{
glWindowPos2dMESA: [ :void, :GLdouble, :GLdouble ].freeze,
glWindowPos2dvMESA: [ :void, :pointer ].freeze,
glWindowPos2fMESA: [ :void, :GLfloat, :GLfloat ].freeze,
glWindowPos2fvMESA: [ :void, :pointer ].freeze,
glWindowPos2iMESA: [ :void, :GLint, :GLint ].freeze,
glWindowPos2ivMESA: [ :void, :pointer ].freeze,
glWindowPos2sMESA: [ :void, :GLshort, :GLshort ].freeze,
glWindowPos2svMESA: [ :void, :pointer ].freeze,
glWindowPos3dMESA: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
glWindowPos3dvMESA: [ :void, :pointer ].freeze,
glWindowPos3fMESA: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
glWindowPos3fvMESA: [ :void, :pointer ].freeze,
glWindowPos3iMESA: [ :void, :GLint, :GLint, :GLint ].freeze,
glWindowPos3ivMESA: [ :void, :pointer ].freeze,
glWindowPos3sMESA: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
glWindowPos3svMESA: [ :void, :pointer ].freeze,
glWindowPos4dMESA: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
glWindowPos4dvMESA: [ :void, :pointer ].freeze,
glWindowPos4fMESA: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
glWindowPos4fvMESA: [ :void, :pointer ].freeze,
glWindowPos4iMESA: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
glWindowPos4ivMESA: [ :void, :pointer ].freeze,
glWindowPos4sMESA: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
glWindowPos4svMESA: [ :void, :pointer ].freeze,
}.freeze