Class: RTanque::Bot::Command
- Inherits:
-
Struct
- Object
- Struct
- RTanque::Bot::Command
- Defined in:
- lib/rtanque/bot/command.rb
Overview
Command provide output from the Brain about the current state of the Match
They are made available to Brain via Brain#command
All values are bound. Setting an out-of-bounds value will result in it being set to the max/min allowed value.
Instance Attribute Summary collapse
-
#fire_power ⇒ Float?
writeonly
sets firing power.
-
#heading ⇒ Float, RTanque::Heading
writeonly
The newly set value.
-
#radar_heading ⇒ Float, RTanque::Heading
writeonly
The newly set value.
-
#speed ⇒ Float
writeonly
The newly set value.
-
#turret_heading ⇒ Float, RTanque::Heading
writeonly
The newly set value.
Instance Method Summary collapse
Instance Attribute Details
#fire_power=(value) ⇒ Float? (writeonly)
sets firing power. Setting to nil will stop firing. See #fire
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# File 'lib/rtanque/bot/command.rb', line 17 def fire_power=(value) @fire_power = value end |
#heading=(value) ⇒ Float, RTanque::Heading (writeonly)
Returns the newly set value.
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# File 'lib/rtanque/bot/command.rb', line 17 def heading=(value) @heading = value end |
#radar_heading=(value) ⇒ Float, RTanque::Heading (writeonly)
Returns the newly set value.
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# File 'lib/rtanque/bot/command.rb', line 17 def radar_heading=(value) @radar_heading = value end |
#speed=(value) ⇒ Float (writeonly)
Returns the newly set value.
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# File 'lib/rtanque/bot/command.rb', line 17 def speed=(value) @speed = value end |
#turret_heading=(value) ⇒ Float, RTanque::Heading (writeonly)
Returns the newly set value.
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# File 'lib/rtanque/bot/command.rb', line 17 def turret_heading=(value) @turret_heading = value end |
Instance Method Details
#fire(power = 3) ⇒ Object
Command provide output from the Brain about the current state of the Match
They are made available to Brain via Brain#command
All values are bound. Setting an out-of-bounds value will result in it being set to the max/min allowed value.
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# File 'lib/rtanque/bot/command.rb', line 17 Command = Struct.new(:speed, :heading, :radar_heading, :turret_heading, :fire_power) do def fire(power = 3) self.fire_power = power end end |