{
glWindowPos2dARB: [ :void, :GLdouble, :GLdouble ].freeze,
glWindowPos2dvARB: [ :void, :pointer ].freeze,
glWindowPos2fARB: [ :void, :GLfloat, :GLfloat ].freeze,
glWindowPos2fvARB: [ :void, :pointer ].freeze,
glWindowPos2iARB: [ :void, :GLint, :GLint ].freeze,
glWindowPos2ivARB: [ :void, :pointer ].freeze,
glWindowPos2sARB: [ :void, :GLshort, :GLshort ].freeze,
glWindowPos2svARB: [ :void, :pointer ].freeze,
glWindowPos3dARB: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
glWindowPos3dvARB: [ :void, :pointer ].freeze,
glWindowPos3fARB: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
glWindowPos3fvARB: [ :void, :pointer ].freeze,
glWindowPos3iARB: [ :void, :GLint, :GLint, :GLint ].freeze,
glWindowPos3ivARB: [ :void, :pointer ].freeze,
glWindowPos3sARB: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
glWindowPos3svARB: [ :void, :pointer ].freeze,
}.freeze