Class: Nuklear::Renderer::OpenGL2
- Inherits:
-
Nuklear::Renderer
- Object
- Nuklear::Renderer
- Nuklear::Renderer::OpenGL2
- Defined in:
- ext/nuklear_renderer_opengl2/nuklear_renderer_opengl2.c
Constant Summary
Constants inherited from Nuklear::Renderer
Instance Attribute Summary
Attributes inherited from Nuklear::Renderer
#commands, #context, #convert_config, #drawable_size, #null_texture_handle, #vertex_indices, #vertices, #window_size
Instance Method Summary collapse
- #draw(cmd) ⇒ Object
- #initialize ⇒ Object constructor
- #nk_convert(rcontext) ⇒ Object
- #render(rcontext) ⇒ Object
Methods inherited from Nuklear::Renderer
#nk_draw_foreach, renderer_class
Constructor Details
#initialize ⇒ Object
55 56 57 58 59 60 61 62 63 |
# File 'ext/nuklear_renderer_opengl2/nuklear_renderer_opengl2.c', line 55
VALUE renderer_initialize(VALUE self) {
if (!gladLoadGL())
rb_raise(rb_eStandardError, "Failed to init GLAD");
// printf("OpenGL %s, GLSL %s\n", glGetString(GL_VERSION), glGetString(GL_SHADING_LANGUAGE_VERSION));
rb_call_super(0, NULL);
return self;
}
|
Instance Method Details
#draw(cmd) ⇒ Object
152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 |
# File 'ext/nuklear_renderer_opengl2/nuklear_renderer_opengl2.c', line 152
VALUE renderer_draw_gl(VALUE self, VALUE cmd) {
VALUE window_size = rb_funcall(self, rb_intern("window_size"), 0);
VALUE drawable_size = rb_funcall(self, rb_intern("drawable_size"), 0);
VALUE window_width = rb_ary_entry(window_size, 0);
VALUE window_height = rb_ary_entry(window_size, 1);
VALUE drawable_width = rb_ary_entry(drawable_size, 0);
VALUE drawable_height = rb_ary_entry(drawable_size, 1);
int width = FIX2INT(window_width),
height = FIX2INT(window_height);
int display_width = FIX2INT(drawable_width),
display_height = FIX2INT(drawable_height);
struct nk_vec2 scale;
scale.x = (float)display_width/(float)width;
scale.y = (float)display_height/(float)height;
VALUE clip_rect = rb_hash_aref(cmd, ID2SYM(rb_intern("clip_rect")));
float x = (float) NUM2DBL(RARRAY_AREF(clip_rect, 0));
float y = (float) NUM2DBL(RARRAY_AREF(clip_rect, 1));
float w = (float) NUM2DBL(RARRAY_AREF(clip_rect, 2));
float h = (float) NUM2DBL(RARRAY_AREF(clip_rect, 3));
glBindTexture(GL_TEXTURE_2D, (GLuint) NUM2UINT(rb_hash_aref(cmd, ID2SYM(rb_intern("texture_handle")))));
glScissor((GLint)(x * scale.x),
(GLint)((height - (GLint)(y + h)) * scale.y),
(GLint)(w * scale.x),
(GLint)(h * scale.y));
unsigned int num_elements = NUM2UINT(rb_hash_aref(cmd, ID2SYM(rb_intern("element_count"))));
struct nk_buffer *element_buffer = NULL;
Data_Get_Struct(rb_funcall(self, rb_intern("vertex_indices"), 0), struct nk_buffer, element_buffer);
const nk_draw_index *offset = (const nk_draw_index *) nk_buffer_memory_const(element_buffer);
offset += NUM2UINT(rb_hash_aref(cmd, ID2SYM(rb_intern("offset"))));
glDrawElements(GL_TRIANGLES, (GLsizei)num_elements, GL_UNSIGNED_SHORT, (void *) offset);
return self;
}
|
#nk_convert(rcontext) ⇒ Object
122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 |
# File 'ext/nuklear_renderer_opengl2/nuklear_renderer_opengl2.c', line 122
VALUE renderer_nk_convert_gl(VALUE self, VALUE rcontext) {
VALUE result = rb_call_super(1, &rcontext);
VALUE rconfig = rb_funcall(self, rb_intern("convert_config"), 0);
GLsizei vs = (GLsizei) FIX2INT(rb_hash_aref(rconfig, ID2SYM(rb_intern("vertex_size"))));
size_t vp, vt, vc; // vertex struct offsets
VALUE rvertex_layout = rb_hash_aref(rconfig, ID2SYM(rb_intern("vertex_layout")));
for (int i = 0; i < RARRAY_LEN(rvertex_layout); i++) {
VALUE rlayout = RARRAY_AREF(rvertex_layout, i);
int offset = FIX2INT(RARRAY_AREF(rlayout, 2));
enum nk_draw_vertex_layout_attribute attr = rb2nk_attribute(RARRAY_AREF(rlayout, 0));
switch(attr) {
case NK_VERTEX_POSITION: vp = (size_t) offset; break;
case NK_VERTEX_COLOR: vc = (size_t) offset; break;
case NK_VERTEX_TEXCOORD: vt = (size_t) offset; break;
default: break;
}
}
/* setup vertex buffer pointer */
struct nk_buffer *vertex_buffer = NULL;
Data_Get_Struct(rb_funcall(self, rb_intern("vertices"), 0), struct nk_buffer, vertex_buffer);
const void *vertices = nk_buffer_memory_const(vertex_buffer);
glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));
return result;
}
|
#render(rcontext) ⇒ Object
65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 |
# File 'ext/nuklear_renderer_opengl2/nuklear_renderer_opengl2.c', line 65
VALUE renderer_render_gl(VALUE self, VALUE rcontext) {
VALUE window_size = rb_funcall(self, rb_intern("window_size"), 0);
VALUE drawable_size = rb_funcall(self, rb_intern("drawable_size"), 0);
VALUE window_width = rb_ary_entry(window_size, 0);
VALUE window_height = rb_ary_entry(window_size, 1);
VALUE drawable_width = rb_ary_entry(drawable_size, 0);
VALUE drawable_height = rb_ary_entry(drawable_size, 1);
int width = FIX2INT(window_width),
height = FIX2INT(window_height);
int display_width = FIX2INT(drawable_width),
display_height = FIX2INT(drawable_height);
glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);
glEnable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* setup viewport/project */
glViewport(0,0,(GLsizei)display_width,(GLsizei)display_height);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0.0f, width, height, 0.0f, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
rb_call_super(1, &rcontext);
/* default OpenGL state */
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glPopAttrib();
return self;
}
|