Class: Oakdex::Battle::StatusConditions::Freeze
- Inherits:
-
NonVolatile
- Object
- Base
- NonVolatile
- Oakdex::Battle::StatusConditions::Freeze
- Defined in:
- lib/oakdex/battle/status_conditions/freeze.rb
Overview
Represents Freeze status condition
Instance Attribute Summary
Attributes inherited from Base
Instance Method Summary collapse
- #after_received_damage(move_execution) ⇒ Object
- #before_turn(turn) ⇒ Object
- #prevents_move?(move_execution) ⇒ Boolean
Methods inherited from NonVolatile
Methods inherited from Base
#after_fainted, #after_switched_out, #after_turn, #damage_modifier, #initialize, #stat_modifier
Constructor Details
This class inherits a constructor from Oakdex::Battle::StatusConditions::Base
Instance Method Details
#after_received_damage(move_execution) ⇒ Object
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# File 'lib/oakdex/battle/status_conditions/freeze.rb', line 15 def after_received_damage(move_execution) return unless move_execution.move.type_id == 'fire' defrost(move_execution.battle) end |
#before_turn(turn) ⇒ Object
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# File 'lib/oakdex/battle/status_conditions/freeze.rb', line 20 def before_turn(turn) return unless rand(1..100) <= 20 defrost(turn.battle) end |
#prevents_move?(move_execution) ⇒ Boolean
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# File 'lib/oakdex/battle/status_conditions/freeze.rb', line 6 def prevents_move?(move_execution) move_execution .battle .add_to_log('frozen', move_execution.pokemon.trainer.name, move_execution.pokemon.name) true end |