Module: GL_ARB_shader_image_load_store::Constants

Defined in:
lib/opengl-definitions/extensions/GL_ARB_shader_image_load_store.rb

Constant Summary collapse

GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT =
0x00000001
GL_ELEMENT_ARRAY_BARRIER_BIT =
0x00000002
GL_UNIFORM_BARRIER_BIT =
0x00000004
GL_TEXTURE_FETCH_BARRIER_BIT =
0x00000008
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT =
0x00000020
GL_COMMAND_BARRIER_BIT =
0x00000040
GL_PIXEL_BUFFER_BARRIER_BIT =
0x00000080
GL_TEXTURE_UPDATE_BARRIER_BIT =
0x00000100
GL_BUFFER_UPDATE_BARRIER_BIT =
0x00000200
GL_FRAMEBUFFER_BARRIER_BIT =
0x00000400
GL_TRANSFORM_FEEDBACK_BARRIER_BIT =
0x00000800
GL_ATOMIC_COUNTER_BARRIER_BIT =
0x00001000
GL_ALL_BARRIER_BITS =
0xFFFFFFFF
GL_MAX_IMAGE_UNITS =
0x8F38
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS =
0x8F39
GL_IMAGE_BINDING_NAME =
0x8F3A
GL_IMAGE_BINDING_LEVEL =
0x8F3B
GL_IMAGE_BINDING_LAYERED =
0x8F3C
GL_IMAGE_BINDING_LAYER =
0x8F3D
GL_IMAGE_BINDING_ACCESS =
0x8F3E
GL_IMAGE_1D =
0x904C
GL_IMAGE_2D =
0x904D
GL_IMAGE_3D =
0x904E
GL_IMAGE_2D_RECT =
0x904F
GL_IMAGE_CUBE =
0x9050
GL_IMAGE_BUFFER =
0x9051
GL_IMAGE_1D_ARRAY =
0x9052
GL_IMAGE_2D_ARRAY =
0x9053
GL_IMAGE_CUBE_MAP_ARRAY =
0x9054
GL_IMAGE_2D_MULTISAMPLE =
0x9055
GL_IMAGE_2D_MULTISAMPLE_ARRAY =
0x9056
GL_INT_IMAGE_1D =
0x9057
GL_INT_IMAGE_2D =
0x9058
GL_INT_IMAGE_3D =
0x9059
GL_INT_IMAGE_2D_RECT =
0x905A
GL_INT_IMAGE_CUBE =
0x905B
GL_INT_IMAGE_BUFFER =
0x905C
GL_INT_IMAGE_1D_ARRAY =
0x905D
GL_INT_IMAGE_2D_ARRAY =
0x905E
GL_INT_IMAGE_CUBE_MAP_ARRAY =
0x905F
GL_INT_IMAGE_2D_MULTISAMPLE =
0x9060
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY =
0x9061
GL_UNSIGNED_INT_IMAGE_1D =
0x9062
GL_UNSIGNED_INT_IMAGE_2D =
0x9063
GL_UNSIGNED_INT_IMAGE_3D =
0x9064
GL_UNSIGNED_INT_IMAGE_2D_RECT =
0x9065
GL_UNSIGNED_INT_IMAGE_CUBE =
0x9066
GL_UNSIGNED_INT_IMAGE_BUFFER =
0x9067
GL_UNSIGNED_INT_IMAGE_1D_ARRAY =
0x9068
GL_UNSIGNED_INT_IMAGE_2D_ARRAY =
0x9069
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY =
0x906A
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE =
0x906B
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY =
0x906C
GL_MAX_IMAGE_SAMPLES =
0x906D
GL_IMAGE_BINDING_FORMAT =
0x906E
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE =
0x90C7
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE =
0x90C8
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS =
0x90C9
GL_MAX_VERTEX_IMAGE_UNIFORMS =
0x90CA
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS =
0x90CB
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS =
0x90CC
GL_MAX_GEOMETRY_IMAGE_UNIFORMS =
0x90CD
GL_MAX_FRAGMENT_IMAGE_UNIFORMS =
0x90CE
GL_MAX_COMBINED_IMAGE_UNIFORMS =
0x90CF