Module: FMOD::Core::SoundGroupBehavior
- Defined in:
- lib/fmod/core/sound_group_behavior.rb
Overview
These values are used with to determine what happens when more sounds are played than are specified.
Constant Summary collapse
- FAIL =
Will simply fail when attempting to play.
0
- MUTE =
Will be silent, then if another sound in the group stops the sound that was silent before becomes audible again.
1
- STEAL_LOWEST =
Will steal the quietest / least important sound playing in the group.
2