Module: GL_VERSION_1_3::Compatibility

Defined in:
lib/opengl-definitions/core/GL_VERSION_1_3.rb

Constant Summary collapse

FUNCTIONS =
{
  glClientActiveTexture:  [ :void, :GLenum ].freeze,
  glLoadTransposeMatrixd: [ :void, :pointer ].freeze,
  glLoadTransposeMatrixf: [ :void, :pointer ].freeze,
  glMultiTexCoord1d:      [ :void, :GLenum, :GLdouble ].freeze,
  glMultiTexCoord1dv:     [ :void, :GLenum, :pointer ].freeze,
  glMultiTexCoord1f:      [ :void, :GLenum, :GLfloat ].freeze,
  glMultiTexCoord1fv:     [ :void, :GLenum, :pointer ].freeze,
  glMultiTexCoord1i:      [ :void, :GLenum, :GLint ].freeze,
  glMultiTexCoord1iv:     [ :void, :GLenum, :pointer ].freeze,
  glMultiTexCoord1s:      [ :void, :GLenum, :GLshort ].freeze,
  glMultiTexCoord1sv:     [ :void, :GLenum, :pointer ].freeze,
  glMultiTexCoord2d:      [ :void, :GLenum, :GLdouble, :GLdouble ].freeze,
  glMultiTexCoord2dv:     [ :void, :GLenum, :pointer ].freeze,
  glMultiTexCoord2f:      [ :void, :GLenum, :GLfloat, :GLfloat ].freeze,
  glMultiTexCoord2fv:     [ :void, :GLenum, :pointer ].freeze,
  glMultiTexCoord2i:      [ :void, :GLenum, :GLint, :GLint ].freeze,
  glMultiTexCoord2iv:     [ :void, :GLenum, :pointer ].freeze,
  glMultiTexCoord2s:      [ :void, :GLenum, :GLshort, :GLshort ].freeze,
  glMultiTexCoord2sv:     [ :void, :GLenum, :pointer ].freeze,
  glMultiTexCoord3d:      [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble ].freeze,
  glMultiTexCoord3dv:     [ :void, :GLenum, :pointer ].freeze,
  glMultiTexCoord3f:      [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glMultiTexCoord3fv:     [ :void, :GLenum, :pointer ].freeze,
  glMultiTexCoord3i:      [ :void, :GLenum, :GLint, :GLint, :GLint ].freeze,
  glMultiTexCoord3iv:     [ :void, :GLenum, :pointer ].freeze,
  glMultiTexCoord3s:      [ :void, :GLenum, :GLshort, :GLshort, :GLshort ].freeze,
  glMultiTexCoord3sv:     [ :void, :GLenum, :pointer ].freeze,
  glMultiTexCoord4d:      [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
  glMultiTexCoord4dv:     [ :void, :GLenum, :pointer ].freeze,
  glMultiTexCoord4f:      [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glMultiTexCoord4fv:     [ :void, :GLenum, :pointer ].freeze,
  glMultiTexCoord4i:      [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint ].freeze,
  glMultiTexCoord4iv:     [ :void, :GLenum, :pointer ].freeze,
  glMultiTexCoord4s:      [ :void, :GLenum, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
  glMultiTexCoord4sv:     [ :void, :GLenum, :pointer ].freeze,
  glMultTransposeMatrixd: [ :void, :pointer ].freeze,
  glMultTransposeMatrixf: [ :void, :pointer ].freeze
}.freeze