Module: GL_VERSION_1_0
- Defined in:
- lib/opengl-definitions/core/GL_VERSION_1_0.rb
Overview
Unlike other extensions, functions from this module are not pointers.
Defined Under Namespace
Modules: Compatibility, Constants
Constant Summary collapse
- FUNCTIONS =
{ glBlendFunc: [ :void, :GLenum, :GLenum ].freeze, glClear: [ :void, :GLbitfield ].freeze, glClearColor: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze, glClearDepth: [ :void, :GLdouble ].freeze, glClearStencil: [ :void, :GLint ].freeze, glColorMask: [ :void, :GLboolean, :GLboolean, :GLboolean, :GLboolean ].freeze, glCullFace: [ :void, :GLenum ].freeze, glDepthFunc: [ :void, :GLenum ].freeze, glDepthMask: [ :void, :GLboolean ].freeze, glDepthRange: [ :void, :GLdouble, :GLdouble ].freeze, glDisable: [ :void, :GLenum ].freeze, glDrawBuffer: [ :void, :GLenum ].freeze, glEnable: [ :void, :GLenum ].freeze, glFinish: [ :void ].freeze, glFlush: [ :void ].freeze, glFrontFace: [ :void, :GLenum ].freeze, glGetBooleanv: [ :void, :GLenum, :pointer ].freeze, glGetDoublev: [ :void, :GLenum, :pointer ].freeze, glGetError: [ :GLenum ].freeze, glGetFloatv: [ :void, :GLenum, :pointer ].freeze, glGetIntegerv: [ :void, :GLenum, :pointer ].freeze, glGetString: [ :string, :GLenum ].freeze, glGetTexImage: [ :void, :GLenum, :GLint, :GLenum, :GLenum, :pointer ].freeze, glGetTexLevelParameterfv: [ :void, :GLenum, :GLint, :GLenum, :pointer ].freeze, glGetTexLevelParameteriv: [ :void, :GLenum, :GLint, :GLenum, :pointer ].freeze, glGetTexParameterfv: [ :void, :GLenum, :GLenum, :pointer ].freeze, glGetTexParameteriv: [ :void, :GLenum, :GLenum, :pointer ].freeze, glHint: [ :void, :GLenum, :GLenum ].freeze, glIsEnabled: [ :GLboolean, :GLenum ].freeze, glLineWidth: [ :void, :GLfloat ].freeze, glLogicOp: [ :void, :GLenum ].freeze, glPixelStoref: [ :void, :GLenum, :GLfloat ].freeze, glPixelStorei: [ :void, :GLenum, :GLint ].freeze, glPointSize: [ :void, :GLfloat ].freeze, glPolygonMode: [ :void, :GLenum, :GLenum ].freeze, glReadBuffer: [ :void, :GLenum ].freeze, glReadPixels: [ :void, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze, glScissor: [ :void, :GLint, :GLint, :GLsizei, :GLsizei ].freeze, glStencilFunc: [ :void, :GLenum, :GLint, :GLuint ].freeze, glStencilMask: [ :void, :GLuint ].freeze, glStencilOp: [ :void, :GLenum, :GLenum, :GLenum ].freeze, glTexImage1D: [ :void, :GLenum, :GLint, :GLint, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze, glTexImage2D: [ :void, :GLenum, :GLint, :GLint, :GLsizei, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze, glTexParameterf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze, glTexParameterfv: [ :void, :GLenum, :GLenum, :pointer ].freeze, glTexParameteri: [ :void, :GLenum, :GLenum, :GLint ].freeze, glTexParameteriv: [ :void, :GLenum, :GLenum, :pointer ].freeze, glViewport: [ :void, :GLint, :GLint, :GLsizei, :GLsizei ].freeze }.freeze