{
def glInvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth) end => [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei ].freeze,
def glInvalidateTexImage(texture, level) end => [ :void, :GLuint, :GLint ].freeze,
def glInvalidateBufferSubData(buffer, offset, length) end => [ :void, :GLuint, :GLintptr, :GLsizeiptr ].freeze,
def glInvalidateBufferData(buffer) end => [ :void, :GLuint ].freeze,
def glInvalidateFramebuffer(target, numAttachments, attachments) end => [ :void, :GLenum, :GLsizei, :pointer ].freeze,
def glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height) end => [ :void, :GLenum, :GLsizei, :pointer, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
}.freeze