events_emitter

Easy events submissions.

Usage

require 'events_emitter'

EventsEmitter.event(key, value, emitter)

Interpretation of key and value depends on your backend. Emitter is a one of :graphite (default), :pixel, :redis.

Available emitters

Redis

To configure Redis:

EventsEmitter::Redis.config.update(host: "127.0.0.1", port: 6379, db: 1) # default

To add 'element_name' element to 'set_name' set invoke:

EventsEmitter.event("set_name", "element_name", :redis)

Pixel

To configure pixel emitter:

EventsEmitter::Pixel.config.update(url: "//my_host.com/my.gif") # default

To request image with 'abcd' fragment (http://my_host.com/my.gif#abcd):

EventsEmitter.event("abcd", nil, :pixel)

Graphite

To configure graphite emitter:

EventsEmitter::Graphite.config.update(
  graphite_host: 'graphite.example.com',
  graphite_port: 2003,
  memcached_uri: '127.0.0.1:11211',
  keys: ["key1"])

Whenever you run

EventsEmitter.event("key1", 1, :graphite)

EventEmitter will increment the key "key1" by 1 in memcache. To push the changes to graphite run:

EventEmitter::Graphite.new.send_batch

Creating new emitter

You can create new emitter:

module EventsEmitter
  class Custom
    def record(key, value)
      puts [key, value].join(" => ")
    end
  end
end

# This will print to stdout 'my_key => 2'
EventsEmitter.event("my_key", 2, :custom)

Contributing to events_emitter

  • Check out the latest master to make sure the feature hasn't been implemented or the bug hasn't been fixed yet.
  • Check out the issue tracker to make sure someone already hasn't requested it and/or contributed it.
  • Fork the project.
  • Start a feature/bugfix branch.
  • Commit and push until you are happy with your contribution.
  • Make sure to add tests for it. This is important so I don't break it in a future version unintentionally.
  • Please try not to mess with the Rakefile, version, or history. If you want to have your own version, or is otherwise necessary, that is fine, but please isolate to its own commit so I can cherry-pick around it.

See LICENSE.txt for further details.