{
glGetTextureHandleNV: [ :GLuint64, :GLuint ].freeze,
glGetTextureSamplerHandleNV: [ :GLuint64, :GLuint, :GLuint ].freeze,
glMakeTextureHandleResidentNV: [ :void, :GLuint64 ].freeze,
glMakeTextureHandleNonResidentNV: [ :void, :GLuint64 ].freeze,
glGetImageHandleNV: [ :GLuint64, :GLuint, :GLint, :GLboolean, :GLint, :GLenum ].freeze,
glMakeImageHandleResidentNV: [ :void, :GLuint64, :GLenum ].freeze,
glMakeImageHandleNonResidentNV: [ :void, :GLuint64 ].freeze,
glUniformHandleui64NV: [ :void, :GLint, :GLuint64 ].freeze,
glUniformHandleui64vNV: [ :void, :GLint, :GLsizei, :pointer ].freeze,
glProgramUniformHandleui64NV: [ :void, :GLuint, :GLint, :GLuint64 ].freeze,
glProgramUniformHandleui64vNV: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze,
glIsTextureHandleResidentNV: [ :GLboolean, :GLuint64 ].freeze,
glIsImageHandleResidentNV: [ :GLboolean, :GLuint64 ].freeze,
}.freeze