Module: GL_ARB_multitexture

Defined in:
lib/opengl-definitions/extensions/GL_ARB_multitexture.rb

Defined Under Namespace

Modules: Constants

Constant Summary collapse

Functions =
{
  def glActiveTextureARB(texture) end => [ :void, :GLenum ].freeze,
  def glClientActiveTextureARB(texture) end => [ :void, :GLenum ].freeze,
  def glMultiTexCoord1dARB(target, s) end => [ :void, :GLenum, :GLdouble ].freeze,
  def glMultiTexCoord1dvARB(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord1fARB(target, s) end => [ :void, :GLenum, :GLfloat ].freeze,
  def glMultiTexCoord1fvARB(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord1iARB(target, s) end => [ :void, :GLenum, :GLint ].freeze,
  def glMultiTexCoord1ivARB(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord1sARB(target, s) end => [ :void, :GLenum, :GLshort ].freeze,
  def glMultiTexCoord1svARB(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord2dARB(target, s, t) end => [ :void, :GLenum, :GLdouble, :GLdouble ].freeze,
  def glMultiTexCoord2dvARB(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord2fARB(target, s, t) end => [ :void, :GLenum, :GLfloat, :GLfloat ].freeze,
  def glMultiTexCoord2fvARB(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord2iARB(target, s, t) end => [ :void, :GLenum, :GLint, :GLint ].freeze,
  def glMultiTexCoord2ivARB(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord2sARB(target, s, t) end => [ :void, :GLenum, :GLshort, :GLshort ].freeze,
  def glMultiTexCoord2svARB(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord3dARB(target, s, t, r) end => [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble ].freeze,
  def glMultiTexCoord3dvARB(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord3fARB(target, s, t, r) end => [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat ].freeze,
  def glMultiTexCoord3fvARB(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord3iARB(target, s, t, r) end => [ :void, :GLenum, :GLint, :GLint, :GLint ].freeze,
  def glMultiTexCoord3ivARB(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord3sARB(target, s, t, r) end => [ :void, :GLenum, :GLshort, :GLshort, :GLshort ].freeze,
  def glMultiTexCoord3svARB(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord4dARB(target, s, t, r, q) end => [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
  def glMultiTexCoord4dvARB(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord4fARB(target, s, t, r, q) end => [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
  def glMultiTexCoord4fvARB(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord4iARB(target, s, t, r, q) end => [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint ].freeze,
  def glMultiTexCoord4ivARB(target, v) end => [ :void, :GLenum, :pointer ].freeze,
  def glMultiTexCoord4sARB(target, s, t, r, q) end => [ :void, :GLenum, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
  def glMultiTexCoord4svARB(target, v) end => [ :void, :GLenum, :pointer ].freeze,
}.freeze