{
glFogCoordd: [ :void, :GLdouble ].freeze,
glFogCoorddv: [ :void, :pointer ].freeze,
glFogCoordf: [ :void, :GLfloat ].freeze,
glFogCoordfv: [ :void, :pointer ].freeze,
glFogCoordPointer: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
glSecondaryColor3b: [ :void, :GLbyte, :GLbyte, :GLbyte ].freeze,
glSecondaryColor3bv: [ :void, :pointer ].freeze,
glSecondaryColor3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
glSecondaryColor3dv: [ :void, :pointer ].freeze,
glSecondaryColor3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
glSecondaryColor3fv: [ :void, :pointer ].freeze,
glSecondaryColor3i: [ :void, :GLint, :GLint, :GLint ].freeze,
glSecondaryColor3iv: [ :void, :pointer ].freeze,
glSecondaryColor3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
glSecondaryColor3sv: [ :void, :pointer ].freeze,
glSecondaryColor3ub: [ :void, :GLubyte, :GLubyte, :GLubyte ].freeze,
glSecondaryColor3ubv: [ :void, :pointer ].freeze,
glSecondaryColor3ui: [ :void, :GLuint, :GLuint, :GLuint ].freeze,
glSecondaryColor3uiv: [ :void, :pointer ].freeze,
glSecondaryColor3us: [ :void, :GLushort, :GLushort, :GLushort ].freeze,
glSecondaryColor3usv: [ :void, :pointer ].freeze,
glSecondaryColorPointer: [ :void, :GLint, :GLenum, :GLsizei, :pointer ].freeze,
glWindowPos2d: [ :void, :GLdouble, :GLdouble ].freeze,
glWindowPos2dv: [ :void, :pointer ].freeze,
glWindowPos2f: [ :void, :GLfloat, :GLfloat ].freeze,
glWindowPos2fv: [ :void, :pointer ].freeze,
glWindowPos2i: [ :void, :GLint, :GLint ].freeze,
glWindowPos2iv: [ :void, :pointer ].freeze,
glWindowPos2s: [ :void, :GLshort, :GLshort ].freeze,
glWindowPos2sv: [ :void, :pointer ].freeze,
glWindowPos3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
glWindowPos3dv: [ :void, :pointer ].freeze,
glWindowPos3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
glWindowPos3fv: [ :void, :pointer ].freeze,
glWindowPos3i: [ :void, :GLint, :GLint, :GLint ].freeze,
glWindowPos3iv: [ :void, :pointer ].freeze,
glWindowPos3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
glWindowPos3sv: [ :void, :pointer ].freeze
}.freeze