Templates Architecture
Templates are the main component in the output rendering process of YARD, which is invoked when conventional HTML/text output needs to be rendered for a set of code objects.
Design Goals
The general design attempts to be as abstracted from actual content and templates as possible. Unlike RDoc which uses one file to describe the entire template, YARD splits up the rendering of code objects into small components, allowing template modification for smaller subsets of a full template without having to duplicate the entire template itself. This is necessary because of YARD's support for plugins. YARD is designed for extensibility by external plugins, and because of this, no one plugin can be responsible for the entire template because no one plugin knows about the other plugins being used. For instance, if an RSpec plugin was added to support and document specifications in class templates, this information would need to be transparently added to the template to work in conjunction with any other plugin that performed similar template modifications. The design goals can be summarized as follows:
- Output should be able to be rendered for any arbitrary format with little modification to YARD's source code. The addition of extra templates should be sufficient.
- The output rendered for an object should independently rendered data from arbitrary sources. These independent components are called "sections".
- Sections should be able to be inserted into any object without affecting any existing sections in the document. This allows for easy modification of templates by plugins.
Templates
Template modules are the objects used to orchestrate the design goals listed above. Specifically, they organize the sections and render the template contents depending on the format.
Engine
The Engine class orchestrates the creation and rendering of Template modules and
handles serialization or specific rendering scenarios (like HTML). To create
a template, use the template method. The two most
common methods used to initiate output are the render
and generate methods which generate and
optionally serialize output to a file. The latter, #generate
, is used
specially to generate HTML documentation and copy over assets that may be
needed. For instance, an object may be rendered with:
YARD::Templates::Engine.render(:object => myobject)
A set of objects may be rendered into HTML documentation by using:
# all_objects is an array of module and class objects
# options includes a :serializer key to copy output to the file system
YARD::Templates::Engine.generate(all_objects, )
Note that these methods should not be called directly. The YARD::CodeObjects::Base
class has a #format helper method to render an
object. For instance, the above render example is equivalent to the simple
call myobject.format
. The generate
method is a special kind of render
and is called from the YARD::CLI::Yardoc command line utility.
Template Options
A template keeps state when it is rendering output. This state is kept in
an options hash which is initially passed to it during instantiation. Some
default options set the template style (:template
), the output format (:format
),
and the serializer to use (:serializer
). This options hash is modifiable
from all methods seen above. For example, initializing a template to output as
HTML instead of text can be done as follows:
myobject.format(:format => :html)
Serializer
This class abstracts the logic involved in deciding how to serialize data to the expected endpoint. For instance, there is both a StdoutSerializer and FileSystemSerializer class for outputting to console or to a file respectively. When endpoints with locations are used (like files or URLs), the serializer implements the #serialized_path method. This allows the translation from a code object to its path at the endpoint, which enables inter-document linking.
Rendered objects are automatically serialized using the object if present, otherwise the rendered object is returned as a string to its parent. Nested Templates automatically set the serializer to nil so that they return as a String to their parent.
Creating a Template
Templates are represented by a directory inside the YARD::Templates::Engine.template_paths on disk. A standard template directory looks like the following tree:
(Assuming templates/ is a template path)
templates
`-- default
|-- class
| |-- dot
| | |-- setup.rb
| | `-- superklass.erb
| |-- html
| | |-- constructor_details.erb
| | |-- setup.rb
| | `-- subclasses.erb
| |-- setup.rb
| `-- text
| |-- setup.rb
| `-- subclasses.erb
|-- docstring
| |-- html
| | |-- abstract.erb
| | |-- deprecated.erb
| | |-- index.erb
| | `-- text.erb
| |-- setup.rb
| `-- text
| |-- abstract.erb
| |-- deprecated.erb
| |-- index.erb
| `-- text.erb
The path default
refers to the template style (:template key in options hash)
and the directories at the next level (such as class
) refer to template
:type
(options hash key) for a template. The next directory refers to the
output format being used defined by the :format
template option.
As we saw in the above example, the format option can be set to :html
, which
would use the html/
directory instead of text/
. Finally, the individual .erb
files are the sections that make up the template.
Note that the subdirectory html/
is also its own "template" that inherits
from the parent directory. We will see more on this later.
setup.rb
Every template should have at least one setup.rb
file that defines the
#init method to set the
#sections used by the template. If
a setup.rb is not defined in the template itself, there should be a template
that is inherited (via parent directory or explicitly) that sets the sections
on a newly created template.
A standard setup.rb file looks like:
def init
sections :section1, :section2, :section3
end
Sections
Sections are smaller components that correlate to template fragments. Practically speaking, a section can either be a template fragment (a conventional .erb file or other supported templating language), a method (which returns a String) or another YARD::Templates::Template (which in turn has its own list of sections).
Nested Sections
Sections often require the ability to encapsulate a set of sub-sections in markup (HTML, for instance). Rather than use heavier Template subclass objects, a more lightweight solution is to nest a set of sub-sections as a list that follows a section, for example:
def init
sections :header, [:section_a, :section_b]
end
The above example nests section_a
and section_b
within the header
section.
Practically speaking, these sections can be placed in the result by yield
ing
to them. A sample header.erb template might contain:
<h2>Header</h2>
<div id="contents">
<%= yieldall %>
</div>
This template code would place the output of section_a
and section_b
within
the above div element. Using yieldall
, we can also change the object that is being
rendered. For example, we may want to yield the first method of the class.
We can do this like so:
<h2>First method</h2>
<%= yieldall :object => object.meths.first %>
This would run the nested sections for the method object instead of the class.
Note that yieldall
yields to all subsections, whereas yield
will yield
to each individually (in order) until there are no more left to yield to.
In the vast majority of cases, you'd want to use yieldall
, since yield
makes it hard for users to override your template.
Inheriting Templates
Parent directory templates are automatically inherited (or mixed in, to be more accurate) by the current template. This means that the 'default/class/html' template automatically inherits from 'default/class'. This also means that anything defined in 'default/class/setup.rb' can be overridden by 'default/class/html/setup.rb'.
Since the Template module is a module, and not a class, they can be mixed in explicitly (via include/extend) from other templates, which allows templates to share erb files or helper logic. The 'default/class' template explicitly mixes in the 'default/module' template, since it uses much of the same sections. This is done with the helper T method, which is simply a shorthand for Engine.template. It can then override (using standard inheritance) the sections from the module template and insert sections pertaining to classes. This is one of the design goals described above.
For instance, the first line in default/class/html/setup.rb
is:
include T('default/module/html')
This includes the 'default/module/html', which means it also includes 'default/module' by extension. This allows class to make use of any of module's erb files.
Inserting and Traversing Sections
The ability to insert sections was mentioned above. The class template, for instance, will modify the #init method to insert class specific sections:
def init
super
sections.place(:subclasses).before(:children)
sections.delete(:children)
sections.place([:constructor_details, [T('method_details')]]).before(:methodmissing)
end
Observe how sections has been modified after the super method was called (the
super method would have been defined in default/module/setup.rb
). The
sections
object is of the YARD::Templates::Section class and allows sections to be inserted
before or after another section using Array#place by it's given name rather
than index. This allows the overriding of templates in a way that does not
depend on where the section is located (since it may have been overridden by
another module).
You can also use sections[:name]
to find the first child section named :name
.
For instance, with the following sections declaration:
sections :a, [:b, :c, [:d]]
You can get to the :d section with:
sections[:a][:c][:d]
You can use this to insert a section inside a nested set without using indexed
access. The following command would result in [:a, [:b, :c, [:d, :e]]]
:
sections[:a][:c].place(:e).after(:d)
There are also two methods, Insertion#before_any and Insertion#after_any, which allow you to insert sections before or after the first matching section name recursively. The above example could simply be rewritten as:
sections.place(:e).after_any(:d)
Overriding Templates by Registering a Template Path
Inheriting templates explicitly is useful when creating a customized template that wants to take advantage of code re-use. However, most users who want to customize YARD templates will want to override existing behaviour without creating a template from scratch.
YARD solves this problem by allowing other template paths to be registered. Because template modules are represented by a relative path such as 'default/class', they can be found within any of the registered template paths. A new template path is registered as:
YARD::Templates::Engine.register_template_path '/path/to/mytemplates'
At this point, any time the 'default/class' template is loaded, the template will first be looked for inside the newly registered template path. If found, it will be used as the template module, with the modules from the other template paths implicitly mixed in.
Therefore, by using the same directory structure as a builtin YARD template, a user can customize or override individual templates as if the old ones were inherited. A real world example would further modify the 'default/class' template seen above by creating such a path in our '/path/to/mytemplates' custom template path:
/path/to/mytemplates/:
|-- class
| |-- html
| | |-- customsection.erb
| |-- setup.rb
The setup.rb
file would look like:
def init
super
sections.push :customsection
end
Now, when a class object is formatted as HTML, our customsection.erb will be appended to the rendered data.
Overriding Stylesheets and Javascripts
Template authors can override existing stylesheets and javascripts by creating
a file with the same name as existing files within the fulldoc
template. The
documentation output will utilize the new replacement file.
YARD's fulldoc
template defines three stylesheets:
/yard/templates/default/:
|-- fulldoc
| |-- html
| | |-- css
| | | |-- common.css
| | | |-- full_list.css
| | | |-- style.css
The style.css
is the primary stylesheet for the HTML output.
The full_list.css
is an additional stylesheet loaded specifically for the
search field menus (i.e. class list, method list, and file list).
The common.css
is an empty css file that an template author can easily override
to provide custom styles for their plugin. However, if a user installs multiple
plugins that utilize this same file to deliver styles, it is possible that they
will be overridden.
YARD's fulldoc
template defines three javascript files:
/yard/templates/default/:
|-- fulldoc
| |-- html
| | |-- js
| | | |-- app.js
| | | |-- full_list.js
| | | |-- jquery.js
The app.js
is the primary javascript file for the HTML output.
The full_list.js
defines additional javascript loaded specifically for the
search field menus (i.e. class list, method list, and file list).
The jquery.js
is copy of the jquery javascript library.
Adding a Custom Stylesheet or Javascript
To load additional stylesheets and javascripts with every page (except the search
field menus) generated from the base layout
template:
Define your own custom stylesheet and/or javascript file (default/ is the default template name inside of the /template root directory):
/template/default/: |-- fulldoc | |-- html | | |-- css | | | |-- custom.css | | |-- js | | | |-- custom.js
Create a
setup.rb
in thelayout
template directory and override the methodsstylesheets
andjavascripts
. The path to the template would be:/template/default/: |-- layout | |-- html | | |-- setup.rb
And the code would look like:
def stylesheets # Load the existing stylesheets while appending the custom one super + %w(css/custom.css) end def javascripts # Load the existing javascripts while appending the custom one super + %w(js/custom.js) end
To load additional stylesheets and javascripts for the search menus loaded from
the fulldoc
template:
Define your own custom stylesheet and/or javascript file.
/path/to/mytemplates/: |-- fulldoc | |-- html | | |-- css | | | |-- custom_full_menu.css | | |-- js | | | |-- custom_full_menu.js
Override the methods
stylesheets_full_list
andjavascripts_full_list
in thesetup.rb
file inside fulldoc/html.def stylesheets_full_list # Load the existing stylesheets while appending the custom one super + %w(css/custom.css) end def javascripts_full_list # Load the existing javascripts while appending the custom one super + %w(js/custom.js) end
Overriding Search Menus
By default YARD's fulldoc
template generates three search fields:
- Class List
- Method List
- File List
Their contents are rendered in methods within the fulldoc
template:
generate_class_list
generate_method_list
generate_file_list
To override these lists you will need to:
Create a
setup.rb
in thefulldoc
template directory and override the particular method./path/to/mytemplates/: |-- fulldoc | |-- html | | |-- setup.rb def generate_method_list @items = prune_method_listing(Registry.all(:method), false) @items = @items.reject {|m| m.name.to_s =~ /=$/ && m.is_attribute? } # Here we changed the functionality to reverse the order of displayed methods @items = @items.sort_by {|m| m.name.to_s }.reverse @list_title = "Method List" @list_type = "methods" asset('method_list.html', erb(:full_list)) end
Adding Additional Search Menus
By default YARD's fulldoc
template generates three search fields:
- Class List
- Method List
- File List
These are defined in the layout
template method menu_lists
and pulled into
the fulldoc
template through a similarly named method.
To load an additional menu item:
Create a
setup.rb
in thelayout
template directory and override the methodsmenu_lists
. Thetype
informs the search field the name of the file. Thetitle
is the name that appears above the section when viewed in frames. Thesearch_title
is the name that appears in the search field tab on the page./path/to/mytemplates/: |-- layout | |-- html | | |-- setup.rb def menu_lists # Load the existing menus super + [ { :type => 'feature', :title => 'Features', :search_title => 'Feature List' } ] end
Create a
setup.rb
in thefulldoc
template directory and create a method to generate a menu for the specifiedtype
. The methodgenerate_assets
will look for a function with a signature prefixed withgenerate
, the type value specified, and the suffixlist
. Within that method you can configure and load the specific objects you wish to display./path/to/mytemplates/: |-- fulldoc | |-- html | | |-- setup.rb def generate_feature_list # load all the features from the Registry @items = Registry.all(:feature) @list_title = "Feature List" @list_type = "feature" # optional: the specified stylesheet class # when not specified it will default to the value of @list_type @list_class = "class" # Generate the full list html file with named feature_list.html # @note this file must be match the name of the type asset('feature_list.html', erb(:full_list)) end