Module: GL_EXT_tessellation_shader::Constants

Defined in:
lib/opengl-definitions/extensions/GL_EXT_tessellation_shader.rb

Constant Summary collapse

GL_PATCHES_EXT =
0x000E
GL_PATCH_VERTICES_EXT =
0x8E72
GL_TESS_CONTROL_OUTPUT_VERTICES_EXT =
0x8E75
GL_TESS_GEN_MODE_EXT =
0x8E76
GL_TESS_GEN_SPACING_EXT =
0x8E77
GL_TESS_GEN_VERTEX_ORDER_EXT =
0x8E78
GL_TESS_GEN_POINT_MODE_EXT =
0x8E79
GL_TRIANGLES =
0x0004
GL_ISOLINES_EXT =
0x8E7A
GL_QUADS_EXT =
0x0007
GL_EQUAL =
0x0202
GL_FRACTIONAL_ODD_EXT =
0x8E7B
GL_FRACTIONAL_EVEN_EXT =
0x8E7C
GL_CCW =
0x0901
GL_CW =
0x0900
GL_MAX_PATCH_VERTICES_EXT =
0x8E7D
GL_MAX_TESS_GEN_LEVEL_EXT =
0x8E7E
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT =
0x8E7F
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT =
0x8E80
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT =
0x8E81
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT =
0x8E82
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT =
0x8E83
GL_MAX_TESS_PATCH_COMPONENTS_EXT =
0x8E84
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT =
0x8E85
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT =
0x8E86
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT =
0x8E89
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT =
0x8E8A
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT =
0x886C
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT =
0x886D
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT =
0x8E1E
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT =
0x8E1F
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT =
0x92CD
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT =
0x92CE
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT =
0x92D3
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT =
0x92D4
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT =
0x90CB
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT =
0x90CC
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT =
0x90D8
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT =
0x90D9
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED =
0x8221
GL_IS_PER_PATCH_EXT =
0x92E7
GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT =
0x9307
GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT =
0x9308
GL_TESS_CONTROL_SHADER_EXT =
0x8E88
GL_TESS_EVALUATION_SHADER_EXT =
0x8E87
GL_TESS_CONTROL_SHADER_BIT_EXT =
0x00000008
GL_TESS_EVALUATION_SHADER_BIT_EXT =
0x00000010