Class: Aws::GameLift::Types::UpdateMatchmakingConfigurationInput

Inherits:
Struct
  • Object
show all
Includes:
Structure
Defined in:
lib/aws-sdk-gamelift/types.rb

Overview

Constant Summary collapse

SENSITIVE =
[]

Instance Attribute Summary collapse

Instance Attribute Details

#acceptance_requiredBoolean

A flag that indicates whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE. With this option enabled, matchmaking tickets use the status ‘REQUIRES_ACCEPTANCE` to indicate when a completed potential match is waiting for player acceptance.

Returns:

  • (Boolean)


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# File 'lib/aws-sdk-gamelift/types.rb', line 11918

class UpdateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode)
  SENSITIVE = []
  include Aws::Structure
end

#acceptance_timeout_secondsInteger

The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.

Returns:

  • (Integer)


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# File 'lib/aws-sdk-gamelift/types.rb', line 11918

class UpdateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode)
  SENSITIVE = []
  include Aws::Structure
end

#additional_player_countInteger

The number of player slots in a match to keep open for future players. For example, if the configuration’s rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match. This parameter is not used if ‘FlexMatchMode` is set to `STANDALONE`.

Returns:

  • (Integer)


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# File 'lib/aws-sdk-gamelift/types.rb', line 11918

class UpdateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode)
  SENSITIVE = []
  include Aws::Structure
end

#backfill_modeString

The method that is used to backfill game sessions created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a match backfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in [Backfill Existing Games with FlexMatch]. Automatic backfill is not available when ‘FlexMatchMode` is set to `STANDALONE`.

[1]: docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html

Returns:

  • (String)


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# File 'lib/aws-sdk-gamelift/types.rb', line 11918

class UpdateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode)
  SENSITIVE = []
  include Aws::Structure
end

#custom_event_dataString

Information to add to all events related to the matchmaking configuration.

Returns:

  • (String)


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# File 'lib/aws-sdk-gamelift/types.rb', line 11918

class UpdateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode)
  SENSITIVE = []
  include Aws::Structure
end

#descriptionString

A description for the matchmaking configuration.

Returns:

  • (String)


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# File 'lib/aws-sdk-gamelift/types.rb', line 11918

class UpdateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode)
  SENSITIVE = []
  include Aws::Structure
end

#flex_match_modeString

Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.

  • STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a [ MatchmakingSucceeded] event.

  • WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.

[1]: docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded

Returns:

  • (String)


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# File 'lib/aws-sdk-gamelift/types.rb', line 11918

class UpdateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode)
  SENSITIVE = []
  include Aws::Structure
end

#game_propertiesArray<Types::GameProperty>

A set of key-value pairs that can store custom data in a game session. For example: ‘“difficulty”, “Value”: “novice”`. This information is added to the new `GameSession` object that is created for a successful match. This parameter is not used if `FlexMatchMode` is set to `STANDALONE`.

Returns:



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# File 'lib/aws-sdk-gamelift/types.rb', line 11918

class UpdateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode)
  SENSITIVE = []
  include Aws::Structure
end

#game_session_dataString

A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see [Start a game session]. This information is added to the game session that is created for a successful match. This parameter is not used if ‘FlexMatchMode` is set to `STANDALONE`.

[1]: docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession

Returns:

  • (String)


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# File 'lib/aws-sdk-gamelift/types.rb', line 11918

class UpdateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode)
  SENSITIVE = []
  include Aws::Structure
end

#game_session_queue_arnsArray<String>

The Amazon Resource Name ([ARN]) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is ‘arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. If `FlexMatchMode` is set to `STANDALONE`, do not set this parameter.

[1]: docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html

Returns:

  • (Array<String>)


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# File 'lib/aws-sdk-gamelift/types.rb', line 11918

class UpdateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode)
  SENSITIVE = []
  include Aws::Structure
end

#nameString

A unique identifier for the matchmaking configuration to update. You can use either the configuration name or ARN value.

Returns:

  • (String)


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# File 'lib/aws-sdk-gamelift/types.rb', line 11918

class UpdateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode)
  SENSITIVE = []
  include Aws::Structure
end

#notification_targetString

An SNS topic ARN that is set up to receive matchmaking notifications. See [ Setting up notifications for matchmaking] for more information.

[1]: docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html

Returns:

  • (String)


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# File 'lib/aws-sdk-gamelift/types.rb', line 11918

class UpdateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode)
  SENSITIVE = []
  include Aws::Structure
end

#request_timeout_secondsInteger

The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.

Returns:

  • (Integer)


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# File 'lib/aws-sdk-gamelift/types.rb', line 11918

class UpdateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode)
  SENSITIVE = []
  include Aws::Structure
end

#rule_set_nameString

A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.

Returns:

  • (String)


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# File 'lib/aws-sdk-gamelift/types.rb', line 11918

class UpdateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode)
  SENSITIVE = []
  include Aws::Structure
end