Module: GL_NV_half_float
- Defined in:
- lib/opengl-definitions/extensions/GL_NV_half_float.rb
Defined Under Namespace
Modules: Constants
Constant Summary collapse
- Functions =
{ def glVertex2hNV(x, y) end => [ :void, :GLhalfNV, :GLhalfNV ].freeze, def glVertex2hvNV(v) end => [ :void, :pointer ].freeze, def glVertex3hNV(x, y, z) end => [ :void, :GLhalfNV, :GLhalfNV, :GLhalfNV ].freeze, def glVertex3hvNV(v) end => [ :void, :pointer ].freeze, def glVertex4hNV(x, y, z, w) end => [ :void, :GLhalfNV, :GLhalfNV, :GLhalfNV, :GLhalfNV ].freeze, def glVertex4hvNV(v) end => [ :void, :pointer ].freeze, def glNormal3hNV(nx, ny, nz) end => [ :void, :GLhalfNV, :GLhalfNV, :GLhalfNV ].freeze, def glNormal3hvNV(v) end => [ :void, :pointer ].freeze, def glColor3hNV(red, green, blue) end => [ :void, :GLhalfNV, :GLhalfNV, :GLhalfNV ].freeze, def glColor3hvNV(v) end => [ :void, :pointer ].freeze, def glColor4hNV(red, green, blue, alpha) end => [ :void, :GLhalfNV, :GLhalfNV, :GLhalfNV, :GLhalfNV ].freeze, def glColor4hvNV(v) end => [ :void, :pointer ].freeze, def glTexCoord1hNV(s) end => [ :void, :GLhalfNV ].freeze, def glTexCoord1hvNV(v) end => [ :void, :pointer ].freeze, def glTexCoord2hNV(s, t) end => [ :void, :GLhalfNV, :GLhalfNV ].freeze, def glTexCoord2hvNV(v) end => [ :void, :pointer ].freeze, def glTexCoord3hNV(s, t, r) end => [ :void, :GLhalfNV, :GLhalfNV, :GLhalfNV ].freeze, def glTexCoord3hvNV(v) end => [ :void, :pointer ].freeze, def glTexCoord4hNV(s, t, r, q) end => [ :void, :GLhalfNV, :GLhalfNV, :GLhalfNV, :GLhalfNV ].freeze, def glTexCoord4hvNV(v) end => [ :void, :pointer ].freeze, def glMultiTexCoord1hNV(target, s) end => [ :void, :GLenum, :GLhalfNV ].freeze, def glMultiTexCoord1hvNV(target, v) end => [ :void, :GLenum, :pointer ].freeze, def glMultiTexCoord2hNV(target, s, t) end => [ :void, :GLenum, :GLhalfNV, :GLhalfNV ].freeze, def glMultiTexCoord2hvNV(target, v) end => [ :void, :GLenum, :pointer ].freeze, def glMultiTexCoord3hNV(target, s, t, r) end => [ :void, :GLenum, :GLhalfNV, :GLhalfNV, :GLhalfNV ].freeze, def glMultiTexCoord3hvNV(target, v) end => [ :void, :GLenum, :pointer ].freeze, def glMultiTexCoord4hNV(target, s, t, r, q) end => [ :void, :GLenum, :GLhalfNV, :GLhalfNV, :GLhalfNV, :GLhalfNV ].freeze, def glMultiTexCoord4hvNV(target, v) end => [ :void, :GLenum, :pointer ].freeze, def glFogCoordhNV(fog) end => [ :void, :GLhalfNV ].freeze, def glFogCoordhvNV(fog) end => [ :void, :pointer ].freeze, def glSecondaryColor3hNV(red, green, blue) end => [ :void, :GLhalfNV, :GLhalfNV, :GLhalfNV ].freeze, def glSecondaryColor3hvNV(v) end => [ :void, :pointer ].freeze, def glVertexWeighthNV(weight) end => [ :void, :GLhalfNV ].freeze, def glVertexWeighthvNV(weight) end => [ :void, :pointer ].freeze, def glVertexAttrib1hNV(index, x) end => [ :void, :GLuint, :GLhalfNV ].freeze, def glVertexAttrib1hvNV(index, v) end => [ :void, :GLuint, :pointer ].freeze, def glVertexAttrib2hNV(index, x, y) end => [ :void, :GLuint, :GLhalfNV, :GLhalfNV ].freeze, def glVertexAttrib2hvNV(index, v) end => [ :void, :GLuint, :pointer ].freeze, def glVertexAttrib3hNV(index, x, y, z) end => [ :void, :GLuint, :GLhalfNV, :GLhalfNV, :GLhalfNV ].freeze, def glVertexAttrib3hvNV(index, v) end => [ :void, :GLuint, :pointer ].freeze, def glVertexAttrib4hNV(index, x, y, z, w) end => [ :void, :GLuint, :GLhalfNV, :GLhalfNV, :GLhalfNV, :GLhalfNV ].freeze, def glVertexAttrib4hvNV(index, v) end => [ :void, :GLuint, :pointer ].freeze, def glVertexAttribs1hvNV(index, n, v) end => [ :void, :GLuint, :GLsizei, :pointer ].freeze, def glVertexAttribs2hvNV(index, n, v) end => [ :void, :GLuint, :GLsizei, :pointer ].freeze, def glVertexAttribs3hvNV(index, n, v) end => [ :void, :GLuint, :GLsizei, :pointer ].freeze, def glVertexAttribs4hvNV(index, n, v) end => [ :void, :GLuint, :GLsizei, :pointer ].freeze, }.freeze