Mobox

Mobile app prototype in a box.

Mobox is intended to serve as a starting place for manufacturing a mobile app using a simple toolset: Haml, Sass, and CoffeeScript. It lets you develop client-side web apps quickly without getting in the way, and takes care of the heavy lifting by assembling everything w/ Sprockets and Phonegap.

What's included?

Mobox includes the tools that I (David Beveridge) find easiest to work with, including:

Mobox is also a build tool for your app, and can assemble the web, iOS, and Android versions.

What's not included?

  • App Design
  • Marketing
  • Deployment
  • Profitability

Prerequisites

For iOS apps, you'll need XCode and ios-sim. ios-sim can be installed with homebrew:

brew install ios-sim

Getting Started

gem install mobox
mobox new[my_app]
cd my_app

Start the preview server with

mobox server

and visit http://localhost:3000

Creating the mobile version

See below. Builds will be output in build/[platform name].

iOS

mobox build:ios:create
mobox build:ios

Running mobox build:ios:create will prompt you for a namespace and app name, which you must fill out in the correct format.

Android

mobox build:android:create

Before you can actually run the app, you must start your emulator (assuming you already set up an AVD with the Android SDK):

build/android/cordova/emulate

Then you can build the app:

mobox build:android

Running mobox build:android:create will prompt you for a namespace and app name, which you must fill out in the correct format.

Structure

You'll find everything you need to build your app in the src directory.

src/index.haml

The main page your app runs in.

src/assets/images

Put your images here.

src/assets/javascripts

Put your javascript/coffeescript here

src/assets/javascripts/app

Root for your Spine.js Application

src/assets/stylesheets

Put your sass/css/scss files here.