Module: GL_ARB_shader_objects::Constants

Defined in:
lib/opengl-definitions/extensions/GL_ARB_shader_objects.rb

Constant Summary collapse

GL_PROGRAM_OBJECT_ARB =
0x8B40
GL_SHADER_OBJECT_ARB =
0x8B48
GL_OBJECT_TYPE_ARB =
0x8B4E
GL_OBJECT_SUBTYPE_ARB =
0x8B4F
GL_FLOAT_VEC2_ARB =
0x8B50
GL_FLOAT_VEC3_ARB =
0x8B51
GL_FLOAT_VEC4_ARB =
0x8B52
GL_INT_VEC2_ARB =
0x8B53
GL_INT_VEC3_ARB =
0x8B54
GL_INT_VEC4_ARB =
0x8B55
GL_BOOL_ARB =
0x8B56
GL_BOOL_VEC2_ARB =
0x8B57
GL_BOOL_VEC3_ARB =
0x8B58
GL_BOOL_VEC4_ARB =
0x8B59
GL_FLOAT_MAT2_ARB =
0x8B5A
GL_FLOAT_MAT3_ARB =
0x8B5B
GL_FLOAT_MAT4_ARB =
0x8B5C
GL_SAMPLER_1D_ARB =
0x8B5D
GL_SAMPLER_2D_ARB =
0x8B5E
GL_SAMPLER_3D_ARB =
0x8B5F
GL_SAMPLER_CUBE_ARB =
0x8B60
GL_SAMPLER_1D_SHADOW_ARB =
0x8B61
GL_SAMPLER_2D_SHADOW_ARB =
0x8B62
GL_SAMPLER_2D_RECT_ARB =
0x8B63
GL_SAMPLER_2D_RECT_SHADOW_ARB =
0x8B64
GL_OBJECT_DELETE_STATUS_ARB =
0x8B80
GL_OBJECT_COMPILE_STATUS_ARB =
0x8B81
0x8B82
GL_OBJECT_VALIDATE_STATUS_ARB =
0x8B83
GL_OBJECT_INFO_LOG_LENGTH_ARB =
0x8B84
GL_OBJECT_ATTACHED_OBJECTS_ARB =
0x8B85
GL_OBJECT_ACTIVE_UNIFORMS_ARB =
0x8B86
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB =
0x8B87
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB =
0x8B88