{
glColor4ubVertex2fSUN: [ :void, :GLubyte, :GLubyte, :GLubyte, :GLubyte, :GLfloat, :GLfloat ].freeze,
glColor4ubVertex2fvSUN: [ :void, :pointer, :pointer ].freeze,
glColor4ubVertex3fSUN: [ :void, :GLubyte, :GLubyte, :GLubyte, :GLubyte, :GLfloat, :GLfloat, :GLfloat ].freeze,
glColor4ubVertex3fvSUN: [ :void, :pointer, :pointer ].freeze,
glColor3fVertex3fSUN: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
glColor3fVertex3fvSUN: [ :void, :pointer, :pointer ].freeze,
glNormal3fVertex3fSUN: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
glNormal3fVertex3fvSUN: [ :void, :pointer, :pointer ].freeze,
glColor4fNormal3fVertex3fSUN: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
glColor4fNormal3fVertex3fvSUN: [ :void, :pointer, :pointer, :pointer ].freeze,
glTexCoord2fVertex3fSUN: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
glTexCoord2fVertex3fvSUN: [ :void, :pointer, :pointer ].freeze,
glTexCoord4fVertex4fSUN: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
glTexCoord4fVertex4fvSUN: [ :void, :pointer, :pointer ].freeze,
glTexCoord2fColor4ubVertex3fSUN: [ :void, :GLfloat, :GLfloat, :GLubyte, :GLubyte, :GLubyte, :GLubyte, :GLfloat, :GLfloat, :GLfloat ].freeze,
glTexCoord2fColor4ubVertex3fvSUN: [ :void, :pointer, :pointer, :pointer ].freeze,
glTexCoord2fColor3fVertex3fSUN: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
glTexCoord2fColor3fVertex3fvSUN: [ :void, :pointer, :pointer, :pointer ].freeze,
glTexCoord2fNormal3fVertex3fSUN: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
glTexCoord2fNormal3fVertex3fvSUN: [ :void, :pointer, :pointer, :pointer ].freeze,
glTexCoord2fColor4fNormal3fVertex3fSUN: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
glTexCoord2fColor4fNormal3fVertex3fvSUN: [ :void, :pointer, :pointer, :pointer, :pointer ].freeze,
glTexCoord4fColor4fNormal3fVertex4fSUN: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
glTexCoord4fColor4fNormal3fVertex4fvSUN: [ :void, :pointer, :pointer, :pointer, :pointer ].freeze,
glReplacementCodeuiVertex3fSUN: [ :void, :GLuint, :GLfloat, :GLfloat, :GLfloat ].freeze,
glReplacementCodeuiVertex3fvSUN: [ :void, :pointer, :pointer ].freeze,
glReplacementCodeuiColor4ubVertex3fSUN: [ :void, :GLuint, :GLubyte, :GLubyte, :GLubyte, :GLubyte, :GLfloat, :GLfloat, :GLfloat ].freeze,
glReplacementCodeuiColor4ubVertex3fvSUN: [ :void, :pointer, :pointer, :pointer ].freeze,
glReplacementCodeuiColor3fVertex3fSUN: [ :void, :GLuint, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
glReplacementCodeuiColor3fVertex3fvSUN: [ :void, :pointer, :pointer, :pointer ].freeze,
glReplacementCodeuiNormal3fVertex3fSUN: [ :void, :GLuint, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
glReplacementCodeuiNormal3fVertex3fvSUN: [ :void, :pointer, :pointer, :pointer ].freeze,
glReplacementCodeuiColor4fNormal3fVertex3fSUN: [ :void, :GLuint, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
glReplacementCodeuiColor4fNormal3fVertex3fvSUN: [ :void, :pointer, :pointer, :pointer, :pointer ].freeze,
glReplacementCodeuiTexCoord2fVertex3fSUN: [ :void, :GLuint, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
glReplacementCodeuiTexCoord2fVertex3fvSUN: [ :void, :pointer, :pointer, :pointer ].freeze,
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: [ :void, :GLuint, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: [ :void, :pointer, :pointer, :pointer, :pointer ].freeze,
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: [ :void, :GLuint, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: [ :void, :pointer, :pointer, :pointer, :pointer, :pointer ].freeze,
}.freeze