{
glClientActiveTexture: [ :void, :GLenum ].freeze,
glLoadTransposeMatrixd: [ :void, :pointer ].freeze,
glLoadTransposeMatrixf: [ :void, :pointer ].freeze,
glMultiTexCoord1d: [ :void, :GLenum, :GLdouble ].freeze,
glMultiTexCoord1dv: [ :void, :GLenum, :pointer ].freeze,
glMultiTexCoord1f: [ :void, :GLenum, :GLfloat ].freeze,
glMultiTexCoord1fv: [ :void, :GLenum, :pointer ].freeze,
glMultiTexCoord1i: [ :void, :GLenum, :GLint ].freeze,
glMultiTexCoord1iv: [ :void, :GLenum, :pointer ].freeze,
glMultiTexCoord1s: [ :void, :GLenum, :GLshort ].freeze,
glMultiTexCoord1sv: [ :void, :GLenum, :pointer ].freeze,
glMultiTexCoord2d: [ :void, :GLenum, :GLdouble, :GLdouble ].freeze,
glMultiTexCoord2dv: [ :void, :GLenum, :pointer ].freeze,
glMultiTexCoord2f: [ :void, :GLenum, :GLfloat, :GLfloat ].freeze,
glMultiTexCoord2fv: [ :void, :GLenum, :pointer ].freeze,
glMultiTexCoord2i: [ :void, :GLenum, :GLint, :GLint ].freeze,
glMultiTexCoord2iv: [ :void, :GLenum, :pointer ].freeze,
glMultiTexCoord2s: [ :void, :GLenum, :GLshort, :GLshort ].freeze,
glMultiTexCoord2sv: [ :void, :GLenum, :pointer ].freeze,
glMultiTexCoord3d: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble ].freeze,
glMultiTexCoord3dv: [ :void, :GLenum, :pointer ].freeze,
glMultiTexCoord3f: [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat ].freeze,
glMultiTexCoord3fv: [ :void, :GLenum, :pointer ].freeze,
glMultiTexCoord3i: [ :void, :GLenum, :GLint, :GLint, :GLint ].freeze,
glMultiTexCoord3iv: [ :void, :GLenum, :pointer ].freeze,
glMultiTexCoord3s: [ :void, :GLenum, :GLshort, :GLshort, :GLshort ].freeze,
glMultiTexCoord3sv: [ :void, :GLenum, :pointer ].freeze,
glMultiTexCoord4d: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
glMultiTexCoord4dv: [ :void, :GLenum, :pointer ].freeze,
glMultiTexCoord4f: [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
glMultiTexCoord4fv: [ :void, :GLenum, :pointer ].freeze,
glMultiTexCoord4i: [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint ].freeze,
glMultiTexCoord4iv: [ :void, :GLenum, :pointer ].freeze,
glMultiTexCoord4s: [ :void, :GLenum, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
glMultiTexCoord4sv: [ :void, :GLenum, :pointer ].freeze,
glMultTransposeMatrixd: [ :void, :pointer ].freeze,
glMultTransposeMatrixf: [ :void, :pointer ].freeze
}.freeze