Class: EnumMachineContrib::DecisionGraph
- Inherits:
-
Object
- Object
- EnumMachineContrib::DecisionGraph
- Defined in:
- lib/enum_machine_contrib/decision_graph.rb
Instance Attribute Summary collapse
-
#edges ⇒ Object
Returns the value of attribute edges.
-
#vertexes ⇒ Object
Returns the value of attribute vertexes.
Instance Method Summary collapse
- #decision_tree ⇒ Object
-
#initialize(graph) ⇒ DecisionGraph
constructor
A new instance of DecisionGraph.
- #next_achievable_vertexes(vertex, all, visited: Set.new) ⇒ Object
-
#resolve_strong_component!(component_cycled_vertex) ⇒ Object
rubocop:disable Metrics/CyclomaticComplexity,Metrics/PerceivedComplexity.
- #to_h ⇒ Object
Constructor Details
#initialize(graph) ⇒ DecisionGraph
Returns a new instance of DecisionGraph.
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# File 'lib/enum_machine_contrib/decision_graph.rb', line 8 def initialize(graph) @vertexes = Set.new @edges = Set.new vertex_by_value = {} graph.each do |from_value, to_value_list| from_value = array_wrap(from_value) vertex_by_value[from_value] ||= Vertex[from_value] from_vertex = vertex_by_value[from_value] @vertexes << from_vertex to_value_list.sort_by(&:to_s).each do |to_value| to_value = array_wrap(to_value) vertex_by_value[to_value] ||= Vertex[to_value] to_vertex = vertex_by_value[to_value] @vertexes << to_vertex @edges << from_vertex.edge_to(to_vertex) end end end |
Instance Attribute Details
#edges ⇒ Object
Returns the value of attribute edges.
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# File 'lib/enum_machine_contrib/decision_graph.rb', line 6 def edges @edges end |
#vertexes ⇒ Object
Returns the value of attribute vertexes.
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# File 'lib/enum_machine_contrib/decision_graph.rb', line 6 def vertexes @vertexes end |
Instance Method Details
#decision_tree ⇒ Object
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# File 'lib/enum_machine_contrib/decision_graph.rb', line 30 def decision_tree drop_self_cycled_edges! combine_equal_vertexes! loop do complexity_was = complexity decision_tree = DecisionTree.wrap(to_h) decision_tree.resolve! resolved_decision_tree = decision_tree.resolved edges.each do |edge| next unless resolved_decision_tree.key?(edge.from.value) if resolved_decision_tree[edge.from.value].any? { |to_value_list| to_value_list.include?(edge.to.value) } edge.resolved! end end strongly_connected_components = decision_tree.values.filter(&:cycled?) strongly_connected_components.each do |strongly_connected_component| resolve_strong_component!(strongly_connected_component) end break if complexity == complexity_was end decision_tree = DecisionTree[vertexes.index_by(&:value)] decision_tree.resolve! decision_tree end |
#next_achievable_vertexes(vertex, all, visited: Set.new) ⇒ Object
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# File 'lib/enum_machine_contrib/decision_graph.rb', line 183 def next_achievable_vertexes(vertex, all, visited: Set.new) return [] if visited.include?(vertex) achievable_vertexes = [vertex] visited << vertex vertex.outcoming_edges.each do |edge| if all.include?(edge.to) achievable_vertexes += next_achievable_vertexes(edge.to, all, visited: visited) end end achievable_vertexes end |
#resolve_strong_component!(component_cycled_vertex) ⇒ Object
rubocop:disable Metrics/CyclomaticComplexity,Metrics/PerceivedComplexity
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# File 'lib/enum_machine_contrib/decision_graph.rb', line 95 def resolve_strong_component!(component_cycled_vertex) # rubocop:disable Metrics/CyclomaticComplexity,Metrics/PerceivedComplexity input_values = component_cycled_vertex.incoming_edges.flat_map { |edge| edge.from.value } output_values = component_cycled_vertex.outcoming_edges.flat_map { |vertex| vertex.to.value } active_vertexes = vertexes.filter(&:active?) input_vertexes = active_vertexes.reject { |vertex| (input_values & vertex.value).empty? } output_vertexes = active_vertexes.reject { |vertex| (output_values & vertex.value).empty? } component_vertexes = active_vertexes.reject { |vertex| (component_cycled_vertex.value & vertex.value).empty? } component_vertexes.each do |vertex| vertex.incoming_edges.each do |edge| if (input_vertexes + component_vertexes).exclude?(edge.from) # drop insignificant incoming edges edge.dropped! end end end single_incoming_vertexes = (component_vertexes + output_vertexes).filter { |vertex| vertex.incoming_edges.size == 1 } single_incoming_chains = [] single_incoming_vertexes.each do |vertex| single_incoming_edge = vertex.incoming_edges.first single_incoming_edge.resolved! current_chain = single_incoming_chains.detect { |chain| chain.first == single_incoming_edge.to || chain.last == single_incoming_edge.from } if current_chain current_chain.replace( if current_chain.first == single_incoming_edge.to current_chain.unshift(single_incoming_edge.from) else current_chain.push(single_incoming_edge.to) end, ) else single_incoming_chains << [single_incoming_edge.from, single_incoming_edge.to] end end single_incoming_chains.each do |chain| chain_preceding_vertexes = chain[0].incoming_edges.map(&:from) & (input_vertexes + component_vertexes) chain_achievable_vertexes = chain[1..].flat_map { |vertex| vertex.outcoming_edges.map(&:to) } pre_chain_vertexes = chain_preceding_vertexes - chain_achievable_vertexes if pre_chain_vertexes.size == 1 single_incoming_edge = chain[0].incoming_edges.detect { |edge| edge.from == pre_chain_vertexes[0] } single_incoming_edge.resolved! chain.unshift(single_incoming_edge.from) end chain.flat_map { |vertex| vertex.outcoming_edges.to_a }.group_by(&:to).each_value do |outcoming_edges| next if outcoming_edges.size < 2 outcoming_edges[0..outcoming_edges.size - 2].each(&:dropped!) end end around_vertexes = input_vertexes + component_vertexes + output_vertexes component_vertexes.each do |maybe_bottlneck_vertex| rest_vertexes = around_vertexes.excluding(maybe_bottlneck_vertex) input_achievable_vertexes = next_achievable_vertexes(input_vertexes[0], rest_vertexes, visited: Set.new([maybe_bottlneck_vertex])) next if input_achievable_vertexes.size == rest_vertexes.size maybe_bottlneck_vertex.outcoming_edges.each do |current_edge| if input_achievable_vertexes.include?(current_edge.to) && maybe_bottlneck_vertex.incoming_edges.map(&:from).exclude?((current_edge.to)) current_edge.to.incoming_edges.each do |edge| unless edge.from == maybe_bottlneck_vertex edge.dropped! end end end end rest_vertexes -= input_achievable_vertexes maybe_bottlneck_vertex.incoming_edges.each do |edge| if rest_vertexes.include?(edge.from) edge.dropped! end end end end |
#to_h ⇒ Object
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# File 'lib/enum_machine_contrib/decision_graph.rb', line 62 def to_h vertexes.filter(&:active?).to_h do |vertex| [ vertex.value, vertex.outcoming_edges.map { |edge| edge.to.value }, ] end end |