Module: GL_NV_texture_shader3::Constants

Defined in:
lib/opengl-definitions/extensions/GL_NV_texture_shader3.rb

Constant Summary collapse

GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV =
0x8850
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV =
0x8851
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV =
0x8852
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV =
0x8853
GL_OFFSET_HILO_TEXTURE_2D_NV =
0x8854
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV =
0x8855
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV =
0x8856
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV =
0x8857
GL_DEPENDENT_HILO_TEXTURE_2D_NV =
0x8858
GL_DEPENDENT_RGB_TEXTURE_3D_NV =
0x8859
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV =
0x885A
GL_DOT_PRODUCT_PASS_THROUGH_NV =
0x885B
GL_DOT_PRODUCT_TEXTURE_1D_NV =
0x885C
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV =
0x885D
GL_HILO8_NV =
0x885E
GL_SIGNED_HILO8_NV =
0x885F
GL_FORCE_BLUE_TO_ONE_NV =
0x8860