Class: PickANumber
Instance Attribute Summary collapse
Instance Method Summary
collapse
Methods inherited from Game
#display, #reload_position
Constructor Details
Returns a new instance of PickANumber.
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# File 'lib/pick_a_number.rb', line 7
def initialize
@position = {"1" => 0,"2" => 0, "3" => 0}
@next_player = 0
@move_list = []
end
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Instance Attribute Details
#move_list ⇒ Object
Returns the value of attribute move_list.
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# File 'lib/pick_a_number.rb', line 5
def move_list
@move_list
end
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#next_player ⇒ Object
Returns the value of attribute next_player.
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# File 'lib/pick_a_number.rb', line 5
def next_player
@next_player
end
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#quiet ⇒ Object
Returns the value of attribute quiet.
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# File 'lib/pick_a_number.rb', line 6
def quiet
@quiet
end
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#verbose ⇒ Object
Returns the value of attribute verbose.
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# File 'lib/pick_a_number.rb', line 6
def verbose
@verbose
end
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#winner ⇒ Object
Returns the value of attribute winner.
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# File 'lib/pick_a_number.rb', line 5
def winner
@winner
end
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Instance Method Details
#current_position ⇒ Object
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# File 'lib/pick_a_number.rb', line 80
def current_position
return @position
end
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#drawn? ⇒ Boolean
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# File 'lib/pick_a_number.rb', line 91
def drawn?
if @position["2"] != 0
return true
end
false
end
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#legal_moves ⇒ Object
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# File 'lib/pick_a_number.rb', line 17
def legal_moves
legal_moves = []
@position.each do |move|
if move[1] == 0
legal_moves << move[0].to_s
end
end
legal_moves
end
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#name ⇒ Object
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# File 'lib/pick_a_number.rb', line 13
def name
"PickANumber"
end
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#play_move(player, move) ⇒ Object
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# File 'lib/pick_a_number.rb', line 38
def play_move(player, move)
unless player == @next_player
display "not player #{player}'s turn"
return false
end
unless @position[move] == 0
display "illegal move by player #{player}"
return false
end
if won?
display "player #{winner} has already won"
return false
elsif drawn?
display "game was drawn"
return false
end
@move_list << [player,move]
if player == 1
@position[move] = 1
else
@position[move] = -1
end
if won?
display "player #{player} wins!"
@winner = player
elsif drawn?
display "game drawn"
end
if @next_player == 1
@next_player = 0
else
@next_player = 1
end
if @verbose
display @position
end
true
end
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#show_board ⇒ Object
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# File 'lib/pick_a_number.rb', line 27
def show_board
board = "Please Pick from the following Numbers:\n"
@position.each do |move|
if move[1] == 0
board += "#{move[0]},"
end
end
board +"\n"
end
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#won? ⇒ Boolean
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# File 'lib/pick_a_number.rb', line 84
def won?
if @position["3"] != 0
return true
end
false
end
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