Module: GL_ATI_vertex_streams
- Defined in:
- lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb
Defined Under Namespace
Modules: Constants
Constant Summary collapse
- FUNCTIONS =
{ glVertexStream1sATI: [ :void, :GLenum, :GLshort ].freeze, glVertexStream1svATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream1iATI: [ :void, :GLenum, :GLint ].freeze, glVertexStream1ivATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream1fATI: [ :void, :GLenum, :GLfloat ].freeze, glVertexStream1fvATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream1dATI: [ :void, :GLenum, :GLdouble ].freeze, glVertexStream1dvATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream2sATI: [ :void, :GLenum, :GLshort, :GLshort ].freeze, glVertexStream2svATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream2iATI: [ :void, :GLenum, :GLint, :GLint ].freeze, glVertexStream2ivATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream2fATI: [ :void, :GLenum, :GLfloat, :GLfloat ].freeze, glVertexStream2fvATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream2dATI: [ :void, :GLenum, :GLdouble, :GLdouble ].freeze, glVertexStream2dvATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream3sATI: [ :void, :GLenum, :GLshort, :GLshort, :GLshort ].freeze, glVertexStream3svATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream3iATI: [ :void, :GLenum, :GLint, :GLint, :GLint ].freeze, glVertexStream3ivATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream3fATI: [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat ].freeze, glVertexStream3fvATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream3dATI: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble ].freeze, glVertexStream3dvATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream4sATI: [ :void, :GLenum, :GLshort, :GLshort, :GLshort, :GLshort ].freeze, glVertexStream4svATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream4iATI: [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint ].freeze, glVertexStream4ivATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream4fATI: [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze, glVertexStream4fvATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream4dATI: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze, glVertexStream4dvATI: [ :void, :GLenum, :pointer ].freeze, glNormalStream3bATI: [ :void, :GLenum, :GLbyte, :GLbyte, :GLbyte ].freeze, glNormalStream3bvATI: [ :void, :GLenum, :pointer ].freeze, glNormalStream3sATI: [ :void, :GLenum, :GLshort, :GLshort, :GLshort ].freeze, glNormalStream3svATI: [ :void, :GLenum, :pointer ].freeze, glNormalStream3iATI: [ :void, :GLenum, :GLint, :GLint, :GLint ].freeze, glNormalStream3ivATI: [ :void, :GLenum, :pointer ].freeze, glNormalStream3fATI: [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat ].freeze, glNormalStream3fvATI: [ :void, :GLenum, :pointer ].freeze, glNormalStream3dATI: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble ].freeze, glNormalStream3dvATI: [ :void, :GLenum, :pointer ].freeze, glClientActiveVertexStreamATI: [ :void, :GLenum ].freeze, glVertexBlendEnviATI: [ :void, :GLenum, :GLint ].freeze, glVertexBlendEnvfATI: [ :void, :GLenum, :GLfloat ].freeze, }.freeze