Module: FMOD::Core::SoundGroupBehavior

Defined in:
lib/fmod/core/sound_group_behavior.rb

Overview

These values are used with to determine what happens when more sounds are played than are specified.

Constant Summary collapse

FAIL =

Will simply fail when attempting to play.

0
MUTE =

Will be silent, then if another sound in the group stops the sound that was silent before becomes audible again.

1
STEAL_LOWEST =

Will steal the quietest / least important sound playing in the group.

2