Module: GL_NV_blend_equation_advanced::Constants

Defined in:
lib/opengl-definitions/extensions/GL_NV_blend_equation_advanced.rb

Constant Summary collapse

GL_BLEND_OVERLAP_NV =
0x9281
GL_BLEND_PREMULTIPLIED_SRC_NV =
0x9280
GL_BLUE_NV =
0x1905
GL_COLORBURN_NV =
0x929A
GL_COLORDODGE_NV =
0x9299
GL_CONJOINT_NV =
0x9284
GL_CONTRAST_NV =
0x92A1
GL_DARKEN_NV =
0x9297
GL_DIFFERENCE_NV =
0x929E
GL_DISJOINT_NV =
0x9283
GL_DST_ATOP_NV =
0x928F
GL_DST_IN_NV =
0x928B
GL_DST_NV =
0x9287
GL_DST_OUT_NV =
0x928D
GL_DST_OVER_NV =
0x9289
GL_EXCLUSION_NV =
0x92A0
GL_GREEN_NV =
0x1904
GL_HARDLIGHT_NV =
0x929B
GL_HARDMIX_NV =
0x92A9
GL_HSL_COLOR_NV =
0x92AF
GL_HSL_HUE_NV =
0x92AD
GL_HSL_LUMINOSITY_NV =
0x92B0
GL_HSL_SATURATION_NV =
0x92AE
GL_INVERT =
0x150A
GL_INVERT_OVG_NV =
0x92B4
GL_INVERT_RGB_NV =
0x92A3
GL_LIGHTEN_NV =
0x9298
GL_LINEARBURN_NV =
0x92A5
GL_LINEARDODGE_NV =
0x92A4
GL_LINEARLIGHT_NV =
0x92A7
GL_MINUS_CLAMPED_NV =
0x92B3
GL_MINUS_NV =
0x929F
GL_MULTIPLY_NV =
0x9294
GL_OVERLAY_NV =
0x9296
GL_PINLIGHT_NV =
0x92A8
GL_PLUS_CLAMPED_ALPHA_NV =
0x92B2
GL_PLUS_CLAMPED_NV =
0x92B1
GL_PLUS_DARKER_NV =
0x9292
GL_PLUS_NV =
0x9291
GL_RED_NV =
0x1903
GL_SCREEN_NV =
0x9295
GL_SOFTLIGHT_NV =
0x929C
GL_SRC_ATOP_NV =
0x928E
GL_SRC_IN_NV =
0x928A
GL_SRC_NV =
0x9286
GL_SRC_OUT_NV =
0x928C
GL_SRC_OVER_NV =
0x9288
GL_UNCORRELATED_NV =
0x9282
GL_VIVIDLIGHT_NV =
0x92A6
GL_XOR_NV =
0x1506
GL_ZERO =
0