DotOptions - Options object with dot-notation access
Convert any hash to a an object with deep read/write dot-notation access.
Install
$ gem install dot_options
Usage
# Usage
require 'dot_options'
# Initialize a DotOptions object with a hash:
opts = {
debug: true,
output: { color: true },
skin: { background: { color: :black, texture: 'Stripes' } },
}
= DotOptions.new opts
# Read any option with dot-notation:
p .skin.background.color
#=> :black
# Update any option leaf with dot-notation:
.skin.background.color = :black
# Print a flat view of all options
puts
#=> debug = true
#=> output.color = true
#=> skin.background.color = :black
#=> skin.background.texture = "Stripes"
# ... or a compact inspection string for any branch
p .skin
#=> <background: <color: :black, texture: "Stripes">>
# Access is also possible using []
p .skin[:background].color
p .skin[:background][:color]
#=> :black
#=> :black
Subclassing
Subclassing DotOptions
is a useful way to have an object with default options.
# Subclassing
require 'dot_options'
class Skin < DotOptions
def initialize( = nil)
super defaults.merge( || {})
end
def defaults
{
color: :black,
border: { color: :red, width: 3 },
background: { color: :lime, texture: 'Stripes' },
}
end
end
# Get an object with the default options
skin = Skin.new
p skin.background.color
#=> :lime
# Get an object and override some root options using a hash
skin = Skin.new color: :blue
p skin.color
#=> :blue
# Get an object and update some deep options using a block
skin = Skin.new { border.color = :yellow }
puts skin.border
#=> color = :yellow
#=> width = 3
# The initialization block receives the object itself which can be useful
# in some cases
skin = Skin.new do |skin|
skin.color = :cyan
skin.border.width = 10
end
p skin.color
p skin.border
#=> :cyan
#=> <color: :red, width: 10>
Contributing / Support
If you experience any issue, have a question or a suggestion, or if you wish to contribute, feel free to open an issue.