Module: GL_OES_tessellation_shader::Constants
- Defined in:
- lib/opengl-definitions/extensions/GL_OES_tessellation_shader.rb
Constant Summary
collapse
- GL_PATCHES_OES =
0x000E
- GL_PATCH_VERTICES_OES =
0x8E72
- GL_TESS_CONTROL_OUTPUT_VERTICES_OES =
0x8E75
- GL_TESS_GEN_MODE_OES =
0x8E76
- GL_TESS_GEN_SPACING_OES =
0x8E77
- GL_TESS_GEN_VERTEX_ORDER_OES =
0x8E78
- GL_TESS_GEN_POINT_MODE_OES =
0x8E79
- GL_TRIANGLES =
0x0004
- GL_ISOLINES_OES =
0x8E7A
- GL_QUADS_OES =
0x0007
- GL_EQUAL =
0x0202
- GL_FRACTIONAL_ODD_OES =
0x8E7B
- GL_FRACTIONAL_EVEN_OES =
0x8E7C
- GL_CCW =
0x0901
- GL_CW =
0x0900
- GL_MAX_PATCH_VERTICES_OES =
0x8E7D
- GL_MAX_TESS_GEN_LEVEL_OES =
0x8E7E
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES =
0x8E7F
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES =
0x8E80
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES =
0x8E81
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES =
0x8E82
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES =
0x8E83
- GL_MAX_TESS_PATCH_COMPONENTS_OES =
0x8E84
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES =
0x8E85
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES =
0x8E86
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES =
0x8E89
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES =
0x8E8A
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES =
0x886C
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES =
0x886D
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES =
0x8E1E
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES =
0x8E1F
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES =
0x92CD
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES =
0x92CE
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES =
0x92D3
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES =
0x92D4
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES =
0x90CB
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES =
0x90CC
- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES =
0x90D8
- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES =
0x90D9
- GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES =
0x8221
- GL_IS_PER_PATCH_OES =
0x92E7
- GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES =
0x9307
- GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES =
0x9308
- GL_TESS_CONTROL_SHADER_OES =
0x8E88
- GL_TESS_EVALUATION_SHADER_OES =
0x8E87
- GL_TESS_CONTROL_SHADER_BIT_OES =
0x00000008
- GL_TESS_EVALUATION_SHADER_BIT_OES =
0x00000010