Module: GL_ARB_multitexture
- Defined in:
- lib/opengl-definitions/extensions/GL_ARB_multitexture.rb
Defined Under Namespace
Modules: Constants
Constant Summary collapse
- Functions =
{ def glActiveTextureARB(texture) end => [ :void, :GLenum ].freeze, def glClientActiveTextureARB(texture) end => [ :void, :GLenum ].freeze, def glMultiTexCoord1dARB(target, s) end => [ :void, :GLenum, :GLdouble ].freeze, def glMultiTexCoord1dvARB(target, v) end => [ :void, :GLenum, :pointer ].freeze, def glMultiTexCoord1fARB(target, s) end => [ :void, :GLenum, :GLfloat ].freeze, def glMultiTexCoord1fvARB(target, v) end => [ :void, :GLenum, :pointer ].freeze, def glMultiTexCoord1iARB(target, s) end => [ :void, :GLenum, :GLint ].freeze, def glMultiTexCoord1ivARB(target, v) end => [ :void, :GLenum, :pointer ].freeze, def glMultiTexCoord1sARB(target, s) end => [ :void, :GLenum, :GLshort ].freeze, def glMultiTexCoord1svARB(target, v) end => [ :void, :GLenum, :pointer ].freeze, def glMultiTexCoord2dARB(target, s, t) end => [ :void, :GLenum, :GLdouble, :GLdouble ].freeze, def glMultiTexCoord2dvARB(target, v) end => [ :void, :GLenum, :pointer ].freeze, def glMultiTexCoord2fARB(target, s, t) end => [ :void, :GLenum, :GLfloat, :GLfloat ].freeze, def glMultiTexCoord2fvARB(target, v) end => [ :void, :GLenum, :pointer ].freeze, def glMultiTexCoord2iARB(target, s, t) end => [ :void, :GLenum, :GLint, :GLint ].freeze, def glMultiTexCoord2ivARB(target, v) end => [ :void, :GLenum, :pointer ].freeze, def glMultiTexCoord2sARB(target, s, t) end => [ :void, :GLenum, :GLshort, :GLshort ].freeze, def glMultiTexCoord2svARB(target, v) end => [ :void, :GLenum, :pointer ].freeze, def glMultiTexCoord3dARB(target, s, t, r) end => [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble ].freeze, def glMultiTexCoord3dvARB(target, v) end => [ :void, :GLenum, :pointer ].freeze, def glMultiTexCoord3fARB(target, s, t, r) end => [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat ].freeze, def glMultiTexCoord3fvARB(target, v) end => [ :void, :GLenum, :pointer ].freeze, def glMultiTexCoord3iARB(target, s, t, r) end => [ :void, :GLenum, :GLint, :GLint, :GLint ].freeze, def glMultiTexCoord3ivARB(target, v) end => [ :void, :GLenum, :pointer ].freeze, def glMultiTexCoord3sARB(target, s, t, r) end => [ :void, :GLenum, :GLshort, :GLshort, :GLshort ].freeze, def glMultiTexCoord3svARB(target, v) end => [ :void, :GLenum, :pointer ].freeze, def glMultiTexCoord4dARB(target, s, t, r, q) end => [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze, def glMultiTexCoord4dvARB(target, v) end => [ :void, :GLenum, :pointer ].freeze, def glMultiTexCoord4fARB(target, s, t, r, q) end => [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze, def glMultiTexCoord4fvARB(target, v) end => [ :void, :GLenum, :pointer ].freeze, def glMultiTexCoord4iARB(target, s, t, r, q) end => [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint ].freeze, def glMultiTexCoord4ivARB(target, v) end => [ :void, :GLenum, :pointer ].freeze, def glMultiTexCoord4sARB(target, s, t, r, q) end => [ :void, :GLenum, :GLshort, :GLshort, :GLshort, :GLshort ].freeze, def glMultiTexCoord4svARB(target, v) end => [ :void, :GLenum, :pointer ].freeze, }.freeze