Module: GL_SUN_vertex

Defined in:
lib/opengl-definitions/extensions/GL_SUN_vertex.rb

Constant Summary collapse

FUNCTIONS =
{
  glColor4ubVertex2fSUN:                                    [ :void, :GLubyte, :GLubyte, :GLubyte, :GLubyte, :GLfloat, :GLfloat ].freeze,
  glColor4ubVertex2fvSUN:                                   [ :void, :pointer, :pointer ].freeze,
  glColor4ubVertex3fSUN:                                    [ :void, :GLubyte, :GLubyte, :GLubyte, :GLubyte, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glColor4ubVertex3fvSUN:                                   [ :void, :pointer, :pointer ].freeze,
  glColor3fVertex3fSUN:                                     [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glColor3fVertex3fvSUN:                                    [ :void, :pointer, :pointer ].freeze,
  glNormal3fVertex3fSUN:                                    [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glNormal3fVertex3fvSUN:                                   [ :void, :pointer, :pointer ].freeze,
  glColor4fNormal3fVertex3fSUN:                             [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glColor4fNormal3fVertex3fvSUN:                            [ :void, :pointer, :pointer, :pointer ].freeze,
  glTexCoord2fVertex3fSUN:                                  [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glTexCoord2fVertex3fvSUN:                                 [ :void, :pointer, :pointer ].freeze,
  glTexCoord4fVertex4fSUN:                                  [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glTexCoord4fVertex4fvSUN:                                 [ :void, :pointer, :pointer ].freeze,
  glTexCoord2fColor4ubVertex3fSUN:                          [ :void, :GLfloat, :GLfloat, :GLubyte, :GLubyte, :GLubyte, :GLubyte, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glTexCoord2fColor4ubVertex3fvSUN:                         [ :void, :pointer, :pointer, :pointer ].freeze,
  glTexCoord2fColor3fVertex3fSUN:                           [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glTexCoord2fColor3fVertex3fvSUN:                          [ :void, :pointer, :pointer, :pointer ].freeze,
  glTexCoord2fNormal3fVertex3fSUN:                          [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glTexCoord2fNormal3fVertex3fvSUN:                         [ :void, :pointer, :pointer, :pointer ].freeze,
  glTexCoord2fColor4fNormal3fVertex3fSUN:                   [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glTexCoord2fColor4fNormal3fVertex3fvSUN:                  [ :void, :pointer, :pointer, :pointer, :pointer ].freeze,
  glTexCoord4fColor4fNormal3fVertex4fSUN:                   [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glTexCoord4fColor4fNormal3fVertex4fvSUN:                  [ :void, :pointer, :pointer, :pointer, :pointer ].freeze,
  glReplacementCodeuiVertex3fSUN:                           [ :void, :GLuint, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glReplacementCodeuiVertex3fvSUN:                          [ :void, :pointer, :pointer ].freeze,
  glReplacementCodeuiColor4ubVertex3fSUN:                   [ :void, :GLuint, :GLubyte, :GLubyte, :GLubyte, :GLubyte, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glReplacementCodeuiColor4ubVertex3fvSUN:                  [ :void, :pointer, :pointer, :pointer ].freeze,
  glReplacementCodeuiColor3fVertex3fSUN:                    [ :void, :GLuint, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glReplacementCodeuiColor3fVertex3fvSUN:                   [ :void, :pointer, :pointer, :pointer ].freeze,
  glReplacementCodeuiNormal3fVertex3fSUN:                   [ :void, :GLuint, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glReplacementCodeuiNormal3fVertex3fvSUN:                  [ :void, :pointer, :pointer, :pointer ].freeze,
  glReplacementCodeuiColor4fNormal3fVertex3fSUN:            [ :void, :GLuint, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glReplacementCodeuiColor4fNormal3fVertex3fvSUN:           [ :void, :pointer, :pointer, :pointer, :pointer ].freeze,
  glReplacementCodeuiTexCoord2fVertex3fSUN:                 [ :void, :GLuint, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glReplacementCodeuiTexCoord2fVertex3fvSUN:                [ :void, :pointer, :pointer, :pointer ].freeze,
  glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN:         [ :void, :GLuint, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN:        [ :void, :pointer, :pointer, :pointer, :pointer ].freeze,
  glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN:  [ :void, :GLuint, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: [ :void, :pointer, :pointer, :pointer, :pointer, :pointer ].freeze,
}.freeze