Module: GL

Extended by:
FFI::Library
Defined in:
lib/ffi-opengl/gl.rb,
lib/ffi-opengl/platform.rb

Constant Summary collapse

GL_VERSION_1_1 =
1
GL_VERSION_1_2 =
1
GL_VERSION_1_3 =
1
GL_ARB_imaging =
1
GL_FALSE =
0x0
GL_TRUE =
0x1
GL_BYTE =
0x1400
GL_UNSIGNED_BYTE =
0x1401
GL_SHORT =
0x1402
GL_UNSIGNED_SHORT =
0x1403
GL_INT =
0x1404
GL_UNSIGNED_INT =
0x1405
GL_FLOAT =
0x1406
GL_2_BYTES =
0x1407
GL_3_BYTES =
0x1408
GL_4_BYTES =
0x1409
GL_DOUBLE =
0x140A
GL_POINTS =
0x0000
GL_LINES =
0x0001
GL_LINE_LOOP =
0x0002
GL_LINE_STRIP =
0x0003
GL_TRIANGLES =
0x0004
GL_TRIANGLE_STRIP =
0x0005
GL_TRIANGLE_FAN =
0x0006
GL_QUADS =
0x0007
GL_QUAD_STRIP =
0x0008
GL_POLYGON =
0x0009
GL_VERTEX_ARRAY =
0x8074
GL_NORMAL_ARRAY =
0x8075
GL_COLOR_ARRAY =
0x8076
GL_INDEX_ARRAY =
0x8077
GL_TEXTURE_COORD_ARRAY =
0x8078
GL_EDGE_FLAG_ARRAY =
0x8079
GL_VERTEX_ARRAY_SIZE =
0x807A
GL_VERTEX_ARRAY_TYPE =
0x807B
GL_VERTEX_ARRAY_STRIDE =
0x807C
GL_NORMAL_ARRAY_TYPE =
0x807E
GL_NORMAL_ARRAY_STRIDE =
0x807F
GL_COLOR_ARRAY_SIZE =
0x8081
GL_COLOR_ARRAY_TYPE =
0x8082
GL_COLOR_ARRAY_STRIDE =
0x8083
GL_INDEX_ARRAY_TYPE =
0x8085
GL_INDEX_ARRAY_STRIDE =
0x8086
GL_TEXTURE_COORD_ARRAY_SIZE =
0x8088
GL_TEXTURE_COORD_ARRAY_TYPE =
0x8089
GL_TEXTURE_COORD_ARRAY_STRIDE =
0x808A
GL_EDGE_FLAG_ARRAY_STRIDE =
0x808C
GL_VERTEX_ARRAY_POINTER =
0x808E
GL_NORMAL_ARRAY_POINTER =
0x808F
GL_COLOR_ARRAY_POINTER =
0x8090
GL_INDEX_ARRAY_POINTER =
0x8091
GL_TEXTURE_COORD_ARRAY_POINTER =
0x8092
GL_EDGE_FLAG_ARRAY_POINTER =
0x8093
GL_V2F =
0x2A20
GL_V3F =
0x2A21
GL_C4UB_V2F =
0x2A22
GL_C4UB_V3F =
0x2A23
GL_C3F_V3F =
0x2A24
GL_N3F_V3F =
0x2A25
GL_C4F_N3F_V3F =
0x2A26
GL_T2F_V3F =
0x2A27
GL_T4F_V4F =
0x2A28
GL_T2F_C4UB_V3F =
0x2A29
GL_T2F_C3F_V3F =
0x2A2A
GL_T2F_N3F_V3F =
0x2A2B
GL_T2F_C4F_N3F_V3F =
0x2A2C
GL_T4F_C4F_N3F_V4F =
0x2A2D
GL_MATRIX_MODE =
0x0BA0
GL_MODELVIEW =
0x1700
GL_PROJECTION =
0x1701
GL_TEXTURE =
0x1702
GL_POINT_SMOOTH =
0x0B10
GL_POINT_SIZE =
0x0B11
GL_POINT_SIZE_GRANULARITY =
0x0B13
GL_POINT_SIZE_RANGE =
0x0B12
GL_LINE_SMOOTH =
0x0B20
GL_LINE_STIPPLE =
0x0B24
GL_LINE_STIPPLE_PATTERN =
0x0B25
GL_LINE_STIPPLE_REPEAT =
0x0B26
GL_LINE_WIDTH =
0x0B21
GL_LINE_WIDTH_GRANULARITY =
0x0B23
GL_LINE_WIDTH_RANGE =
0x0B22
GL_POINT =
0x1B00
GL_LINE =
0x1B01
GL_FILL =
0x1B02
GL_CW =
0x0900
GL_CCW =
0x0901
GL_FRONT =
0x0404
GL_BACK =
0x0405
GL_POLYGON_MODE =
0x0B40
GL_POLYGON_SMOOTH =
0x0B41
GL_POLYGON_STIPPLE =
0x0B42
GL_EDGE_FLAG =
0x0B43
GL_CULL_FACE =
0x0B44
GL_CULL_FACE_MODE =
0x0B45
GL_FRONT_FACE =
0x0B46
GL_POLYGON_OFFSET_FACTOR =
0x8038
GL_POLYGON_OFFSET_UNITS =
0x2A00
GL_POLYGON_OFFSET_POINT =
0x2A01
GL_POLYGON_OFFSET_LINE =
0x2A02
GL_POLYGON_OFFSET_FILL =
0x8037
GL_COMPILE =
0x1300
GL_COMPILE_AND_EXECUTE =
0x1301
GL_LIST_BASE =
0x0B32
GL_LIST_INDEX =
0x0B33
GL_LIST_MODE =
0x0B30
GL_NEVER =
0x0200
GL_LESS =
0x0201
GL_EQUAL =
0x0202
GL_LEQUAL =
0x0203
GL_GREATER =
0x0204
GL_NOTEQUAL =
0x0205
GL_GEQUAL =
0x0206
GL_ALWAYS =
0x0207
GL_DEPTH_TEST =
0x0B71
GL_DEPTH_BITS =
0x0D56
GL_DEPTH_CLEAR_VALUE =
0x0B73
GL_DEPTH_FUNC =
0x0B74
GL_DEPTH_RANGE =
0x0B70
GL_DEPTH_WRITEMASK =
0x0B72
GL_DEPTH_COMPONENT =
0x1902
GL_LIGHTING =
0x0B50
GL_LIGHT0 =
0x4000
GL_LIGHT1 =
0x4001
GL_LIGHT2 =
0x4002
GL_LIGHT3 =
0x4003
GL_LIGHT4 =
0x4004
GL_LIGHT5 =
0x4005
GL_LIGHT6 =
0x4006
GL_LIGHT7 =
0x4007
GL_SPOT_EXPONENT =
0x1205
GL_SPOT_CUTOFF =
0x1206
GL_CONSTANT_ATTENUATION =
0x1207
GL_LINEAR_ATTENUATION =
0x1208
GL_QUADRATIC_ATTENUATION =
0x1209
GL_AMBIENT =
0x1200
GL_DIFFUSE =
0x1201
GL_SPECULAR =
0x1202
GL_SHININESS =
0x1601
GL_EMISSION =
0x1600
GL_POSITION =
0x1203
GL_SPOT_DIRECTION =
0x1204
GL_AMBIENT_AND_DIFFUSE =
0x1602
GL_COLOR_INDEXES =
0x1603
GL_LIGHT_MODEL_TWO_SIDE =
0x0B52
GL_LIGHT_MODEL_LOCAL_VIEWER =
0x0B51
GL_LIGHT_MODEL_AMBIENT =
0x0B53
GL_FRONT_AND_BACK =
0x0408
GL_SHADE_MODEL =
0x0B54
GL_FLAT =
0x1D00
GL_SMOOTH =
0x1D01
GL_COLOR_MATERIAL =
0x0B57
GL_COLOR_MATERIAL_FACE =
0x0B55
GL_COLOR_MATERIAL_PARAMETER =
0x0B56
GL_NORMALIZE =
0x0BA1
GL_CLIP_PLANE0 =
0x3000
GL_CLIP_PLANE1 =
0x3001
GL_CLIP_PLANE2 =
0x3002
GL_CLIP_PLANE3 =
0x3003
GL_CLIP_PLANE4 =
0x3004
GL_CLIP_PLANE5 =
0x3005
GL_ACCUM_RED_BITS =
0x0D58
GL_ACCUM_GREEN_BITS =
0x0D59
GL_ACCUM_BLUE_BITS =
0x0D5A
GL_ACCUM_ALPHA_BITS =
0x0D5B
GL_ACCUM_CLEAR_VALUE =
0x0B80
GL_ACCUM =
0x0100
GL_ADD =
0x0104
GL_LOAD =
0x0101
GL_MULT =
0x0103
GL_RETURN =
0x0102
GL_ALPHA_TEST =
0x0BC0
GL_ALPHA_TEST_REF =
0x0BC2
GL_ALPHA_TEST_FUNC =
0x0BC1
GL_BLEND =
0x0BE2
GL_BLEND_SRC =
0x0BE1
GL_BLEND_DST =
0x0BE0
GL_ZERO =
0x0
GL_ONE =
0x1
GL_SRC_COLOR =
0x0300
GL_ONE_MINUS_SRC_COLOR =
0x0301
GL_SRC_ALPHA =
0x0302
GL_ONE_MINUS_SRC_ALPHA =
0x0303
GL_DST_ALPHA =
0x0304
GL_ONE_MINUS_DST_ALPHA =
0x0305
GL_DST_COLOR =
0x0306
GL_ONE_MINUS_DST_COLOR =
0x0307
GL_SRC_ALPHA_SATURATE =
0x0308
GL_FEEDBACK =
0x1C01
GL_RENDER =
0x1C00
GL_SELECT =
0x1C02
GL_2D =
0x0600
GL_3D =
0x0601
GL_3D_COLOR =
0x0602
GL_3D_COLOR_TEXTURE =
0x0603
GL_4D_COLOR_TEXTURE =
0x0604
GL_POINT_TOKEN =
0x0701
GL_LINE_TOKEN =
0x0702
GL_LINE_RESET_TOKEN =
0x0707
GL_POLYGON_TOKEN =
0x0703
GL_BITMAP_TOKEN =
0x0704
GL_DRAW_PIXEL_TOKEN =
0x0705
GL_COPY_PIXEL_TOKEN =
0x0706
GL_PASS_THROUGH_TOKEN =
0x0700
GL_FEEDBACK_BUFFER_POINTER =
0x0DF0
GL_FEEDBACK_BUFFER_SIZE =
0x0DF1
GL_FEEDBACK_BUFFER_TYPE =
0x0DF2
GL_SELECTION_BUFFER_POINTER =
0x0DF3
GL_SELECTION_BUFFER_SIZE =
0x0DF4
GL_FOG =
0x0B60
GL_FOG_MODE =
0x0B65
GL_FOG_DENSITY =
0x0B62
GL_FOG_COLOR =
0x0B66
GL_FOG_INDEX =
0x0B61
GL_FOG_START =
0x0B63
GL_FOG_END =
0x0B64
GL_LINEAR =
0x2601
GL_EXP =
0x0800
GL_EXP2 =
0x0801
GL_LOGIC_OP =
0x0BF1
GL_INDEX_LOGIC_OP =
0x0BF1
GL_COLOR_LOGIC_OP =
0x0BF2
GL_LOGIC_OP_MODE =
0x0BF0
GL_CLEAR =
0x1500
GL_SET =
0x150F
GL_COPY =
0x1503
GL_COPY_INVERTED =
0x150C
GL_NOOP =
0x1505
GL_INVERT =
0x150A
GL_AND =
0x1501
GL_NAND =
0x150E
GL_OR =
0x1507
GL_NOR =
0x1508
GL_XOR =
0x1506
GL_EQUIV =
0x1509
GL_AND_REVERSE =
0x1502
GL_AND_INVERTED =
0x1504
GL_OR_REVERSE =
0x150B
GL_OR_INVERTED =
0x150D
GL_STENCIL_BITS =
0x0D57
GL_STENCIL_TEST =
0x0B90
GL_STENCIL_CLEAR_VALUE =
0x0B91
GL_STENCIL_FUNC =
0x0B92
GL_STENCIL_VALUE_MASK =
0x0B93
GL_STENCIL_FAIL =
0x0B94
GL_STENCIL_PASS_DEPTH_FAIL =
0x0B95
GL_STENCIL_PASS_DEPTH_PASS =
0x0B96
GL_STENCIL_REF =
0x0B97
GL_STENCIL_WRITEMASK =
0x0B98
GL_STENCIL_INDEX =
0x1901
GL_KEEP =
0x1E00
GL_REPLACE =
0x1E01
GL_INCR =
0x1E02
GL_DECR =
0x1E03
GL_NONE =
0x0
GL_LEFT =
0x0406
GL_RIGHT =
0x0407
GL_FRONT_LEFT =
0x0400
GL_FRONT_RIGHT =
0x0401
GL_BACK_LEFT =
0x0402
GL_BACK_RIGHT =
0x0403
GL_AUX0 =
0x0409
GL_AUX1 =
0x040A
GL_AUX2 =
0x040B
GL_AUX3 =
0x040C
GL_COLOR_INDEX =
0x1900
GL_RED =
0x1903
GL_GREEN =
0x1904
GL_BLUE =
0x1905
GL_ALPHA =
0x1906
GL_LUMINANCE =
0x1909
GL_LUMINANCE_ALPHA =
0x190A
GL_ALPHA_BITS =
0x0D55
GL_RED_BITS =
0x0D52
GL_GREEN_BITS =
0x0D53
GL_BLUE_BITS =
0x0D54
GL_INDEX_BITS =
0x0D51
GL_SUBPIXEL_BITS =
0x0D50
GL_AUX_BUFFERS =
0x0C00
GL_READ_BUFFER =
0x0C02
GL_DRAW_BUFFER =
0x0C01
GL_DOUBLEBUFFER =
0x0C32
GL_STEREO =
0x0C33
GL_BITMAP =
0x1A00
GL_COLOR =
0x1800
GL_DEPTH =
0x1801
GL_STENCIL =
0x1802
GL_DITHER =
0x0BD0
GL_RGB =
0x1907
GL_RGBA =
0x1908
GL_MAX_LIST_NESTING =
0x0B31
GL_MAX_EVAL_ORDER =
0x0D30
GL_MAX_LIGHTS =
0x0D31
GL_MAX_CLIP_PLANES =
0x0D32
GL_MAX_TEXTURE_SIZE =
0x0D33
GL_MAX_PIXEL_MAP_TABLE =
0x0D34
GL_MAX_ATTRIB_STACK_DEPTH =
0x0D35
GL_MAX_MODELVIEW_STACK_DEPTH =
0x0D36
GL_MAX_NAME_STACK_DEPTH =
0x0D37
GL_MAX_PROJECTION_STACK_DEPTH =
0x0D38
GL_MAX_TEXTURE_STACK_DEPTH =
0x0D39
GL_MAX_VIEWPORT_DIMS =
0x0D3A
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH =
0x0D3B
GL_ATTRIB_STACK_DEPTH =
0x0BB0
GL_CLIENT_ATTRIB_STACK_DEPTH =
0x0BB1
GL_COLOR_CLEAR_VALUE =
0x0C22
GL_COLOR_WRITEMASK =
0x0C23
GL_CURRENT_INDEX =
0x0B01
GL_CURRENT_COLOR =
0x0B00
GL_CURRENT_NORMAL =
0x0B02
GL_CURRENT_RASTER_COLOR =
0x0B04
GL_CURRENT_RASTER_DISTANCE =
0x0B09
GL_CURRENT_RASTER_INDEX =
0x0B05
GL_CURRENT_RASTER_POSITION =
0x0B07
GL_CURRENT_RASTER_TEXTURE_COORDS =
0x0B06
GL_CURRENT_RASTER_POSITION_VALID =
0x0B08
GL_CURRENT_TEXTURE_COORDS =
0x0B03
GL_INDEX_CLEAR_VALUE =
0x0C20
GL_INDEX_MODE =
0x0C30
GL_INDEX_WRITEMASK =
0x0C21
GL_MODELVIEW_MATRIX =
0x0BA6
GL_MODELVIEW_STACK_DEPTH =
0x0BA3
GL_NAME_STACK_DEPTH =
0x0D70
GL_PROJECTION_MATRIX =
0x0BA7
GL_PROJECTION_STACK_DEPTH =
0x0BA4
GL_RENDER_MODE =
0x0C40
GL_RGBA_MODE =
0x0C31
GL_TEXTURE_MATRIX =
0x0BA8
GL_TEXTURE_STACK_DEPTH =
0x0BA5
GL_VIEWPORT =
0x0BA2
GL_AUTO_NORMAL =
0x0D80
GL_MAP1_COLOR_4 =
0x0D90
GL_MAP1_INDEX =
0x0D91
GL_MAP1_NORMAL =
0x0D92
GL_MAP1_TEXTURE_COORD_1 =
0x0D93
GL_MAP1_TEXTURE_COORD_2 =
0x0D94
GL_MAP1_TEXTURE_COORD_3 =
0x0D95
GL_MAP1_TEXTURE_COORD_4 =
0x0D96
GL_MAP1_VERTEX_3 =
0x0D97
GL_MAP1_VERTEX_4 =
0x0D98
GL_MAP2_COLOR_4 =
0x0DB0
GL_MAP2_INDEX =
0x0DB1
GL_MAP2_NORMAL =
0x0DB2
GL_MAP2_TEXTURE_COORD_1 =
0x0DB3
GL_MAP2_TEXTURE_COORD_2 =
0x0DB4
GL_MAP2_TEXTURE_COORD_3 =
0x0DB5
GL_MAP2_TEXTURE_COORD_4 =
0x0DB6
GL_MAP2_VERTEX_3 =
0x0DB7
GL_MAP2_VERTEX_4 =
0x0DB8
GL_MAP1_GRID_DOMAIN =
0x0DD0
GL_MAP1_GRID_SEGMENTS =
0x0DD1
GL_MAP2_GRID_DOMAIN =
0x0DD2
GL_MAP2_GRID_SEGMENTS =
0x0DD3
GL_COEFF =
0x0A00
GL_ORDER =
0x0A01
GL_DOMAIN =
0x0A02
GL_PERSPECTIVE_CORRECTION_HINT =
0x0C50
GL_POINT_SMOOTH_HINT =
0x0C51
GL_LINE_SMOOTH_HINT =
0x0C52
GL_POLYGON_SMOOTH_HINT =
0x0C53
GL_FOG_HINT =
0x0C54
GL_DONT_CARE =
0x1100
GL_FASTEST =
0x1101
GL_NICEST =
0x1102
GL_SCISSOR_BOX =
0x0C10
GL_SCISSOR_TEST =
0x0C11
GL_MAP_COLOR =
0x0D10
GL_MAP_STENCIL =
0x0D11
GL_INDEX_SHIFT =
0x0D12
GL_INDEX_OFFSET =
0x0D13
GL_RED_SCALE =
0x0D14
GL_RED_BIAS =
0x0D15
GL_GREEN_SCALE =
0x0D18
GL_GREEN_BIAS =
0x0D19
GL_BLUE_SCALE =
0x0D1A
GL_BLUE_BIAS =
0x0D1B
GL_ALPHA_SCALE =
0x0D1C
GL_ALPHA_BIAS =
0x0D1D
GL_DEPTH_SCALE =
0x0D1E
GL_DEPTH_BIAS =
0x0D1F
GL_PIXEL_MAP_S_TO_S_SIZE =
0x0CB1
GL_PIXEL_MAP_I_TO_I_SIZE =
0x0CB0
GL_PIXEL_MAP_I_TO_R_SIZE =
0x0CB2
GL_PIXEL_MAP_I_TO_G_SIZE =
0x0CB3
GL_PIXEL_MAP_I_TO_B_SIZE =
0x0CB4
GL_PIXEL_MAP_I_TO_A_SIZE =
0x0CB5
GL_PIXEL_MAP_R_TO_R_SIZE =
0x0CB6
GL_PIXEL_MAP_G_TO_G_SIZE =
0x0CB7
GL_PIXEL_MAP_B_TO_B_SIZE =
0x0CB8
GL_PIXEL_MAP_A_TO_A_SIZE =
0x0CB9
GL_PIXEL_MAP_S_TO_S =
0x0C71
GL_PIXEL_MAP_I_TO_I =
0x0C70
GL_PIXEL_MAP_I_TO_R =
0x0C72
GL_PIXEL_MAP_I_TO_G =
0x0C73
GL_PIXEL_MAP_I_TO_B =
0x0C74
GL_PIXEL_MAP_I_TO_A =
0x0C75
GL_PIXEL_MAP_R_TO_R =
0x0C76
GL_PIXEL_MAP_G_TO_G =
0x0C77
GL_PIXEL_MAP_B_TO_B =
0x0C78
GL_PIXEL_MAP_A_TO_A =
0x0C79
GL_PACK_ALIGNMENT =
0x0D05
GL_PACK_LSB_FIRST =
0x0D01
GL_PACK_ROW_LENGTH =
0x0D02
GL_PACK_SKIP_PIXELS =
0x0D04
GL_PACK_SKIP_ROWS =
0x0D03
GL_PACK_SWAP_BYTES =
0x0D00
GL_UNPACK_ALIGNMENT =
0x0CF5
GL_UNPACK_LSB_FIRST =
0x0CF1
GL_UNPACK_ROW_LENGTH =
0x0CF2
GL_UNPACK_SKIP_PIXELS =
0x0CF4
GL_UNPACK_SKIP_ROWS =
0x0CF3
GL_UNPACK_SWAP_BYTES =
0x0CF0
GL_ZOOM_X =
0x0D16
GL_ZOOM_Y =
0x0D17
GL_TEXTURE_ENV =
0x2300
GL_TEXTURE_ENV_MODE =
0x2200
GL_TEXTURE_1D =
0x0DE0
GL_TEXTURE_2D =
0x0DE1
GL_TEXTURE_WRAP_S =
0x2802
GL_TEXTURE_WRAP_T =
0x2803
GL_TEXTURE_MAG_FILTER =
0x2800
GL_TEXTURE_MIN_FILTER =
0x2801
GL_TEXTURE_ENV_COLOR =
0x2201
GL_TEXTURE_GEN_S =
0x0C60
GL_TEXTURE_GEN_T =
0x0C61
GL_TEXTURE_GEN_MODE =
0x2500
GL_TEXTURE_BORDER_COLOR =
0x1004
GL_TEXTURE_WIDTH =
0x1000
GL_TEXTURE_HEIGHT =
0x1001
GL_TEXTURE_BORDER =
0x1005
GL_TEXTURE_COMPONENTS =
0x1003
GL_TEXTURE_RED_SIZE =
0x805C
GL_TEXTURE_GREEN_SIZE =
0x805D
GL_TEXTURE_BLUE_SIZE =
0x805E
GL_TEXTURE_ALPHA_SIZE =
0x805F
GL_TEXTURE_LUMINANCE_SIZE =
0x8060
GL_TEXTURE_INTENSITY_SIZE =
0x8061
GL_NEAREST_MIPMAP_NEAREST =
0x2700
GL_NEAREST_MIPMAP_LINEAR =
0x2702
GL_LINEAR_MIPMAP_NEAREST =
0x2701
GL_LINEAR_MIPMAP_LINEAR =
0x2703
GL_OBJECT_LINEAR =
0x2401
GL_OBJECT_PLANE =
0x2501
GL_EYE_LINEAR =
0x2400
GL_EYE_PLANE =
0x2502
GL_SPHERE_MAP =
0x2402
GL_DECAL =
0x2101
GL_MODULATE =
0x2100
GL_NEAREST =
0x2600
GL_REPEAT =
0x2901
GL_CLAMP =
0x2900
GL_S =
0x2000
GL_T =
0x2001
GL_R =
0x2002
GL_Q =
0x2003
GL_TEXTURE_GEN_R =
0x0C62
GL_TEXTURE_GEN_Q =
0x0C63
GL_VENDOR =
0x1F00
GL_RENDERER =
0x1F01
GL_VERSION =
0x1F02
GL_EXTENSIONS =
0x1F03
GL_NO_ERROR =
0x0
GL_INVALID_ENUM =
0x0500
GL_INVALID_VALUE =
0x0501
GL_INVALID_OPERATION =
0x0502
GL_STACK_OVERFLOW =
0x0503
GL_STACK_UNDERFLOW =
0x0504
GL_OUT_OF_MEMORY =
0x0505
GL_CURRENT_BIT =
0x00000001
GL_POINT_BIT =
0x00000002
GL_LINE_BIT =
0x00000004
GL_POLYGON_BIT =
0x00000008
GL_POLYGON_STIPPLE_BIT =
0x00000010
GL_PIXEL_MODE_BIT =
0x00000020
GL_LIGHTING_BIT =
0x00000040
GL_FOG_BIT =
0x00000080
GL_DEPTH_BUFFER_BIT =
0x00000100
GL_ACCUM_BUFFER_BIT =
0x00000200
GL_STENCIL_BUFFER_BIT =
0x00000400
GL_VIEWPORT_BIT =
0x00000800
GL_TRANSFORM_BIT =
0x00001000
GL_ENABLE_BIT =
0x00002000
GL_COLOR_BUFFER_BIT =
0x00004000
GL_HINT_BIT =
0x00008000
GL_EVAL_BIT =
0x00010000
GL_LIST_BIT =
0x00020000
GL_TEXTURE_BIT =
0x00040000
GL_SCISSOR_BIT =
0x00080000
GL_ALL_ATTRIB_BITS =
0x000FFFFF
GL_PROXY_TEXTURE_1D =
0x8063
GL_PROXY_TEXTURE_2D =
0x8064
GL_TEXTURE_PRIORITY =
0x8066
GL_TEXTURE_RESIDENT =
0x8067
GL_TEXTURE_BINDING_1D =
0x8068
GL_TEXTURE_BINDING_2D =
0x8069
GL_TEXTURE_INTERNAL_FORMAT =
0x1003
GL_ALPHA4 =
0x803B
GL_ALPHA8 =
0x803C
GL_ALPHA12 =
0x803D
GL_ALPHA16 =
0x803E
GL_LUMINANCE4 =
0x803F
GL_LUMINANCE8 =
0x8040
GL_LUMINANCE12 =
0x8041
GL_LUMINANCE16 =
0x8042
GL_LUMINANCE4_ALPHA4 =
0x8043
GL_LUMINANCE6_ALPHA2 =
0x8044
GL_LUMINANCE8_ALPHA8 =
0x8045
GL_LUMINANCE12_ALPHA4 =
0x8046
GL_LUMINANCE12_ALPHA12 =
0x8047
GL_LUMINANCE16_ALPHA16 =
0x8048
GL_INTENSITY =
0x8049
GL_INTENSITY4 =
0x804A
GL_INTENSITY8 =
0x804B
GL_INTENSITY12 =
0x804C
GL_INTENSITY16 =
0x804D
GL_R3_G3_B2 =
0x2A10
GL_RGB4 =
0x804F
GL_RGB5 =
0x8050
GL_RGB8 =
0x8051
GL_RGB10 =
0x8052
GL_RGB12 =
0x8053
GL_RGB16 =
0x8054
GL_RGBA2 =
0x8055
GL_RGBA4 =
0x8056
GL_RGB5_A1 =
0x8057
GL_RGBA8 =
0x8058
GL_RGB10_A2 =
0x8059
GL_RGBA12 =
0x805A
GL_RGBA16 =
0x805B
GL_CLIENT_PIXEL_STORE_BIT =
0x00000001
GL_CLIENT_VERTEX_ARRAY_BIT =
0x00000002
GL_ALL_CLIENT_ATTRIB_BITS =
0xFFFFFFFF
GL_CLIENT_ALL_ATTRIB_BITS =
0xFFFFFFFF
GL_RESCALE_NORMAL =
0x803A
GL_CLAMP_TO_EDGE =
0x812F
GL_MAX_ELEMENTS_VERTICES =
0x80E8
GL_MAX_ELEMENTS_INDICES =
0x80E9
GL_BGR =
0x80E0
GL_BGRA =
0x80E1
GL_UNSIGNED_BYTE_3_3_2 =
0x8032
GL_UNSIGNED_BYTE_2_3_3_REV =
0x8362
GL_UNSIGNED_SHORT_5_6_5 =
0x8363
GL_UNSIGNED_SHORT_5_6_5_REV =
0x8364
GL_UNSIGNED_SHORT_4_4_4_4 =
0x8033
GL_UNSIGNED_SHORT_4_4_4_4_REV =
0x8365
GL_UNSIGNED_SHORT_5_5_5_1 =
0x8034
GL_UNSIGNED_SHORT_1_5_5_5_REV =
0x8366
GL_UNSIGNED_INT_8_8_8_8 =
0x8035
GL_UNSIGNED_INT_8_8_8_8_REV =
0x8367
GL_UNSIGNED_INT_10_10_10_2 =
0x8036
GL_UNSIGNED_INT_2_10_10_10_REV =
0x8368
GL_LIGHT_MODEL_COLOR_CONTROL =
0x81F8
GL_SINGLE_COLOR =
0x81F9
GL_SEPARATE_SPECULAR_COLOR =
0x81FA
GL_TEXTURE_MIN_LOD =
0x813A
GL_TEXTURE_MAX_LOD =
0x813B
GL_TEXTURE_BASE_LEVEL =
0x813C
GL_TEXTURE_MAX_LEVEL =
0x813D
GL_SMOOTH_POINT_SIZE_RANGE =
0x0B12
GL_SMOOTH_POINT_SIZE_GRANULARITY =
0x0B13
GL_SMOOTH_LINE_WIDTH_RANGE =
0x0B22
GL_SMOOTH_LINE_WIDTH_GRANULARITY =
0x0B23
GL_ALIASED_POINT_SIZE_RANGE =
0x846D
GL_ALIASED_LINE_WIDTH_RANGE =
0x846E
GL_PACK_SKIP_IMAGES =
0x806B
GL_PACK_IMAGE_HEIGHT =
0x806C
GL_UNPACK_SKIP_IMAGES =
0x806D
GL_UNPACK_IMAGE_HEIGHT =
0x806E
GL_TEXTURE_3D =
0x806F
GL_PROXY_TEXTURE_3D =
0x8070
GL_TEXTURE_DEPTH =
0x8071
GL_TEXTURE_WRAP_R =
0x8072
GL_MAX_3D_TEXTURE_SIZE =
0x8073
GL_TEXTURE_BINDING_3D =
0x806A
GL_CONSTANT_COLOR =
0x8001
GL_ONE_MINUS_CONSTANT_COLOR =
0x8002
GL_CONSTANT_ALPHA =
0x8003
GL_ONE_MINUS_CONSTANT_ALPHA =
0x8004
GL_COLOR_TABLE =
0x80D0
GL_POST_CONVOLUTION_COLOR_TABLE =
0x80D1
GL_POST_COLOR_MATRIX_COLOR_TABLE =
0x80D2
GL_PROXY_COLOR_TABLE =
0x80D3
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE =
0x80D4
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE =
0x80D5
GL_COLOR_TABLE_SCALE =
0x80D6
GL_COLOR_TABLE_BIAS =
0x80D7
GL_COLOR_TABLE_FORMAT =
0x80D8
GL_COLOR_TABLE_WIDTH =
0x80D9
GL_COLOR_TABLE_RED_SIZE =
0x80DA
GL_COLOR_TABLE_GREEN_SIZE =
0x80DB
GL_COLOR_TABLE_BLUE_SIZE =
0x80DC
GL_COLOR_TABLE_ALPHA_SIZE =
0x80DD
GL_COLOR_TABLE_LUMINANCE_SIZE =
0x80DE
GL_COLOR_TABLE_INTENSITY_SIZE =
0x80DF
GL_CONVOLUTION_1D =
0x8010
GL_CONVOLUTION_2D =
0x8011
GL_SEPARABLE_2D =
0x8012
GL_CONVOLUTION_BORDER_MODE =
0x8013
GL_CONVOLUTION_FILTER_SCALE =
0x8014
GL_CONVOLUTION_FILTER_BIAS =
0x8015
GL_REDUCE =
0x8016
GL_CONVOLUTION_FORMAT =
0x8017
GL_CONVOLUTION_WIDTH =
0x8018
GL_CONVOLUTION_HEIGHT =
0x8019
GL_MAX_CONVOLUTION_WIDTH =
0x801A
GL_MAX_CONVOLUTION_HEIGHT =
0x801B
GL_POST_CONVOLUTION_RED_SCALE =
0x801C
GL_POST_CONVOLUTION_GREEN_SCALE =
0x801D
GL_POST_CONVOLUTION_BLUE_SCALE =
0x801E
GL_POST_CONVOLUTION_ALPHA_SCALE =
0x801F
GL_POST_CONVOLUTION_RED_BIAS =
0x8020
GL_POST_CONVOLUTION_GREEN_BIAS =
0x8021
GL_POST_CONVOLUTION_BLUE_BIAS =
0x8022
GL_POST_CONVOLUTION_ALPHA_BIAS =
0x8023
GL_CONSTANT_BORDER =
0x8151
GL_REPLICATE_BORDER =
0x8153
GL_CONVOLUTION_BORDER_COLOR =
0x8154
GL_COLOR_MATRIX =
0x80B1
GL_COLOR_MATRIX_STACK_DEPTH =
0x80B2
GL_MAX_COLOR_MATRIX_STACK_DEPTH =
0x80B3
GL_POST_COLOR_MATRIX_RED_SCALE =
0x80B4
GL_POST_COLOR_MATRIX_GREEN_SCALE =
0x80B5
GL_POST_COLOR_MATRIX_BLUE_SCALE =
0x80B6
GL_POST_COLOR_MATRIX_ALPHA_SCALE =
0x80B7
GL_POST_COLOR_MATRIX_RED_BIAS =
0x80B8
GL_POST_COLOR_MATRIX_GREEN_BIAS =
0x80B9
GL_POST_COLOR_MATRIX_BLUE_BIAS =
0x80BA
GL_POST_COLOR_MATRIX_ALPHA_BIAS =
0x80BB
GL_HISTOGRAM =
0x8024
GL_PROXY_HISTOGRAM =
0x8025
GL_HISTOGRAM_WIDTH =
0x8026
GL_HISTOGRAM_FORMAT =
0x8027
GL_HISTOGRAM_RED_SIZE =
0x8028
GL_HISTOGRAM_GREEN_SIZE =
0x8029
GL_HISTOGRAM_BLUE_SIZE =
0x802A
GL_HISTOGRAM_ALPHA_SIZE =
0x802B
GL_HISTOGRAM_LUMINANCE_SIZE =
0x802C
GL_HISTOGRAM_SINK =
0x802D
GL_MINMAX =
0x802E
GL_MINMAX_FORMAT =
0x802F
GL_MINMAX_SINK =
0x8030
GL_TABLE_TOO_LARGE =
0x8031
GL_BLEND_EQUATION =
0x8009
GL_MIN =
0x8007
GL_MAX =
0x8008
GL_FUNC_ADD =
0x8006
GL_FUNC_SUBTRACT =
0x800A
GL_FUNC_REVERSE_SUBTRACT =
0x800B
GL_BLEND_COLOR =
0x8005
GL_TEXTURE0 =
0x84C0
GL_TEXTURE1 =
0x84C1
GL_TEXTURE2 =
0x84C2
GL_TEXTURE3 =
0x84C3
GL_TEXTURE4 =
0x84C4
GL_TEXTURE5 =
0x84C5
GL_TEXTURE6 =
0x84C6
GL_TEXTURE7 =
0x84C7
GL_TEXTURE8 =
0x84C8
GL_TEXTURE9 =
0x84C9
GL_TEXTURE10 =
0x84CA
GL_TEXTURE11 =
0x84CB
GL_TEXTURE12 =
0x84CC
GL_TEXTURE13 =
0x84CD
GL_TEXTURE14 =
0x84CE
GL_TEXTURE15 =
0x84CF
GL_TEXTURE16 =
0x84D0
GL_TEXTURE17 =
0x84D1
GL_TEXTURE18 =
0x84D2
GL_TEXTURE19 =
0x84D3
GL_TEXTURE20 =
0x84D4
GL_TEXTURE21 =
0x84D5
GL_TEXTURE22 =
0x84D6
GL_TEXTURE23 =
0x84D7
GL_TEXTURE24 =
0x84D8
GL_TEXTURE25 =
0x84D9
GL_TEXTURE26 =
0x84DA
GL_TEXTURE27 =
0x84DB
GL_TEXTURE28 =
0x84DC
GL_TEXTURE29 =
0x84DD
GL_TEXTURE30 =
0x84DE
GL_TEXTURE31 =
0x84DF
GL_ACTIVE_TEXTURE =
0x84E0
GL_CLIENT_ACTIVE_TEXTURE =
0x84E1
GL_MAX_TEXTURE_UNITS =
0x84E2
GL_NORMAL_MAP =
0x8511
GL_REFLECTION_MAP =
0x8512
GL_TEXTURE_CUBE_MAP =
0x8513
GL_TEXTURE_BINDING_CUBE_MAP =
0x8514
GL_TEXTURE_CUBE_MAP_POSITIVE_X =
0x8515
GL_TEXTURE_CUBE_MAP_NEGATIVE_X =
0x8516
GL_TEXTURE_CUBE_MAP_POSITIVE_Y =
0x8517
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y =
0x8518
GL_TEXTURE_CUBE_MAP_POSITIVE_Z =
0x8519
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z =
0x851A
GL_PROXY_TEXTURE_CUBE_MAP =
0x851B
GL_MAX_CUBE_MAP_TEXTURE_SIZE =
0x851C
GL_COMPRESSED_ALPHA =
0x84E9
GL_COMPRESSED_LUMINANCE =
0x84EA
GL_COMPRESSED_LUMINANCE_ALPHA =
0x84EB
GL_COMPRESSED_INTENSITY =
0x84EC
GL_COMPRESSED_RGB =
0x84ED
GL_COMPRESSED_RGBA =
0x84EE
GL_TEXTURE_COMPRESSION_HINT =
0x84EF
GL_TEXTURE_COMPRESSED_IMAGE_SIZE =
0x86A0
GL_TEXTURE_COMPRESSED =
0x86A1
GL_NUM_COMPRESSED_TEXTURE_FORMATS =
0x86A2
GL_COMPRESSED_TEXTURE_FORMATS =
0x86A3
GL_MULTISAMPLE =
0x809D
GL_SAMPLE_ALPHA_TO_COVERAGE =
0x809E
GL_SAMPLE_ALPHA_TO_ONE =
0x809F
GL_SAMPLE_COVERAGE =
0x80A0
GL_SAMPLE_BUFFERS =
0x80A8
GL_SAMPLES =
0x80A9
GL_SAMPLE_COVERAGE_VALUE =
0x80AA
GL_SAMPLE_COVERAGE_INVERT =
0x80AB
GL_MULTISAMPLE_BIT =
0x20000000
GL_TRANSPOSE_MODELVIEW_MATRIX =
0x84E3
GL_TRANSPOSE_PROJECTION_MATRIX =
0x84E4
GL_TRANSPOSE_TEXTURE_MATRIX =
0x84E5
GL_TRANSPOSE_COLOR_MATRIX =
0x84E6
GL_COMBINE =
0x8570
GL_COMBINE_RGB =
0x8571
GL_COMBINE_ALPHA =
0x8572
GL_SOURCE0_RGB =
0x8580
GL_SOURCE1_RGB =
0x8581
GL_SOURCE2_RGB =
0x8582
GL_SOURCE0_ALPHA =
0x8588
GL_SOURCE1_ALPHA =
0x8589
GL_SOURCE2_ALPHA =
0x858A
GL_OPERAND0_RGB =
0x8590
GL_OPERAND1_RGB =
0x8591
GL_OPERAND2_RGB =
0x8592
GL_OPERAND0_ALPHA =
0x8598
GL_OPERAND1_ALPHA =
0x8599
GL_OPERAND2_ALPHA =
0x859A
GL_RGB_SCALE =
0x8573
GL_ADD_SIGNED =
0x8574
GL_INTERPOLATE =
0x8575
GL_SUBTRACT =
0x84E7
GL_CONSTANT =
0x8576
GL_PRIMARY_COLOR =
0x8577
GL_PREVIOUS =
0x8578
GL_DOT3_RGB =
0x86AE
GL_DOT3_RGBA =
0x86AF
GL_CLAMP_TO_BORDER =
0x812D
GL_ARB_multitexture =
1
GL_TEXTURE0_ARB =
0x84C0
GL_TEXTURE1_ARB =
0x84C1
GL_TEXTURE2_ARB =
0x84C2
GL_TEXTURE3_ARB =
0x84C3
GL_TEXTURE4_ARB =
0x84C4
GL_TEXTURE5_ARB =
0x84C5
GL_TEXTURE6_ARB =
0x84C6
GL_TEXTURE7_ARB =
0x84C7
GL_TEXTURE8_ARB =
0x84C8
GL_TEXTURE9_ARB =
0x84C9
GL_TEXTURE10_ARB =
0x84CA
GL_TEXTURE11_ARB =
0x84CB
GL_TEXTURE12_ARB =
0x84CC
GL_TEXTURE13_ARB =
0x84CD
GL_TEXTURE14_ARB =
0x84CE
GL_TEXTURE15_ARB =
0x84CF
GL_TEXTURE16_ARB =
0x84D0
GL_TEXTURE17_ARB =
0x84D1
GL_TEXTURE18_ARB =
0x84D2
GL_TEXTURE19_ARB =
0x84D3
GL_TEXTURE20_ARB =
0x84D4
GL_TEXTURE21_ARB =
0x84D5
GL_TEXTURE22_ARB =
0x84D6
GL_TEXTURE23_ARB =
0x84D7
GL_TEXTURE24_ARB =
0x84D8
GL_TEXTURE25_ARB =
0x84D9
GL_TEXTURE26_ARB =
0x84DA
GL_TEXTURE27_ARB =
0x84DB
GL_TEXTURE28_ARB =
0x84DC
GL_TEXTURE29_ARB =
0x84DD
GL_TEXTURE30_ARB =
0x84DE
GL_TEXTURE31_ARB =
0x84DF
GL_ACTIVE_TEXTURE_ARB =
0x84E0
GL_CLIENT_ACTIVE_TEXTURE_ARB =
0x84E1
GL_MAX_TEXTURE_UNITS_ARB =
0x84E2
GL_MESA_packed_depth_stencil =
1
GL_DEPTH_STENCIL_MESA =
0x8750
GL_UNSIGNED_INT_24_8_MESA =
0x8751
GL_UNSIGNED_INT_8_24_REV_MESA =
0x8752
GL_UNSIGNED_SHORT_15_1_MESA =
0x8753
GL_UNSIGNED_SHORT_1_15_REV_MESA =
0x8754
GL_MESA_texture_array =
1
GL_TEXTURE_1D_ARRAY_EXT =
0x8C18
GL_PROXY_TEXTURE_1D_ARRAY_EXT =
0x8C19
GL_TEXTURE_2D_ARRAY_EXT =
0x8C1A
GL_PROXY_TEXTURE_2D_ARRAY_EXT =
0x8C1B
GL_TEXTURE_BINDING_1D_ARRAY_EXT =
0x8C1C
GL_TEXTURE_BINDING_2D_ARRAY_EXT =
0x8C1D
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT =
0x88FF
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT =
0x8CD4