JoyUssdEngine
A ruby library for building text based applications rapidly. It supports building whatsapp, ussd, telegram and various text or chat applications that communicate with your rails backend. With this library you can target multiple platforms(whatsapp, ussd, telegram, etc.) at once with just one codebase.
Table of Contents
- JoyUssdEngine
Installation
Add this line to your application's Gemfile:
gem 'joy_ussd_engine'
And then execute:
bundle install
Or install it yourself as:
gem install joy_ussd_engine
Usage
The ussd engine handles user session and stores user data with redis. So in your Gemfile
you will have to add the redis
and the redis-namespace
gem.
gem 'redis'
gem 'redis-namespace'
# Not required but you can add connection pool for redis if you want
gem 'connection_pool', '~> 2.2', '>= 2.2.2'
After installing redis you will need to setup the redis config in your rails application inside config/initializers/redis.rb
# With Connection Pool
require 'connection_pool'
NAMESPACE = :DEFAULT_NAMESPACE
REDIS = ConnectionPool.new(size: 10) { Redis::Namespace.new(NAMESPACE, :redis => Redis.new) }
# Without Connection Pool
NAMESPACE = :DEFAULT_NAMESPACE
REDIS = Redis::Namespace.new(NAMESPACE, :redis => Redis.new)
Bootstrap the App
In your rails app inside a controller create a post route and initialize the JoyUssdEngine
by calling JoyUssdEngine::Core.new
and providing some parameters. Click here to view all the required parameters list.
class MyController < ApplicationController
skip_before_action :verify_authenticity_token
def create
joy_ussd_engine = JoyUssdEngine::Core.new(ussd_params, JoyUssdEngine::HubtelTransformer, start_point: Ussd::Menus::StartMenu, end_point: Ussd::Menus::EndMenu)
response = joy_ussd_engine.process
render json: response, status: :created
end
def ussd_params
params.permit(:SessionId, :Mobile, :ServiceCode, :Type, :Message, :Operator, :Sequence, :ClientState)
end
end
The JoyUssdEngine::Core.new
class takes the following parameters.
Parameter | Type | Description |
---|---|---|
params | hash | Params coming from a post end point in a rails controller |
data_transformer | class | A class to transform the incoming and outgoing request between a particular provider and JoyUssdEngine |
start_point | class | Points to a menu that starts the application. This menu is the first menu that loads when the app starts |
end_point | class | This menu will terminate the ussd session if a particular provider (data_transformer ) returns true in the app_terminator method. |
Generators
The rails terminal is very powerful and we can utilize it to generate menus easily.
- Generate a Menu -
rails g joy_menu <Menu_Name>
- Generate a PaginateMenu -
rails g joy_paginate_menu <Menu_Name>
- Generate a Routing Menu -
rails g joy_route_menu <Menu_Name>
- Generate a DataTransformer -
rails g joy_data_transformer <Transformer_Name>
DataTransformer
A data transformer transforms the incoming request and outgoing response between a particular provider and the JoyUssdEngine
so they can effectively communicate with each other. The JoyUssdEngine
can accept any request object but there are two required fields that needs to be present for it to work properly. The required fields are session_id
and message
. This is why the DataTransformer
is needed to convert the request so it can provide this two required fields (session_id
, message
).
Methods
Method | Parameters | Return Value | Description |
---|---|---|---|
request_params | params: hash | hash | Converts the incoming request into a format the ussd engine can understand. The hash is the params coming from the post request in a rails controller that calls JoyUssdEngine::Core.new . |
response | message: string, app_state: string | hash | Converts the outgoing response coming from the ussd engine into a format the provider can understand. (eg of providers: Whatsapp, Twilio, Hubtel, Telegram, etc.) |
release | message: string | hash | Converts the outgoing response coming from the ussd engine into a format the provider can understand and then terminates the application. (eg of providers: Whatsapp, Twilio, Hubtel, Telegram, etc.) |
app_terminator | params: hash | boolean | Returns a true/false on whether to terminate the app when a particular condition is met based on the provider in use. (eg of providers: Whatsapp, Twilio, Hubtel, Telegram, etc.) |
expiration | none | Date/Time | Sets the time for which to end the user's session if there is no response from the user. Default value is 60 seconds |
Example
When using hubtel
we need to convert the hubtel
request into what the JoyUssdEngine
expects with the request_params
method. Also we need to convert the response back from JoyUssdEngine
to hubtel
with the response
and release
methods. With this approach we can easily extend the JoyUssdEngine
to target multiple providers like (Twilio, Telegram, etc) with ease. The app_terminator
returns a boolean and terminates the app when a particular condition is met(For example: On whatsapp the user sends a message with text end
to terminate the app)
class Ussd::Transformers::HubtelTransformer < JoyUssdEngine::DataTransformer
# Transforms request payload between hubtel and our application
# The session_id and message fields are required so we get them from hubtel (session_id: params[:Mobile] and message: params[:Message]).
# And we pass in other hubtel specific params like (ClientState: params[:ClientState], Type: params[:Type])
def request_params(params)
{
session_id: params[:Mobile],
message: params[:Message],
ClientState: params[:ClientState],
Type: params[:Type],
data: params
}
end
# We check if hubtel sends a params[:Type] == 'Release' and terminate the application
# OR
# the hubtel params[:Type] is not a string with value "Initiation" and state data is blank (@context.get_state.blank?)
def app_terminator(params)
params[:Type] == 'Release' || (params[:Type] != "Initiation" && @context.get_state.blank?)
end
# Transforms response payload back to the format hubtel accepts by setting the message field (Type: "Response",Message: message, ClientState: client_state)
def response(, client_state)
{
Type: "Response",
Message: ,
ClientState: client_state
}
end
# Transforms response payload back to the format hubtel accepts by setting the message field (Type: "Response",Message: message, ClientState: client_state) and then end the user session
def release()
{
Type: "Release",
Message: ,
ClientState: "End"
}
end
# Time for which the session has to end if the user does not send a request.
def expiration
60.seconds
end
end
Menu
Menus are simply the views for our application. They contain the code for rendering the text that display on the user's device. Also they contain the business logic for your app.
Menu Properties
Properties | Type | Description |
---|---|---|
@context | object | Provides methods for setting and getting state values |
@field_name* | string | The name for a particular input field. This name can be used to later retrieve the value the user entered in that field. (Required) |
@menu_text* | string | The text to display to the user. (Required) |
@error_text | string | If there is an error you will have to set the error message here. (Optional) |
@skip_save | boolean | If set to true the user input will not be saved. Default: false (Optional) |
@menu_items | array <'', route: JoyUssdEngine::Menu> | Stores an array of menu items with their corresponding routes. |
@field_error | boolean | If set to true it will route back to the menu the error was caught in for the user to input the correct values. |
Lifecycle Methods
Methods | Description |
---|---|
before_render | Do all data processing and business logic here. |
render | Render the ussd menu here. This is for only rendering out the response. (Only these methods joy_release , joy_response , load_menu can be used here) |
after_render | After rendering out the ussd menu you can put any additional logic here. |
on_validate | Validate user input here. |
on_error | This method will be called when the field_error value is set to true. You can change the error message and render it to the user here. |
Render Methods
Methods | Parameters | Description |
---|---|---|
joy_response | Menu | This method takes a single argument (which is a class that points to the next menu) and is used to render out the text stored in the @menu_text variable to the user. |
joy_release | none | This method renders the text in the @menu_text variable to the user and ends the users session |
load_menu | Menu | This method takes a single argument (which is a class that points to the next menu) and is used with the Routing and Paginating Menus to render out menu items. |
Other Methods
Methods | Description |
---|---|
show_menu | Returns the menu text to be rendered out. This method is used with only Routing and Paginating Menus |
get_selected_item | Gets the users selection from the @menu_items array |
raise_error | Takes an error message as an arguments and renders the message to the user before ending the user's session |
has_selected? | Checks if the user has selected an item from the @menu_items array |
Create a menu
class Ussd::Menus::MainMenu < JoyUssdEngine::Menu
def on_validate
# use this method to validate the user's input
# use @context.get_state with the @field_name value set in the before_render method to get the user inputs
if @context.get_state[:request] != "john doe"
# in case of errors set the @field_error value to true and set an error message in @error_text
@field_error = true
@error_text = "Wrong Value enter the correct value"
end
end
def before_render
# Implement before call backs
# store the input name for this ussd menu in the @field_name variable
@field_name = "request"
# store the text to show or render out in the ussd menu with the @menu_text variable
@menu_text = "Type you name"
end
def on_error
# this method will be executed if @field_error is set to true
# catch errors and display the errors in the ussd menu by setting the @menu_text to include the error_message from @error_text
@menu_text = "#{@error_text}\n#{@menu_text}"
end
def after_render
# Implement after call backs
end
def render
# Render ussd menu here
# the joy_response renders out the ussd menu and takes the class of the next menu to route to as an argument.
joy_response(Ussd::Menus::NextMenu)
end
end
This will be rendered out to the user when this menu is executed for the first time.
When the user enters a value which is not the string "john doe"
an error will be displayed like we see in the screenshot below.
Execution Order of Lifecycle Methods
- before_render
This is the first method that gets executed. It is used for querying the db and handling the business logic of our application. This method also is used to set the text (@menu_text
) to be rendered and the input name (@field_name
) for the current menu.
- on_error
This is the next method that gets executed and it is used to set error messages. It will only be executed if the @field_error
value is set to true.
- render
This method is used for rendering out the menu by using the text stored in the @menu_text
variable. There are only three methods that should be used in the render method. Which are joy_release, joy_response, and load_menu.
- after_render
Use this method to do any other business logic after the menu has been rendered out and awaiting user response.
- on_validate
This method will be executed when the user submits a response. We use this method to validate the user's input and set an error_message to display when there is an error. Normally we will set @field_error
value to true and store the error message in @error_text
. Then we can later access the error_message in the on_error
lifecycle method and append the error message to @menu_text
so it will be rendered out to the user.
Execution Order Diagram
The Diagram below shows how these methods are executed
Get Http Post Data
We can access the post request data coming from the rails controller in any menu with the @context
object. The @context
object can be used to access post data by reading values from the params
hash of a post request. This hash consist of the session_id
, message
and any other additional data returned by the request_params
method in the DataTransformer class.
# Just call @context.params[key] to access a particular value coming from a post request made available to our app through the DataTransformer.request_params method.
@context.params[:message] # Gets the message the user enters from the post end point.
Saving and Accessing Data
We can save and access data in any menu with the @context
object. The @context
object has two methods set_state
and get_state
which are used for saving and retrieving data. The saved data will be destroyed once the user session ends or is expired and it is advisable to persist this data into a permanent storage like a database if you will need it after the user session has ended.
# Just call @context.set_state(key: value) to set a key with a particular value
@context.set_state(selected_book: selected_book)
# To access the values @context.get_state[:key]
@context.get_state[:selected_book]
Also by default any menu that has the @field_name
variable set. Will automatically save the users input with a key matching the string stored in the @field_name
variable.
Note: However if the @skip_save
variable is set to true the user input will not be store for that particular menu. By default this value is false.
# This stores the name of the input field for this menu
@field_name = "user_email"
# @skip_save = true - user input will not be saved
# We can now get the user's input any where in our application with @context.get_state.
@context.get_state[:user_email]
Error Handling
We can throw an error with a message and terminate the user session any where in our application by returning the raise_error(error_message)
method and passing an error_message as an argument into the function.
# We raise an error in our application
return raise_error("Sorry something went wrong!")
There is also another way to handle errors without ending or terminating the user session. We can use the on_validate
lifecycle method to validate user input and when there is an error we set the @field_error
variable to true and the @error_text
variable to include the error message.
Then in the on_error
lifecycle method we can append the @error_text
variable to the @menu_text
variable so it displays the error when render an output to the user.
Note: The on_error
method will only be invoke if the @field_error
variable is set to true.
View the example code on error handling here
Routing Menus
You can show a list of menu items with their corresponding routes. When the user selects any item it will automatically route to the selected menu. When the user selects a menu that is not in the list an error is displayed to the user and the user session wil be terminated.
class Ussd::Menus::InitialMenu < JoyUssdEngine::Menu
def before_render
# Implement before call backs
@field_name='initiation'
@skip_save = true
# Store a list of menu items with their routes
@menu_items = [
{title: 'Make Payments', route: Ussd::Menus::MakePayments},
{title: 'View Transaction', route: Ussd::Menus::ViewTransaction}
]
# Show menu items on screen with the show_menu method.
# The show_menu takes an optional parameter which is used to display the title of the page.
@menu_text = ('Welcome to JoyUssdEngine')
end
def render
# Render ussd menu here
# Use the `load_menu` method to load the menus on screen
# The `get_selected_item` method automatically listens to user inputs and passes the selected menu into the `load_menu` method
(get_selected_item)
end
end
This will be rendered out when this menu is executed
If the Ussd::Menus::ViewTransaction
has a structure like this.
class Ussd::Menus::ViewTransaction < JoyUssdEngine::Menu
def before_render
# Implement before call backs
@menu_text = "Transactions. \n1. ERN_CODE_SSD\n2. ERN_DESA_DAS\nThanks for using our services."
end
def render
# Render ussd menu here
joy_release
end
end
When the user enters 2 in the Ussd::Menus::InitialMenu
menu then the following will be rendered and the user session will be terminated.
The Ussd::Menus::ViewTransaction
menu uses the joy_release
method to render out the text stored in the @menu_text
variable and ends the user session.
PaginateMenu
A PaginateMenu
handles pagination automatically for you. You can store an array of items that you want to paginate and they will be paginated automatically.
A PaginateMenu
has all the properties and methods in a Menu
in addition to the following properties.
PaginateMenu Properties
A PaginateMenu
has the following properties in addition properties in Menu.
Properties | Type | Description |
---|---|---|
@paginating_items | array |
Stores an array of items to paginate on a particular menu. |
@items_per_page | integer | The number of items to show per page. Default: 5 |
@back_key | string | A string holding the input value for navigating back. Default: '0' |
@next_key | string | A string holding the input value for navigating forward. Default: '#' |
PaginateMenu Methods
Methods | Description |
---|---|
paginate | Returns a list of paginated items based on the page the user is currently on. |
show_menu | Takes a list of paginated items and a page title as a parameter and renders it out on the screen |
get_selected_item | Returns the selected item |
has_selected? | Returns true if the user has selected an item |
PaginateMenu Example
class Ussd::Menus::Books < JoyUssdEngine::PaginateMenu
def before_render
# Implement before call backs
# set an array of items that are going to be paginated
@paginating_items = [
{title: "Data Structures", item: {id: 1}},
{title: "Excel Programming", item: {id: 2}},
{title: "Economics", item: {id: 3}},
{title: "Big Bang", item: {id: 4}},
{title: "Democracy Building", item: {id: 5}},
{title: "Python for Data Scientist", item: {id: 6}},
{title: "Money Mind", item: {id: 7}},
{title: "Design Patterns In C#", item: {id: 8}}
]
# The `paginate` method returns a list of paginated items for the current page when it is called
paginated_list = paginate
# In a PaginateMenu the `show_menu` method takes a list and two optional named parameter values (title,key).
# The title shows the page title for the menu.
# The key stores the key of the hash which contains the text to be rendered for each list item.
# If the key is not set the paginating_items is treated as a string and rendered to the user.
# eg: @paginating_items = ["Data Structures","Excel Programming","Economics","Big Bang","Democracy Building","Python for Data Scientist","Money Mind","Design Patterns In C#"]
@menu_text = (paginated_list, title: 'My Books', key: 'title')
# In other to select a paginating item we have to wrap the selection logic in an if has_selected? block to prevent some weird errors.
if has_selected?
# the get_selected_item is used to get the selected item from the paginating list
selected_book = get_selected_item
# We save the selected book so we can access later
@context.set_state(selected_book: selected_book)
end
end
def render
# Render ussd menu here
# The load_menu function points to a menu to load when a book is selected.
(Ussd::Menus::ShowBook)
end
end
To use a PaginateMenu
we have to store the items to be paginated in the @paginating_items
variable. Then we call the paginate
method and store the result in a variable (paginated_list
). We can now pass the variable (paginated_list
) into the show_menu
method and specify a title
for the page if we have any. The show_menu
method can also accept a key
which is used to get the key containing the string to be rendered in a paginating_item. If the key
is left blank the @paginating_items
are treated as strings and rendered automatically.
In order to get the item the user has selected we have to wrap the selection login in an if has_selected?
block to prevent some weird errors, then we can access the selected item with the get_selected_item
method.
The following screenshots shows the paginating menu when it's first rendered.
When the user enters '#' we move to the next page in the list.
In the next menu (Ussd::Menus::ShowBook
) we have code that looks like this.
class Ussd::Menus::ShowBook < JoyUssdEngine::Menu
def before_render
# Implement before call backs
book = @context.get_state[:selected_book]
@menu_text = "The selected book is \nid: #{book[:item][:id]}\nname: #{book[:title]}"
end
def after_render
# Implement after call backs
end
def render
# Render ussd menu here
joy_release
end
end
When th user selects an item in the PaginateMenu
we get the users selection with @context.get_state[:selected_book]
and display the selected item back to the user and end the session.
Transformer Configs
Transformer configs for various providers. This configs can be used if you use any of these providers.
Hubtel Transformer
class HubtelTransformer < JoyUssdEngine::DataTransformer
# Tranforms request and response payload between hubtel and our application
def request_params(params)
{
session_id: params[:Mobile],
message: params[:Message],
ClientState: params[:ClientState],
Type: params[:Type]
data: params
}
end
def app_terminator(params)
params[:Type] == 'Release' || (params[:Type] != "Initiation" && @context.get_state.blank?)
end
def response(message, client_state)
{
Type: "Response",
Message: message,
ClientState: client_state
}
end
def release(message)
{
Type: "Release",
Message: message,
ClientState: "End"
}
end
def expiration
60.seconds
end
end
Twilio Transformer
class TwilioTransformer < JoyUssdEngine::DataTransformer
ACCOUNT_SID = "932843hwhjewhje7388"
AUTH_TOKEN = "3473847hewjrejrheeee"
def client
@client ||= Twilio::REST::Client.new(ACCOUNT_SID, AUTH_TOKEN)
end
# Tranforms request and response payload between twilio and our application
def request_params(params)
{
session_id: "0#{params[:From].last(9)}",
message: params[:Body],
Mobile: "0#{params[:From].last(9)}",
data: params
}
end
def app_terminator(params)
params[:Body] == 'end'
end
def response(, client_state)
client..create(
from: from,
to: to,
body:
)
{message: }
end
def release()
client..create(
from: from,
to: to,
body:
)
{message: }
end
def expiration
# set expiration for different providers
end
def to
"whatsapp:+233#{@context.params[:Mobile].last(9)}"
end
def from
'whatsapp:+14155238886'
end
end
Development
After checking out the repo, run bin/setup
to install dependencies. You can also run bin/console
for an interactive prompt that will allow you to experiment.
To install this gem onto your local machine, run bundle exec rake install
. To release a new version, update the version number in version.rb
, and then run bundle exec rake release
, which will create a git tag for the version, push git commits and the created tag, and push the .gem
file to rubygems.org.
Contributing
Bug reports and pull requests are welcome on GitHub at https://github.com/Caleb-Mantey/joy_ussd_engine. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the code of conduct.
License
The gem is available as open source under the terms of the MIT License.
Code of Conduct
Everyone interacting in the JoyUssdEngine project's codebases, issue trackers, chat rooms and mailing lists is expected to follow the code of conduct.