Module: GL_NV_texture_multisample
- Defined in:
- lib/opengl-definitions/extensions/GL_NV_texture_multisample.rb
Defined Under Namespace
Modules: Constants
Constant Summary collapse
- Functions =
{ def glTexImage2DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations) end => [ :void, :GLenum, :GLsizei, :GLsizei, :GLint, :GLsizei, :GLsizei, :GLboolean ].freeze, def glTexImage3DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations) end => [ :void, :GLenum, :GLsizei, :GLsizei, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLboolean ].freeze, def glTextureImage2DMultisampleNV(texture, target, samples, internalFormat, width, height, fixedSampleLocations) end => [ :void, :GLuint, :GLenum, :GLsizei, :GLint, :GLsizei, :GLsizei, :GLboolean ].freeze, def glTextureImage3DMultisampleNV(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations) end => [ :void, :GLuint, :GLenum, :GLsizei, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLboolean ].freeze, def glTextureImage2DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations) end => [ :void, :GLuint, :GLenum, :GLsizei, :GLsizei, :GLint, :GLsizei, :GLsizei, :GLboolean ].freeze, def glTextureImage3DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations) end => [ :void, :GLuint, :GLenum, :GLsizei, :GLsizei, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLboolean ].freeze, }.freeze