Class: NoughtsAndCrosses

Inherits:
Game
  • Object
show all
Defined in:
lib/noughts_and_crosses.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Methods inherited from Game

#display, #reload_position

Constructor Details

#initializeNoughtsAndCrosses

Returns a new instance of NoughtsAndCrosses.



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# File 'lib/noughts_and_crosses.rb', line 6

def initialize
  @position = {:A1 => 0, :B1 => 0, :C1 => 0, :A2 => 0, :B2  => 0, :C2 => 0, :A3 => 0, :B3 => 0, :C3 => 0}
  @next_player = 0
  @move_list = []
end

Instance Attribute Details

#move_listObject (readonly)

Returns the value of attribute move_list.



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# File 'lib/noughts_and_crosses.rb', line 4

def move_list
  @move_list
end

#next_playerObject (readonly)

Returns the value of attribute next_player.



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# File 'lib/noughts_and_crosses.rb', line 4

def next_player
  @next_player
end

#quietObject

Returns the value of attribute quiet.



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# File 'lib/noughts_and_crosses.rb', line 5

def quiet
  @quiet
end

#verboseObject

Returns the value of attribute verbose.



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# File 'lib/noughts_and_crosses.rb', line 5

def verbose
  @verbose
end

#winnerObject (readonly)

Returns the value of attribute winner.



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# File 'lib/noughts_and_crosses.rb', line 4

def winner
  @winner
end

Instance Method Details

#current_positionObject



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# File 'lib/noughts_and_crosses.rb', line 93

def current_position
  return @position
end

#drawn?Boolean

Returns:

  • (Boolean)


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# File 'lib/noughts_and_crosses.rb', line 132

def drawn?
  unless legal_moves.count == 0
    return false
  end
  if won?
    return false
  end
  true
end


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# File 'lib/noughts_and_crosses.rb', line 39

def legal_moves
  legal_moves = []
  @position.each do |move|
    if move[1] == 0
      legal_moves << move[0].to_s
    end
  end
  legal_moves
end

#nameObject



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# File 'lib/noughts_and_crosses.rb', line 12

def name
  "NoughtsAndCrosses"
end

#play_move(player, move) ⇒ Object



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# File 'lib/noughts_and_crosses.rb', line 49

def play_move(player, move)
  sym_move = move.to_sym
  unless player == @next_player
    display "not player #{player}'s turn"
    return false
  end
  unless @position[sym_move] == 0
    display "illegal move by player #{player}"
    return false
  end
  if won?
    display "player #{winner} has already won"
    return false
  elsif drawn?
    display "game was drawn"
    return false
  end

  @move_list << [player,move]
  
  if player == 1
    @position[sym_move] = 1
  else
    @position[sym_move] = -1
  end
  if won?
    display "player #{player} wins!"
    @winner = player
  elsif drawn?
    display "game drawn"
  end
  
  if @next_player == 1
    @next_player = 0
  else
    @next_player = 1
  end
  if @verbose
    display show_board
    display @position
  end
  true      
end

#show_boardObject



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# File 'lib/noughts_and_crosses.rb', line 16

def show_board
  board = " - - - \n"
  i = 0
  @position.each do |move|
    i += 1   
    board += "|"
    if move[1] == 0
      board += " "
    elsif move[1] == 1
      board += "X"
    else
      board += "O"
    end  

    if i == 3
      board += "|\n _ _ _\n"
      i = 0
    end   

  end
  board
end

#won?Boolean

Returns:

  • (Boolean)


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# File 'lib/noughts_and_crosses.rb', line 97

def won?
  if @position[:A1] != 0
    if @position[:A1] == @position[:A2] && @position[:A2] == @position[:A3]
      return true
    elsif @position[:A1] == @position[:B2] && @position[:B2] == @position[:C3]
      return true
    elsif @position[:A1] == @position[:B1] && @position[:B1] == @position[:C1]
      return true
    end
  end
  if @position[:B1] != 0
    if @position[:B1] == @position[:B2] && @position[:B2] == @position[:B3]
      return true
    end
  end
  if @position[:C1] != 0
    if @position[:C1] == @position[:C2] && @position[:C2] == @position[:C3]
      return true
    elsif @position[:C1] == @position[:B2] && @position[:B2] == @position[:A3]
      return true
    end
  end
  if @position[:A2] != 0
    if @position[:A2] == @position[:B2] && @position[:B2] == @position[:C2]
      return true
    end
  end
  if @position[:A3] != 0
    if @position[:A3] == @position[:B3] && @position[:B3] == @position[:C3]
      return true
    end
  end
  false
end