Module: GL_NV_gpu_shader5::Constants

Defined in:
lib/opengl-definitions/extensions/GL_NV_gpu_shader5.rb

Constant Summary collapse

GL_INT64_NV =
0x140E
GL_UNSIGNED_INT64_NV =
0x140F
GL_INT8_NV =
0x8FE0
GL_INT8_VEC2_NV =
0x8FE1
GL_INT8_VEC3_NV =
0x8FE2
GL_INT8_VEC4_NV =
0x8FE3
GL_INT16_NV =
0x8FE4
GL_INT16_VEC2_NV =
0x8FE5
GL_INT16_VEC3_NV =
0x8FE6
GL_INT16_VEC4_NV =
0x8FE7
GL_INT64_VEC2_NV =
0x8FE9
GL_INT64_VEC3_NV =
0x8FEA
GL_INT64_VEC4_NV =
0x8FEB
GL_UNSIGNED_INT8_NV =
0x8FEC
GL_UNSIGNED_INT8_VEC2_NV =
0x8FED
GL_UNSIGNED_INT8_VEC3_NV =
0x8FEE
GL_UNSIGNED_INT8_VEC4_NV =
0x8FEF
GL_UNSIGNED_INT16_NV =
0x8FF0
GL_UNSIGNED_INT16_VEC2_NV =
0x8FF1
GL_UNSIGNED_INT16_VEC3_NV =
0x8FF2
GL_UNSIGNED_INT16_VEC4_NV =
0x8FF3
GL_UNSIGNED_INT64_VEC2_NV =
0x8FF5
GL_UNSIGNED_INT64_VEC3_NV =
0x8FF6
GL_UNSIGNED_INT64_VEC4_NV =
0x8FF7
GL_FLOAT16_NV =
0x8FF8
GL_FLOAT16_VEC2_NV =
0x8FF9
GL_FLOAT16_VEC3_NV =
0x8FFA
GL_FLOAT16_VEC4_NV =
0x8FFB
GL_PATCHES =
0x000E