Module: GL_ARB_shader_objects::Constants
- Defined in:
- lib/opengl-definitions/extensions/GL_ARB_shader_objects.rb
Constant Summary
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- GL_PROGRAM_OBJECT_ARB =
0x8B40
- GL_SHADER_OBJECT_ARB =
0x8B48
- GL_OBJECT_TYPE_ARB =
0x8B4E
- GL_OBJECT_SUBTYPE_ARB =
0x8B4F
- GL_FLOAT_VEC2_ARB =
0x8B50
- GL_FLOAT_VEC3_ARB =
0x8B51
- GL_FLOAT_VEC4_ARB =
0x8B52
- GL_INT_VEC2_ARB =
0x8B53
- GL_INT_VEC3_ARB =
0x8B54
- GL_INT_VEC4_ARB =
0x8B55
- GL_BOOL_ARB =
0x8B56
- GL_BOOL_VEC2_ARB =
0x8B57
- GL_BOOL_VEC3_ARB =
0x8B58
- GL_BOOL_VEC4_ARB =
0x8B59
- GL_FLOAT_MAT2_ARB =
0x8B5A
- GL_FLOAT_MAT3_ARB =
0x8B5B
- GL_FLOAT_MAT4_ARB =
0x8B5C
- GL_SAMPLER_1D_ARB =
0x8B5D
- GL_SAMPLER_2D_ARB =
0x8B5E
- GL_SAMPLER_3D_ARB =
0x8B5F
- GL_SAMPLER_CUBE_ARB =
0x8B60
- GL_SAMPLER_1D_SHADOW_ARB =
0x8B61
- GL_SAMPLER_2D_SHADOW_ARB =
0x8B62
- GL_SAMPLER_2D_RECT_ARB =
0x8B63
- GL_SAMPLER_2D_RECT_SHADOW_ARB =
0x8B64
- GL_OBJECT_DELETE_STATUS_ARB =
0x8B80
- GL_OBJECT_COMPILE_STATUS_ARB =
0x8B81
- GL_OBJECT_LINK_STATUS_ARB =
0x8B82
- GL_OBJECT_VALIDATE_STATUS_ARB =
0x8B83
- GL_OBJECT_INFO_LOG_LENGTH_ARB =
0x8B84
- GL_OBJECT_ATTACHED_OBJECTS_ARB =
0x8B85
- GL_OBJECT_ACTIVE_UNIFORMS_ARB =
0x8B86
- GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB =
0x8B87
- GL_OBJECT_SHADER_SOURCE_LENGTH_ARB =
0x8B88