Module: GL_NV_texture_multisample

Defined in:
lib/opengl-definitions/extensions/GL_NV_texture_multisample.rb

Defined Under Namespace

Modules: Constants

Constant Summary collapse

Functions =
{
  def glTexImage2DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations) end => [ :void, :GLenum, :GLsizei, :GLsizei, :GLint, :GLsizei, :GLsizei, :GLboolean ].freeze,
  def glTexImage3DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations) end => [ :void, :GLenum, :GLsizei, :GLsizei, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLboolean ].freeze,
  def glTextureImage2DMultisampleNV(texture, target, samples, internalFormat, width, height, fixedSampleLocations) end => [ :void, :GLuint, :GLenum, :GLsizei, :GLint, :GLsizei, :GLsizei, :GLboolean ].freeze,
  def glTextureImage3DMultisampleNV(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations) end => [ :void, :GLuint, :GLenum, :GLsizei, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLboolean ].freeze,
  def glTextureImage2DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations) end => [ :void, :GLuint, :GLenum, :GLsizei, :GLsizei, :GLint, :GLsizei, :GLsizei, :GLboolean ].freeze,
  def glTextureImage3DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations) end => [ :void, :GLuint, :GLenum, :GLsizei, :GLsizei, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLboolean ].freeze,
}.freeze