{
glGetnMapdvARB: [ :void, :GLenum, :GLenum, :GLsizei, :pointer ].freeze,
glGetnMapfvARB: [ :void, :GLenum, :GLenum, :GLsizei, :pointer ].freeze,
glGetnMapivARB: [ :void, :GLenum, :GLenum, :GLsizei, :pointer ].freeze,
glGetnPixelMapfvARB: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
glGetnPixelMapuivARB: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
glGetnPixelMapusvARB: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
glGetnPolygonStippleARB: [ :void, :GLsizei, :pointer ].freeze,
glGetnColorTableARB: [ :void, :GLenum, :GLenum, :GLenum, :GLsizei, :pointer ].freeze,
glGetnConvolutionFilterARB: [ :void, :GLenum, :GLenum, :GLenum, :GLsizei, :pointer ].freeze,
glGetnSeparableFilterARB: [ :void, :GLenum, :GLenum, :GLenum, :GLsizei, :pointer, :GLsizei, :pointer, :pointer ].freeze,
glGetnHistogramARB: [ :void, :GLenum, :GLboolean, :GLenum, :GLenum, :GLsizei, :pointer ].freeze,
glGetnMinmaxARB: [ :void, :GLenum, :GLboolean, :GLenum, :GLenum, :GLsizei, :pointer ].freeze,
}.freeze