State store
Installation
gem install state_store
require 'state_store'
For Bundler add this in you Gemfile
gem state_store, '~>0.0.4'
And then run
bundle install
Usage
State store all to keep different states in one attribute. It provide module for mixin, it is pure ruby so it is possible to use it in any ruby class.
class MyFile
include StateStore
attr_accessor :permission
has_states :read,:write,:execute, :in => :permission
end
file = MyFile.new
file.states = [:read,:write]
file.(:read) #=> true
file.(:execute) #=> false
file. #=> 5
file.states #=> [:read,:write]
It is possible to configure behaviour for #has_states
- :in is method name where states are stored in numeric format
- :as allow to change method for states (default is :states). This is useful if you have more than one state attribute per class.
Adding new states
When you need to add new states and you keep want to previous states configurations be valid, then you should add new state as first in queue.
class Wolf
include StateStore
has_states :big,:bad, :in => :characteristic, :as => :nature
end
wolf = Wolf.new()
wolf.nature = [:bad]
wolf.characteristic #=> 1
Then if you decide to add hungry then you change states as shown below and that will keep previous configuration valid as well as new one.
class Wolf
include StateStore
has_states :hungry, :big, :bad, :in => :characteristic, :as => :nature
end
wolf = Wolf.new()
wolf.nature = [:bad]
wolf.characteristic #=> 1
wolf.nature = [:hungry,:bad]
wolf.has_charasteristic?(:bad) #=> true
wolf.characteristic #=> 5
Changing states
It is possible to alter states Array and changes storage attribute will be updated automaticly.
class Apple
attr_accessor :status
include StateStore
has_states :big, :red, :"with-worm", :in => :status
end
apple = Apple.new
apple.states = [:big,:red]
apple.status #=> 6
apple.states.remove(:red)
apple.status #=> 4
apple.states.add(:"with-worm")
apple.status #=> 5
But remember if you will modify states
with other methods, like <<
or delete
or others changes will not be stored in status.
Copyright
Copyright (c) 2012 Arturs Meisters. See LICENSE.txt for further details.