Module: GL_ARB_vertex_shader::Constants

Defined in:
lib/opengl-definitions/extensions/GL_ARB_vertex_shader.rb

Constant Summary collapse

GL_VERTEX_SHADER_ARB =
0x8B31
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB =
0x8B4A
GL_MAX_VARYING_FLOATS_ARB =
0x8B4B
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB =
0x8B4C
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB =
0x8B4D
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB =
0x8B89
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB =
0x8B8A
GL_MAX_VERTEX_ATTRIBS_ARB =
0x8869
GL_MAX_TEXTURE_IMAGE_UNITS_ARB =
0x8872
GL_MAX_TEXTURE_COORDS_ARB =
0x8871
GL_VERTEX_PROGRAM_POINT_SIZE_ARB =
0x8642
GL_VERTEX_PROGRAM_TWO_SIDE_ARB =
0x8643
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB =
0x8622
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB =
0x8623
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB =
0x8624
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB =
0x8625
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB =
0x886A
GL_CURRENT_VERTEX_ATTRIB_ARB =
0x8626
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB =
0x8645
GL_FLOAT =
0x1406
GL_FLOAT_VEC2_ARB =
0x8B50
GL_FLOAT_VEC3_ARB =
0x8B51
GL_FLOAT_VEC4_ARB =
0x8B52
GL_FLOAT_MAT2_ARB =
0x8B5A
GL_FLOAT_MAT3_ARB =
0x8B5B
GL_FLOAT_MAT4_ARB =
0x8B5C