Class: LiarsDice::Engine
- Inherits:
-
Object
show all
- Includes:
- Watcher
- Defined in:
- lib/liars_dice/engine.rb
Instance Attribute Summary collapse
Attributes included from Watcher
#after_bid, #after_bs, #after_dice_rolled, #after_game, #after_invalid_bid, #after_roll, #after_round, #after_seats_assigned
Instance Method Summary
collapse
Methods included from Watcher
#append_after_bid, #append_after_bs, #append_after_dice_rolled, #append_after_game, #append_after_invalid_bid, #append_after_round, #append_after_seats_assigned, #handle_event
Constructor Details
#initialize(player_classes, dice_per_player, watcher = nil) ⇒ Engine
Returns a new instance of Engine.
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# File 'lib/liars_dice/engine.rb', line 7
def initialize(player_classes, dice_per_player, watcher=nil)
self.seats = []
player_classes.shuffle.each_with_index do |klass, i|
player = klass.new(i, player_classes.count, dice_per_player)
self.seats << Seat.new(i, player, dice_per_player)
end
self.seat_index = 0
self.watcher = watcher || self
end
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Instance Attribute Details
#bids ⇒ Object
Returns the value of attribute bids.
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# File 'lib/liars_dice/engine.rb', line 4
def bids
@bids
end
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#loser ⇒ Object
Returns the value of attribute loser.
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# File 'lib/liars_dice/engine.rb', line 5
def loser
@loser
end
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#seat_index ⇒ Object
Returns the value of attribute seat_index.
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# File 'lib/liars_dice/engine.rb', line 5
def seat_index
@seat_index
end
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#seats ⇒ Object
Returns the value of attribute seats.
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# File 'lib/liars_dice/engine.rb', line 4
def seats
@seats
end
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#starting_seat ⇒ Object
Returns the value of attribute starting_seat.
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# File 'lib/liars_dice/engine.rb', line 4
def starting_seat
@starting_seat
end
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#watcher ⇒ Object
Returns the value of attribute watcher.
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# File 'lib/liars_dice/engine.rb', line 4
def watcher
@watcher
end
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Instance Method Details
#alive_seats ⇒ Object
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# File 'lib/liars_dice/engine.rb', line 192
def alive_seats
seats.select(&:alive?)
end
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#bid_is_correct?(bid, use_wilds) ⇒ Boolean
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# File 'lib/liars_dice/engine.rb', line 48
def bid_is_correct?(bid, use_wilds)
total = total_dice_with_face_value(bid.face_value)
total += total_dice_with_face_value(1) if use_wilds
total >= bid.total
end
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#get_bid(seat) ⇒ Object
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# File 'lib/liars_dice/engine.rb', line 27
def get_bid(seat)
seat.player.bid
end
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#next_seat ⇒ Object
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# File 'lib/liars_dice/engine.rb', line 31
def next_seat
return nil if alive_seats.empty?
seat = seats[seat_index]
self.seat_index += 1
seat.alive? ? seat : next_seat
end
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#notify_bid(seat, bid) ⇒ Object
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# File 'lib/liars_dice/engine.rb', line 106
def notify_bid(seat, bid)
event = BidMadeEvent.new(seat.number, bid)
notify_players(event)
notify_watcher(event)
end
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#notify_bs(seat) ⇒ Object
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# File 'lib/liars_dice/engine.rb', line 112
def notify_bs(seat)
event = BSCalledEvent.new(seat.number, previous_bid)
notify_players(event)
notify_watcher(event)
end
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#notify_invalid_bid(seat) ⇒ Object
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# File 'lib/liars_dice/engine.rb', line 118
def notify_invalid_bid(seat)
event = InvalidBidEvent.new(seat.number)
notify_players(event)
notify_watcher(event)
end
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#notify_loser(seat) ⇒ Object
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# File 'lib/liars_dice/engine.rb', line 124
def notify_loser(seat)
dice = seats.map(&:dice)
event = LoserEvent.new(seat.number, dice)
notify_players(event)
notify_watcher(event)
end
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#notify_players(event) ⇒ Object
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# File 'lib/liars_dice/engine.rb', line 148
def notify_players(event)
seats.each{|s| s.player.handle_event(event) }
end
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#notify_roll ⇒ Object
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# File 'lib/liars_dice/engine.rb', line 137
def notify_roll
dice = seats.map(&:dice)
event = DiceRolledEvent.new(dice)
notify_watcher(event)
end
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#notify_seats ⇒ Object
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# File 'lib/liars_dice/engine.rb', line 143
def notify_seats
event = SeatsAssignedEvent.new(seats)
notify_watcher(event)
end
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#notify_watcher(event) ⇒ Object
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# File 'lib/liars_dice/engine.rb', line 152
def notify_watcher(event)
watcher.handle_event(event)
end
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#notify_winner ⇒ Object
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# File 'lib/liars_dice/engine.rb', line 131
def notify_winner
event = WinnerEvent.new(winner.number)
notify_players(event)
notify_watcher(event)
end
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#previous_bid ⇒ Object
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# File 'lib/liars_dice/engine.rb', line 188
def previous_bid
bids[-1]
end
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#roll_dice ⇒ Object
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# File 'lib/liars_dice/engine.rb', line 90
def roll_dice
die = (1..6).to_a
alive_seats.each do |seat|
dice = []
seat.dice_left.times do
dice << die.sample
end
seat.dice = dice
end
notify_roll
end
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#run ⇒ Object
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# File 'lib/liars_dice/engine.rb', line 17
def run
notify_seats
until winner?
roll_dice
run_round
end
notify_winner
nil
end
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#run_round ⇒ Object
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# File 'lib/liars_dice/engine.rb', line 54
def run_round
self.bids = []
previous_seat = nil
aces_wild = true
while true
seat = next_seat
bid = get_bid(seat)
unless valid_bid?(bid)
self.loser = seat
notify_invalid_bid(seat)
break
end
if bid.bs_called?
notify_bs(seat)
self.loser = bid_is_correct?(previous_bid, aces_wild) ? seat : previous_seat
break
end
aces_wild = false if bid.face_value == 1
self.bids << bid
notify_bid(seat, bid)
previous_seat = seat
end
raise StandardError.new("Unknown loser") unless loser
notify_loser(loser)
loser.lose_die
end
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#total_dice_with_face_value(face_value) ⇒ Object
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# File 'lib/liars_dice/engine.rb', line 44
def total_dice_with_face_value(face_value)
seats.map{|seat| seat.dice.count(face_value) }.reduce(0, :+)
end
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#valid_bid?(bid) ⇒ Boolean
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# File 'lib/liars_dice/engine.rb', line 164
def valid_bid?(bid)
return false unless bid
if bid.bs_called?
return valid_bs?(bid)
end
if bid.face_value < 1 || bid.face_value > 6
return false
elsif bid.total < 1
return false
elsif previous_bid && bid.total < previous_bid.total
return false
elsif previous_bid && bid.total == previous_bid.total && bid.face_value <= previous_bid.face_value
return false
end
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end
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#valid_bs?(bid) ⇒ Boolean
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# File 'lib/liars_dice/engine.rb', line 159
def valid_bs?(bid)
!!previous_bid
end
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#winner ⇒ Object
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# File 'lib/liars_dice/engine.rb', line 200
def winner
return nil unless winner?
alive_seats.first
end
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#winner? ⇒ Boolean
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# File 'lib/liars_dice/engine.rb', line 196
def winner?
alive_seats.count == 1
end
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