Module: GL_ARB_vertex_shader::Constants
- Defined in:
- lib/opengl-definitions/extensions/GL_ARB_vertex_shader.rb
Constant Summary
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- GL_VERTEX_SHADER_ARB =
0x8B31
- GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB =
0x8B4A
- GL_MAX_VARYING_FLOATS_ARB =
0x8B4B
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB =
0x8B4C
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB =
0x8B4D
- GL_OBJECT_ACTIVE_ATTRIBUTES_ARB =
0x8B89
- GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB =
0x8B8A
- GL_MAX_VERTEX_ATTRIBS_ARB =
0x8869
- GL_MAX_TEXTURE_IMAGE_UNITS_ARB =
0x8872
- GL_MAX_TEXTURE_COORDS_ARB =
0x8871
- GL_VERTEX_PROGRAM_POINT_SIZE_ARB =
0x8642
- GL_VERTEX_PROGRAM_TWO_SIDE_ARB =
0x8643
- GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB =
0x8622
- GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB =
0x8623
- GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB =
0x8624
- GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB =
0x8625
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB =
0x886A
- GL_CURRENT_VERTEX_ATTRIB_ARB =
0x8626
- GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB =
0x8645
- GL_FLOAT =
0x1406
- GL_FLOAT_VEC2_ARB =
0x8B50
- GL_FLOAT_VEC3_ARB =
0x8B51
- GL_FLOAT_VEC4_ARB =
0x8B52
- GL_FLOAT_MAT2_ARB =
0x8B5A
- GL_FLOAT_MAT3_ARB =
0x8B5B
- GL_FLOAT_MAT4_ARB =
0x8B5C