Module: GL_NV_texture_shader3::Constants
- Defined in:
- lib/opengl-definitions/extensions/GL_NV_texture_shader3.rb
Constant Summary
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- GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV =
0x8850
- GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV =
0x8851
- GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV =
0x8852
- GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV =
0x8853
- GL_OFFSET_HILO_TEXTURE_2D_NV =
0x8854
- GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV =
0x8855
- GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV =
0x8856
- GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV =
0x8857
- GL_DEPENDENT_HILO_TEXTURE_2D_NV =
0x8858
- GL_DEPENDENT_RGB_TEXTURE_3D_NV =
0x8859
- GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV =
0x885A
- GL_DOT_PRODUCT_PASS_THROUGH_NV =
0x885B
- GL_DOT_PRODUCT_TEXTURE_1D_NV =
0x885C
- GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV =
0x885D
- GL_HILO8_NV =
0x885E
- GL_SIGNED_HILO8_NV =
0x885F
- GL_FORCE_BLUE_TO_ONE_NV =
0x8860