Module: GL_NV_viewport_array

Defined in:
lib/opengl-definitions/extensions/GL_NV_viewport_array.rb

Defined Under Namespace

Modules: Constants

Constant Summary collapse

Functions =
{
  def glViewportArrayvNV(first, count, v) end => [ :void, :GLuint, :GLsizei, :pointer ].freeze,
  def glViewportIndexedfNV(index, x, y, w, h) end => [ :void, :GLuint, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
  def glViewportIndexedfvNV(index, v) end => [ :void, :GLuint, :pointer ].freeze,
  def glScissorArrayvNV(first, count, v) end => [ :void, :GLuint, :GLsizei, :pointer ].freeze,
  def glScissorIndexedNV(index, left, bottom, width, height) end => [ :void, :GLuint, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
  def glScissorIndexedvNV(index, v) end => [ :void, :GLuint, :pointer ].freeze,
  def glDepthRangeArrayfvNV(first, count, v) end => [ :void, :GLuint, :GLsizei, :pointer ].freeze,
  def glDepthRangeIndexedfNV(index, n, f) end => [ :void, :GLuint, :GLfloat, :GLfloat ].freeze,
  def glGetFloati_vNV(target, index, data) end => [ :void, :GLenum, :GLuint, :pointer ].freeze,
  def glEnableiNV(target, index) end => [ :void, :GLenum, :GLuint ].freeze,
  def glDisableiNV(target, index) end => [ :void, :GLenum, :GLuint ].freeze,
  def glIsEnablediNV(target, index) end => [ :GLboolean, :GLenum, :GLuint ].freeze,
}.freeze