{
glAreTexturesResident: [ :GLboolean, :GLsizei, :pointer, :pointer ].freeze,
glArrayElement: [ :void, :GLint ].freeze,
glColorPointer: [ :void, :GLint, :GLenum, :GLsizei, :pointer ].freeze,
glDisableClientState: [ :void, :GLenum ].freeze,
glEdgeFlagPointer: [ :void, :GLsizei, :pointer ].freeze,
glEnableClientState: [ :void, :GLenum ].freeze,
glGetPointerv: [ :void, :GLenum, :pointer ].freeze,
glIndexPointer: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
glIndexub: [ :void, :GLubyte ].freeze,
glIndexubv: [ :void, :pointer ].freeze,
glInterleavedArrays: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
glMapGrid1d: [ :void, :GLint, :GLdouble, :GLdouble ].freeze,
glMapGrid1f: [ :void, :GLint, :GLfloat, :GLfloat ].freeze,
glMapGrid2d: [ :void, :GLint, :GLdouble, :GLdouble, :GLint, :GLdouble, :GLdouble ].freeze,
glMapGrid2f: [ :void, :GLint, :GLfloat, :GLfloat, :GLint, :GLfloat, :GLfloat ].freeze,
glNormalPointer: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
glPopClientAttrib: [ :void ].freeze,
glPrioritizeTextures: [ :void, :GLsizei, :pointer, :pointer ].freeze,
glPushClientAttrib: [ :void, :GLbitfield ].freeze,
glTexCoordPointer: [ :void, :GLint, :GLenum, :GLsizei, :pointer ].freeze,
glVertexPointer: [ :void, :GLint, :GLenum, :GLsizei, :pointer ].freeze
}.freeze