Module: GL_ARB_internalformat_query2::Constants

Defined in:
lib/opengl-definitions/extensions/GL_ARB_internalformat_query2.rb

Constant Summary collapse

GL_IMAGE_FORMAT_COMPATIBILITY_TYPE =
0x90C7
GL_NUM_SAMPLE_COUNTS =
0x9380
GL_RENDERBUFFER =
0x8D41
GL_SAMPLES =
0x80A9
GL_TEXTURE_1D =
0x0DE0
GL_TEXTURE_1D_ARRAY =
0x8C18
GL_TEXTURE_2D =
0x0DE1
GL_TEXTURE_2D_ARRAY =
0x8C1A
GL_TEXTURE_3D =
0x806F
GL_TEXTURE_CUBE_MAP =
0x8513
GL_TEXTURE_CUBE_MAP_ARRAY =
0x9009
GL_TEXTURE_RECTANGLE =
0x84F5
GL_TEXTURE_BUFFER =
0x8C2A
GL_TEXTURE_2D_MULTISAMPLE =
0x9100
GL_TEXTURE_2D_MULTISAMPLE_ARRAY =
0x9102
GL_TEXTURE_COMPRESSED =
0x86A1
GL_INTERNALFORMAT_SUPPORTED =
0x826F
GL_INTERNALFORMAT_PREFERRED =
0x8270
GL_INTERNALFORMAT_RED_SIZE =
0x8271
GL_INTERNALFORMAT_GREEN_SIZE =
0x8272
GL_INTERNALFORMAT_BLUE_SIZE =
0x8273
GL_INTERNALFORMAT_ALPHA_SIZE =
0x8274
GL_INTERNALFORMAT_DEPTH_SIZE =
0x8275
GL_INTERNALFORMAT_STENCIL_SIZE =
0x8276
GL_INTERNALFORMAT_SHARED_SIZE =
0x8277
GL_INTERNALFORMAT_RED_TYPE =
0x8278
GL_INTERNALFORMAT_GREEN_TYPE =
0x8279
GL_INTERNALFORMAT_BLUE_TYPE =
0x827A
GL_INTERNALFORMAT_ALPHA_TYPE =
0x827B
GL_INTERNALFORMAT_DEPTH_TYPE =
0x827C
GL_INTERNALFORMAT_STENCIL_TYPE =
0x827D
GL_MAX_WIDTH =
0x827E
GL_MAX_HEIGHT =
0x827F
GL_MAX_DEPTH =
0x8280
GL_MAX_LAYERS =
0x8281
GL_MAX_COMBINED_DIMENSIONS =
0x8282
GL_COLOR_COMPONENTS =
0x8283
GL_DEPTH_COMPONENTS =
0x8284
GL_STENCIL_COMPONENTS =
0x8285
GL_COLOR_RENDERABLE =
0x8286
GL_DEPTH_RENDERABLE =
0x8287
GL_STENCIL_RENDERABLE =
0x8288
GL_FRAMEBUFFER_RENDERABLE =
0x8289
GL_FRAMEBUFFER_RENDERABLE_LAYERED =
0x828A
GL_FRAMEBUFFER_BLEND =
0x828B
GL_READ_PIXELS =
0x828C
GL_READ_PIXELS_FORMAT =
0x828D
GL_READ_PIXELS_TYPE =
0x828E
GL_TEXTURE_IMAGE_FORMAT =
0x828F
GL_TEXTURE_IMAGE_TYPE =
0x8290
GL_GET_TEXTURE_IMAGE_FORMAT =
0x8291
GL_GET_TEXTURE_IMAGE_TYPE =
0x8292
GL_MIPMAP =
0x8293
GL_MANUAL_GENERATE_MIPMAP =
0x8294
GL_AUTO_GENERATE_MIPMAP =
0x8295
GL_COLOR_ENCODING =
0x8296
GL_SRGB_READ =
0x8297
GL_SRGB_WRITE =
0x8298
GL_SRGB_DECODE_ARB =
0x8299
GL_FILTER =
0x829A
GL_VERTEX_TEXTURE =
0x829B
GL_TESS_CONTROL_TEXTURE =
0x829C
GL_TESS_EVALUATION_TEXTURE =
0x829D
GL_GEOMETRY_TEXTURE =
0x829E
GL_FRAGMENT_TEXTURE =
0x829F
GL_COMPUTE_TEXTURE =
0x82A0
GL_TEXTURE_SHADOW =
0x82A1
GL_TEXTURE_GATHER =
0x82A2
GL_TEXTURE_GATHER_SHADOW =
0x82A3
GL_SHADER_IMAGE_LOAD =
0x82A4
GL_SHADER_IMAGE_STORE =
0x82A5
GL_SHADER_IMAGE_ATOMIC =
0x82A6
GL_IMAGE_TEXEL_SIZE =
0x82A7
GL_IMAGE_COMPATIBILITY_CLASS =
0x82A8
GL_IMAGE_PIXEL_FORMAT =
0x82A9
GL_IMAGE_PIXEL_TYPE =
0x82AA
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST =
0x82AC
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST =
0x82AD
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE =
0x82AE
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE =
0x82AF
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH =
0x82B1
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT =
0x82B2
GL_TEXTURE_COMPRESSED_BLOCK_SIZE =
0x82B3
GL_CLEAR_BUFFER =
0x82B4
GL_TEXTURE_VIEW =
0x82B5
GL_VIEW_COMPATIBILITY_CLASS =
0x82B6
GL_FULL_SUPPORT =
0x82B7
GL_CAVEAT_SUPPORT =
0x82B8
GL_IMAGE_CLASS_4_X_32 =
0x82B9
GL_IMAGE_CLASS_2_X_32 =
0x82BA
GL_IMAGE_CLASS_1_X_32 =
0x82BB
GL_IMAGE_CLASS_4_X_16 =
0x82BC
GL_IMAGE_CLASS_2_X_16 =
0x82BD
GL_IMAGE_CLASS_1_X_16 =
0x82BE
GL_IMAGE_CLASS_4_X_8 =
0x82BF
GL_IMAGE_CLASS_2_X_8 =
0x82C0
GL_IMAGE_CLASS_1_X_8 =
0x82C1
GL_IMAGE_CLASS_11_11_10 =
0x82C2
GL_IMAGE_CLASS_10_10_10_2 =
0x82C3
GL_VIEW_CLASS_128_BITS =
0x82C4
GL_VIEW_CLASS_96_BITS =
0x82C5
GL_VIEW_CLASS_64_BITS =
0x82C6
GL_VIEW_CLASS_48_BITS =
0x82C7
GL_VIEW_CLASS_32_BITS =
0x82C8
GL_VIEW_CLASS_24_BITS =
0x82C9
GL_VIEW_CLASS_16_BITS =
0x82CA
GL_VIEW_CLASS_8_BITS =
0x82CB
GL_VIEW_CLASS_S3TC_DXT1_RGB =
0x82CC
GL_VIEW_CLASS_S3TC_DXT1_RGBA =
0x82CD
GL_VIEW_CLASS_S3TC_DXT3_RGBA =
0x82CE
GL_VIEW_CLASS_S3TC_DXT5_RGBA =
0x82CF
GL_VIEW_CLASS_RGTC1_RED =
0x82D0
GL_VIEW_CLASS_RGTC2_RG =
0x82D1
GL_VIEW_CLASS_BPTC_UNORM =
0x82D2
GL_VIEW_CLASS_BPTC_FLOAT =
0x82D3