Module: GL_ARB_tessellation_shader::Constants
- Defined in:
- lib/opengl-definitions/extensions/GL_ARB_tessellation_shader.rb
Constant Summary collapse
- PATCHES =
0x000E- PATCH_VERTICES =
0x8E72- PATCH_DEFAULT_INNER_LEVEL =
0x8E73- PATCH_DEFAULT_OUTER_LEVEL =
0x8E74- TESS_CONTROL_OUTPUT_VERTICES =
0x8E75- TESS_GEN_MODE =
0x8E76- TESS_GEN_SPACING =
0x8E77- TESS_GEN_VERTEX_ORDER =
0x8E78- TESS_GEN_POINT_MODE =
0x8E79- TRIANGLES =
0x0004- ISOLINES =
0x8E7A- QUADS =
0x0007- EQUAL =
0x0202- FRACTIONAL_ODD =
0x8E7B- FRACTIONAL_EVEN =
0x8E7C- CCW =
0x0901- CW =
0x0900- MAX_PATCH_VERTICES =
0x8E7D- MAX_TESS_GEN_LEVEL =
0x8E7E- MAX_TESS_CONTROL_UNIFORM_COMPONENTS =
0x8E7F- MAX_TESS_EVALUATION_UNIFORM_COMPONENTS =
0x8E80- MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS =
0x8E81- MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS =
0x8E82- MAX_TESS_CONTROL_OUTPUT_COMPONENTS =
0x8E83- MAX_TESS_PATCH_COMPONENTS =
0x8E84- MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS =
0x8E85- MAX_TESS_EVALUATION_OUTPUT_COMPONENTS =
0x8E86- MAX_TESS_CONTROL_UNIFORM_BLOCKS =
0x8E89- MAX_TESS_EVALUATION_UNIFORM_BLOCKS =
0x8E8A- MAX_TESS_CONTROL_INPUT_COMPONENTS =
0x886C- MAX_TESS_EVALUATION_INPUT_COMPONENTS =
0x886D- MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS =
0x8E1E- MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS =
0x8E1F- UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER =
0x84F0- UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER =
0x84F1- TESS_EVALUATION_SHADER =
0x8E87- TESS_CONTROL_SHADER =
0x8E88