Class: Mittsu::Object3D

Inherits:
Object
  • Object
show all
Includes:
EventDispatcher
Defined in:
lib/mittsu/core/object_3d.rb,
lib/mittsu/renderers/opengl/core/object_3d.rb

Direct Known Subclasses

Camera, CubeCamera, Group, Light, Line, Mesh, PointCloud, Scene, Sprite

Constant Summary collapse

DefaultUp =
Vector3.new(0.0, 1.0, 0.0)

Instance Attribute Summary collapse

Instance Method Summary collapse

Methods included from EventDispatcher

#add_event_listener, #dispatch_event, #has_event_listener, #remove_event_listener

Constructor Details

#initializeObject3D

Returns a new instance of Object3D.



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# File 'lib/mittsu/core/object_3d.rb', line 16

def initialize
  super
  @id = (@@id ||= 1).tap { @@id += 1 }

  @uuid = SecureRandom.uuid

  @type = 'Object3D'

  @children = []

  @up = DefaultUp.clone

  @position = Vector3.new
  @rotation = Euler.new
  @quaternion = Quaternion.new
  @scale = Vector3.new(1.0, 1.0, 1.0)

  @rotation.on_change do
    @quaternion.set_from_euler(rotation, false)
  end

  @quaternion.on_change do
    @rotation.set_from_quaternion(quaternion, false)
  end

  @rotation_auto_update = true

  @matrix = Matrix4.new
  @matrix_world = Matrix4.new

  @matrix_auto_update = true
  @matrix_world_needs_update = false

  @visible = true

  @cast_shadow = false
  @receive_shadow = false

  @frustum_culled = true
  @render_order = 0

  @user_data = {}
end

Instance Attribute Details

#active=(value) ⇒ Object (writeonly)

Sets the attribute active

Parameters:

  • value

    the value to set the attribute active to.



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# File 'lib/mittsu/renderers/opengl/core/object_3d.rb', line 5

def active=(value)
  @active = value
end

#cast_shadowObject

Returns the value of attribute cast_shadow.



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# File 'lib/mittsu/core/object_3d.rb', line 8

def cast_shadow
  @cast_shadow
end

#childrenObject

Returns the value of attribute children.



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# File 'lib/mittsu/core/object_3d.rb', line 8

def children
  @children
end

#frustum_culledObject

Returns the value of attribute frustum_culled.



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# File 'lib/mittsu/core/object_3d.rb', line 8

def frustum_culled
  @frustum_culled
end

#geometryObject

Returns the value of attribute geometry.



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# File 'lib/mittsu/core/object_3d.rb', line 8

def geometry
  @geometry
end

#idObject (readonly)

Returns the value of attribute id.



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# File 'lib/mittsu/core/object_3d.rb', line 12

def id
  @id
end

#matrixObject

Returns the value of attribute matrix.



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# File 'lib/mittsu/core/object_3d.rb', line 8

def matrix
  @matrix
end

#matrix_auto_updateObject

Returns the value of attribute matrix_auto_update.



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# File 'lib/mittsu/core/object_3d.rb', line 8

def matrix_auto_update
  @matrix_auto_update
end

#matrix_worldObject

Returns the value of attribute matrix_world.



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# File 'lib/mittsu/core/object_3d.rb', line 8

def matrix_world
  @matrix_world
end

#matrix_world_needs_updateObject

Returns the value of attribute matrix_world_needs_update.



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# File 'lib/mittsu/core/object_3d.rb', line 8

def matrix_world_needs_update
  @matrix_world_needs_update
end

#model_view_matrixObject (readonly)

Returns the value of attribute model_view_matrix.



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# File 'lib/mittsu/renderers/opengl/core/object_3d.rb', line 4

def model_view_matrix
  @model_view_matrix
end

#morph_target_influencesObject

Returns the value of attribute morph_target_influences.



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# File 'lib/mittsu/renderers/opengl/core/object_3d.rb', line 3

def morph_target_influences
  @morph_target_influences
end

#nameObject



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# File 'lib/mittsu/core/object_3d.rb', line 60

def name
  @name || "<#{@type} ##{@id}>"
end

#parentObject

Returns the value of attribute parent.



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# File 'lib/mittsu/core/object_3d.rb', line 8

def parent
  @parent
end

#positionObject

Returns the value of attribute position.



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# File 'lib/mittsu/core/object_3d.rb', line 8

def position
  @position
end

#quaternionObject

Returns the value of attribute quaternion.



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# File 'lib/mittsu/core/object_3d.rb', line 8

def quaternion
  @quaternion
end

#receive_shadowObject

Returns the value of attribute receive_shadow.



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# File 'lib/mittsu/core/object_3d.rb', line 8

def receive_shadow
  @receive_shadow
end

#render_orderObject

Returns the value of attribute render_order.



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# File 'lib/mittsu/core/object_3d.rb', line 8

def render_order
  @render_order
end

#rendererObject

Returns the value of attribute renderer.



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# File 'lib/mittsu/renderers/opengl/core/object_3d.rb', line 3

def renderer
  @renderer
end

#rotationObject

Returns the value of attribute rotation.



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# File 'lib/mittsu/core/object_3d.rb', line 8

def rotation
  @rotation
end

#rotation_auto_updateObject

Returns the value of attribute rotation_auto_update.



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# File 'lib/mittsu/core/object_3d.rb', line 8

def rotation_auto_update
  @rotation_auto_update
end

#scaleObject

Returns the value of attribute scale.



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# File 'lib/mittsu/core/object_3d.rb', line 8

def scale
  @scale
end

#typeObject (readonly)

Returns the value of attribute type.



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# File 'lib/mittsu/core/object_3d.rb', line 12

def type
  @type
end

#upObject

Returns the value of attribute up.



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# File 'lib/mittsu/core/object_3d.rb', line 8

def up
  @up
end

#user_dataObject

Returns the value of attribute user_data.



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# File 'lib/mittsu/core/object_3d.rb', line 8

def user_data
  @user_data
end

#uuidObject (readonly)

Returns the value of attribute uuid.



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# File 'lib/mittsu/core/object_3d.rb', line 12

def uuid
  @uuid
end

#visibleObject

Returns the value of attribute visible.



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# File 'lib/mittsu/core/object_3d.rb', line 8

def visible
  @visible
end

Instance Method Details

#active?Boolean

Returns:

  • (Boolean)


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# File 'lib/mittsu/renderers/opengl/core/object_3d.rb', line 7

def active?
  @active
end

#add(*arguments) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 152

def add(*arguments)
  if arguments.length > 1
    arguments.each do |arg|
      self.add(arg)
    end
    return self
  end
  object = arguments.first
  if object == self
    puts("ERROR: Mittsu::Object3D#add: object can't be added as a child of itself.", object.inspect)
    return self
  end
  if object.is_a? Object3D
    object.parent.remove(object) unless object.parent.nil?
    object.parent = self
    object.dispatch_event type: :added
    @children << object
  else
    puts('ERROR: Mittsu::Object3D#add: object not an instance of Object3D.', object.inspect)
  end
  self
end

#add_opengl_objectObject



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# File 'lib/mittsu/renderers/opengl/core/object_3d.rb', line 115

def add_opengl_object
  # NOOP
end

#apply_matrix(matrix) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 64

def apply_matrix(matrix)
  @matrix.multiply_matrices(matrix, @matrix)
  @matrix.decompose(@position, @quaternion, @scale)
end

#buffer_material(geometry_group) ⇒ Object



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# File 'lib/mittsu/renderers/opengl/core/object_3d.rb', line 103

def buffer_material(geometry_group)
  if material.is_a?(MeshFaceMaterial)
    material.materials[geometry_group.material_index]
  else
    material
  end
end

#clone(object = nil, recursive = true) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 319

def clone(object = nil, recursive = true)
  object ||= Object3D.new
  object.name = @name
  object.up.copy(@up)
  object.position.copy(@position)
  object.quaternion.copy(@quaternion)
  object.scale.copy(@scale)
  object.rotation_auto_update = @rotation_auto_update
  object.matrix.copy(@matrix)
  object.matrix_world.copy(@matrix_world)
  object.matrix_auto_update = @matrix_auto_update
  object.matrix_world_needs_update = @matrix_world_needs_update
  object.visible = @visible
  object.cast_shadow = @cast_shadow
  object.receive_shadow = @receive_shadow
  object.frustum_culled = @frustum_culled
  object.user_data = @user_data
  if recursive
    @children.each do |child|
      object.add(child.clone)
    end
  end
  object
end

#deinitObject



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# File 'lib/mittsu/renderers/opengl/core/object_3d.rb', line 119

def deinit
  @initted = nil
  @model_view_matrix = nil
  @normal_matrix = nil
  @active = nil
end

#get_object_by_id(id) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 192

def get_object_by_id(id)
  self.get_object_by_property(:id, id)
end

#get_object_by_name(name) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 196

def get_object_by_name(name)
  self.get_object_by_property(:name, name)
end

#get_object_by_property(name, value) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 200

def get_object_by_property(name, value)
  return self if self.send(name) == value
  @children.each do |child|
    object = child.get_object_by_property(name, value)
    return object unless object.nil?
  end
  nil
end

#get_world_direction(target = Vector3.new) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 236

def get_world_direction(target = Vector3.new)
  @_quaternion ||= Quaternion.new
  self.get_world_quaternion(@_quaternion)
  target.set(0.0, 0.0, 1.0).apply_quaternion(@_quaternion)
end

#get_world_position(target = Vector3.new) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 209

def get_world_position(target = Vector3.new)
  self.update_matrix_world(true)
  target.set_from_matrix_position(@matrix_world)
end

#get_world_quaternion(target = Quaternion.new) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 214

def get_world_quaternion(target = Quaternion.new)
  @_position ||= Vector3.new
  @_scale ||= Vector3.new
  self.update_matrix_world(true)
  @matrix_world.decompose(@_position, target, @_scale)
  target
end

#get_world_rotation(target = Euler.new) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 222

def get_world_rotation(target = Euler.new)
  @_quaternion ||= Quaternion.new
  self.get_world_quaternion(quaternion)
  target.set_from_quaternion(quaternion, @rotation.order, false)
end

#get_world_scale(target = Vector3.new) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 228

def get_world_scale(target = Vector3.new)
  @_position ||= Vector3.new
  @_quaternion ||= Quaternion.new
  self.update_matrix_world(true)
  @matrix_world.decompose(@_position, @_quaternion, target)
  target
end

#initObject



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# File 'lib/mittsu/renderers/opengl/core/object_3d.rb', line 11

def init
  if !@initted
    puts " --- INIT #{self.name}" if DEBUG

    @initted = true
    @model_view_matrix = Matrix4.new
    @normal_matrix = Matrix3.new

    add_event_listener(:removed, @renderer.method(:on_object_removed))
  end

  if geometry.nil?
    # ImmediateRenderObject
  else
    if !geometry.initted
      geometry.initted = true
      geometry.add_event_listener(:dispose, @renderer.method(:on_geometry_dispose))
      if geometry.is_a?(BufferGeometry)
        @renderer.info[:memory][:geometries] += 1
      else
        init_geometry
      end
      # TODO: when PointCloud exists
      # when PointCloud
      #   if geometry[:_opengl_vertex_buffer].nil?
      #     create_particle_buffers(geometry)
      #     init_particle_buffers(geometry, object)
      #
      #     geometry.vertices_need_update = true
      #     geometry.colors_need_update = true
      #   end
    end
  end

  if !@active
    @active = true

    add_opengl_object
    # TODO: when ImmediateRenderObject exists
    # if object.is_a? ImmediateRenderObject || object.immediate_render_callback
    #   add_buffer_immediate(@renderer.instance_variable_get(:@_opengl_objects_immediate), self)
    # end
  end
end

#init_geometryObject



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# File 'lib/mittsu/renderers/opengl/core/object_3d.rb', line 111

def init_geometry
  # NOOP
end

#load_uniforms_matrices(uniforms) ⇒ Object



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# File 'lib/mittsu/renderers/opengl/core/object_3d.rb', line 91

def load_uniforms_matrices(uniforms)
  glUniformMatrix4fv(uniforms['modelViewMatrix'],
                     1, GL_FALSE,
                     array_to_ptr_easy(@model_view_matrix.elements))

  if uniforms['normalMatrix']
    glUniformMatrix3fv(uniforms['normalMatrix'],
                       1, GL_FALSE,
                       array_to_ptr_easy(@normal_matrix.elements))
  end
end

#local_to_world(vector) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 136

def local_to_world(vector)
  vector.apply_matrix4(@matrix_world)
end

#look_at(vector) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 145

def look_at(vector)
  # This routine does not support objects with rotated and/or translated parent(s)
  @_m1 ||= Matrix4.new
  @_m1.look_at(vector, @position, self.up)
  @quaternion.set_from_rotation_matrix(@_m1)
end


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# File 'lib/mittsu/core/object_3d.rb', line 251

def print_tree(lines=[])
  if lines.empty?
    puts self
  else
    last = !lines.last
    indent = lines[0..-2].map{|l| l ? '' : '  '}.join
    puts "#{indent}#{last ? '' : ''}#{self}"
  end
  @children.each do |child|
    child.print_tree(lines + [child != @children.last])
  end
end

#project(renderer) ⇒ Object



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# File 'lib/mittsu/renderers/opengl/core/object_3d.rb', line 56

def project(renderer)
  puts " --- PROJECT #{self.name}" if DEBUG
  @renderer = renderer
  return unless visible
  init

  # TODO!!! FIXME!!!
  opengl_objects = @renderer.instance_variable_get(:@_opengl_objects)[id]

  if opengl_objects && (!frustum_culled || @renderer.object_in_frustum?(self))
    opengl_objects.each do |opengl_object|
      # TODO!!! FIXME!!!
      @renderer.send(:unroll_buffer_material, opengl_object)

      opengl_object.render = true
      if @renderer.sort_objects?
        @_vector3 ||= Vector3.new

        @_vector3.set_from_matrix_position(matrix_world)
        @_vector3.apply_projection(@renderer.proj_screen_matrix)

        opengl_object[:z] = @_vector3.z
      end
    end
  end

  project_children
end

#raycast(raycaster, intersects) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 242

def raycast(raycaster, intersects); end

#remove(*arguments) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 175

def remove(*arguments)
  if arguments.length > 1
    arguments.each do |arg|
      self.remove(arg)
    end
    return
  end
  object = arguments.first
  index = @children.index(object)
  if index
    object.parent = nil
    object.dispatch_event type: :removed
    @children.delete_at index
  end
  nil
end

#rotate_on_axis(axis, angle) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 88

def rotate_on_axis(axis, angle)
  # rotate object on axis in object space
  # axis is assumed to be normalized
  @_q1 ||= Quaternion.new
  @_q1.set_from_axis_angle(axis, angle)
  @quaternion.multiply(@_q1)
  self
end

#rotate_x(angle) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 97

def rotate_x(angle)
  @_v1 ||= Vector3.new(1, 0, 0)
  self.rotate_on_axis(@_v1, angle)
end

#rotate_y(angle) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 102

def rotate_y(angle)
  @_v1 ||= Vector3.new(0, 1, 0)
  self.rotate_on_axis(@_v1, angle)
end

#rotate_z(angle) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 107

def rotate_z(angle)
  @_v1 ||= Vector3.new(0, 0, 1)
  self.rotate_on_axis(@_v1, angle)
end

#set_rotation_from_axis_angle(axis, angle) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 69

def set_rotation_from_axis_angle(axis, angle)
  # assumes axis is normalized
  @quaternion.set_from_axis_angle(axis, angle)
end

#set_rotation_from_euler(euler) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 74

def set_rotation_from_euler(euler)
  @quaternion.set_from_euler(euler, true)
end

#set_rotation_from_matrix(m) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 78

def set_rotation_from_matrix(m)
  # assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
  @quaternion.set_from_rotation_matrix(m)
end

#set_rotation_from_quaternion(q) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 83

def set_rotation_from_quaternion(q)
  # assumes q is normalized
  @quaternion.copy(q)
end

#setup_matrices(camera) ⇒ Object



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# File 'lib/mittsu/renderers/opengl/core/object_3d.rb', line 85

def setup_matrices(camera)
  @model_view_matrix.multiply_matrices(camera.matrix_world_inverse, matrix_world)
  @normal_matrix.normal_matrix(@model_view_matrix)
  @model_view_matrix
end

#to_jsonObject



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# File 'lib/mittsu/core/object_3d.rb', line 305

def to_json
  @_output = {
    metadata: {
      version: 4.3,
      type: 'Object',
      generator: 'ObjectExporter'
    }
  }
  @_geometries = {}
  @_materials = {}
  @_output[:object] = self.jsonify
  @_output
end

#to_sObject



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# File 'lib/mittsu/core/object_3d.rb', line 264

def to_s
  "#{type} (#{name}) #{position}"
end

#translate_on_axis(axis, distance) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 112

def translate_on_axis(axis, distance)
  # translate object by distance along axis in object space
  # axis is assumed to be normalized
  @_v1 ||= Vector3.new
  @_v1.copy(axis).apply_quaternion(@quaternion)
  @position.add(@_v1.multiply_scalar(distance))
  self
end

#translate_x(distance) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 121

def translate_x(distance)
  @_x_axis ||= Vector3.new(1, 0, 0)
  self.translate_on_axis(@_x_axis, distance)
end

#translate_y(distance) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 126

def translate_y(distance)
  @_y_axis ||= Vector3.new(0, 1, 0)
  self.translate_on_axis(@_y_axis, distance)
end

#translate_z(distance) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 131

def translate_z(distance)
  @_z_axis ||= Vector3.new(0, 0, 1)
  self.translate_on_axis(@_z_axis, distance)
end

#traverse(&callback) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 244

def traverse(&callback)
  callback.yield self
  @children.each do |child|
    child.traverse(&callback)
  end
end

#traverse_ancestors(&callback) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 276

def traverse_ancestors(&callback)
  if @parent
    callback.yield @parent
    @parent.traverse_ancestors(&callback)
  end
end

#traverse_visible(&callback) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 268

def traverse_visible(&callback)
  return unless @visible
  callback.yield self
  @children.each do |child|
    child.traverse_visible(&callback)
  end
end

#update_matrixObject



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# File 'lib/mittsu/core/object_3d.rb', line 283

def update_matrix
  @matrix.compose(@position, @quaternion, @scale)
  @matrix_world_needs_update = true
end

#update_matrix_world(force = false) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 288

def update_matrix_world(force = false)
  self.update_matrix if @matrix_auto_update
  if @matrix_world_needs_update || force
    if @parent.nil?
      @matrix_world.copy(@matrix)
    else
      @matrix_world.multiply_matrices(@parent.matrix_world, @matrix)
    end
    @matrix_world_needs_update = false
    force = true
  end
  # update children
  @children.each do |child|
    child.update_matrix_world(force)
  end
end

#world_to_local(vector) ⇒ Object



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# File 'lib/mittsu/core/object_3d.rb', line 140

def world_to_local(vector)
  @_m1 ||= Matrix4.new
  vector.apply_matrix4(@_m1.get_inverse(@matrix_world))
end