Class: DeepBeige

Inherits:
Object
  • Object
show all
Defined in:
lib/deepbeige.rb,
lib/deepbeige/main.rb

Defined Under Namespace

Classes: Main

Instance Method Summary collapse

Constructor Details

#initializeDeepBeige

Returns a new instance of DeepBeige.



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# File 'lib/deepbeige.rb', line 5

def initialize
  @neural_net = NeuralNet.new
  @population =[]
end

Instance Method Details

#get_move(position, moves) ⇒ Object



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# File 'lib/deepbeige.rb', line 26

def get_move position, moves
  game = game_from_name @game_name
  game.quiet = true
  game.reload_position moves
  
  best_move = ""
  best_score = -2
  game.legal_moves.each do |move|
    game2 = game_from_name @game_name
    game2.quiet = true
    game2.reload_position moves
    game2.play_move game.next_player, move
    input = game2.current_position.values
    
    if game.next_player == 1
      input = []
      game2.current_position.values.each do |value|
        input << -value
      end
    end
    
    @neural_net.input = input
    @neural_net.evaluate
    score = @neural_net.output_value
    #p "move #{move} evaluated as #{score}"
    if score > best_score
      best_score = score
      best_move = move
    end
  end
  best_move
end

#idObject



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# File 'lib/deepbeige.rb', line 10

def id
  @neural_net.id
end

#learn(game) ⇒ Object



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# File 'lib/deepbeige.rb', line 59

def learn game
  generate_population 30, game.name
end

#start_game(game_name) ⇒ Object



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# File 'lib/deepbeige.rb', line 14

def start_game game_name
  @game_name = game_name
  case game_name
  when "NoughtsAndCrosses"
    @neural_net.generate :inputs => 9, :outputs => 1, :tiers => 3 
    @neural_net.load_from_file (ENV["HOME"] + "/." + $application_name + "/NoughtsAndCrosses/best.txt")
  when "PickANumber"
    @neural_net.generate :inputs => 3, :outputs => 1, :tiers => 2 
    @neural_net.load_from_file (ENV["HOME"] + "/." + $application_name + "/PickANumber/best.txt")
  end
end

#train(generations, game) ⇒ Object



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# File 'lib/deepbeige.rb', line 63

def train generations, game 
  @game_name = game.name   
  @population = load_population game.name
  
  #reset scores
  scores = {}
  @population.each do |neuralnet|
    scores[neuralnet.id] = 0
  end
  
  generation_number = 1
  generations.times do
    puts "Evolving Generation #{generation_number}"
    player_number = 0
    @population.each do |neuralnet|
      player = DeepBeige.new 
      player.neural_net = neuralnet
      player.game_name = game.name

      5.times do
        play_as_player game.name, player, 1, scores
      end
      5.times do 
        play_as_player game.name, player, 2, scores
      end
      player_number += 1
    end 
    leaderboard =  scores.sort_by {|id, count| count}
    position = 1
    5.times do 
      leader = leaderboard[leaderboard.count - position]
      puts "#{position}. pts: #{leader[1]}, #{leader[0]}"
      position +=1
    end
    @population.each do |neural_net|
      if neural_net.id == leaderboard.last[0]
        neural_net.save_to_file (ENV["HOME"] + "/." + $application_name + "/#{@game_name}/best.txt")
      end
    end
    i = 0
    while i < 15 do
      @population.delete_if {|neural_net| neural_net.id == leaderboard[i][0]}
      i +=1
    end

    new_nets = []
    @population.each do |neural_net|
      new_net = neural_net.clone
      new_net.mutate
      new_nets << new_net
    end
    @population.concat new_nets

    scores = {}
    @population.each do |neural_net|
      scores[neural_net.id] = 0 
    end

    generation_number +=1
  end

  save_population game.name
end