Module: GL_ARB_tessellation_shader::Constants

Defined in:
lib/opengl-definitions/extensions/GL_ARB_tessellation_shader.rb

Constant Summary collapse

GL_PATCHES =
0x000E
GL_PATCH_VERTICES =
0x8E72
GL_PATCH_DEFAULT_INNER_LEVEL =
0x8E73
GL_PATCH_DEFAULT_OUTER_LEVEL =
0x8E74
GL_TESS_CONTROL_OUTPUT_VERTICES =
0x8E75
GL_TESS_GEN_MODE =
0x8E76
GL_TESS_GEN_SPACING =
0x8E77
GL_TESS_GEN_VERTEX_ORDER =
0x8E78
GL_TESS_GEN_POINT_MODE =
0x8E79
GL_TRIANGLES =
0x0004
GL_ISOLINES =
0x8E7A
GL_QUADS =
0x0007
GL_EQUAL =
0x0202
GL_FRACTIONAL_ODD =
0x8E7B
GL_FRACTIONAL_EVEN =
0x8E7C
GL_CCW =
0x0901
GL_CW =
0x0900
GL_MAX_PATCH_VERTICES =
0x8E7D
GL_MAX_TESS_GEN_LEVEL =
0x8E7E
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS =
0x8E7F
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS =
0x8E80
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS =
0x8E81
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS =
0x8E82
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS =
0x8E83
GL_MAX_TESS_PATCH_COMPONENTS =
0x8E84
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS =
0x8E85
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS =
0x8E86
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS =
0x8E89
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS =
0x8E8A
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS =
0x886C
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS =
0x886D
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS =
0x8E1E
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS =
0x8E1F
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER =
0x84F0
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER =
0x84F1
GL_TESS_EVALUATION_SHADER =
0x8E87
GL_TESS_CONTROL_SHADER =
0x8E88