The goal of this project is to provide an API for handling dice rolls in an RPG.

Currently it supports the following:

- Creating a new roll with dice of one size and a number of dice
- Rerolling all dice of a certain value
- Exploding all dice of a certain value (this creates a die with a value of original roll + the value of another die)
This makes it possible to roll a 16 on a ten-sided die (for those systems that need to support this mechanic)

CONTRIBUTION GUIDELINES:

I want 'em.

I'd love to talk with you about building the right specs and the right API. I'm available as
twitter - emonical
email - [email protected] (though this is subject to change)