Module: GL_NV_gpu_shader5::Constants
- Defined in:
- lib/opengl-definitions/extensions/GL_NV_gpu_shader5.rb
Constant Summary
collapse
- GL_INT64_NV =
0x140E
- GL_UNSIGNED_INT64_NV =
0x140F
- GL_INT8_NV =
0x8FE0
- GL_INT8_VEC2_NV =
0x8FE1
- GL_INT8_VEC3_NV =
0x8FE2
- GL_INT8_VEC4_NV =
0x8FE3
- GL_INT16_NV =
0x8FE4
- GL_INT16_VEC2_NV =
0x8FE5
- GL_INT16_VEC3_NV =
0x8FE6
- GL_INT16_VEC4_NV =
0x8FE7
- GL_INT64_VEC2_NV =
0x8FE9
- GL_INT64_VEC3_NV =
0x8FEA
- GL_INT64_VEC4_NV =
0x8FEB
- GL_UNSIGNED_INT8_NV =
0x8FEC
- GL_UNSIGNED_INT8_VEC2_NV =
0x8FED
- GL_UNSIGNED_INT8_VEC3_NV =
0x8FEE
- GL_UNSIGNED_INT8_VEC4_NV =
0x8FEF
- GL_UNSIGNED_INT16_NV =
0x8FF0
- GL_UNSIGNED_INT16_VEC2_NV =
0x8FF1
- GL_UNSIGNED_INT16_VEC3_NV =
0x8FF2
- GL_UNSIGNED_INT16_VEC4_NV =
0x8FF3
- GL_UNSIGNED_INT64_VEC2_NV =
0x8FF5
- GL_UNSIGNED_INT64_VEC3_NV =
0x8FF6
- GL_UNSIGNED_INT64_VEC4_NV =
0x8FF7
- GL_FLOAT16_NV =
0x8FF8
- GL_FLOAT16_VEC2_NV =
0x8FF9
- GL_FLOAT16_VEC3_NV =
0x8FFA
- GL_FLOAT16_VEC4_NV =
0x8FFB
- GL_PATCHES =
0x000E