Module: GL_NV_viewport_array
- Defined in:
- lib/opengl-definitions/extensions/GL_NV_viewport_array.rb
Defined Under Namespace
Modules: Constants
Constant Summary collapse
- Functions =
{ def glViewportArrayvNV(first, count, v) end => [ :void, :GLuint, :GLsizei, :pointer ].freeze, def glViewportIndexedfNV(index, x, y, w, h) end => [ :void, :GLuint, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze, def glViewportIndexedfvNV(index, v) end => [ :void, :GLuint, :pointer ].freeze, def glScissorArrayvNV(first, count, v) end => [ :void, :GLuint, :GLsizei, :pointer ].freeze, def glScissorIndexedNV(index, left, bottom, width, height) end => [ :void, :GLuint, :GLint, :GLint, :GLsizei, :GLsizei ].freeze, def glScissorIndexedvNV(index, v) end => [ :void, :GLuint, :pointer ].freeze, def glDepthRangeArrayfvNV(first, count, v) end => [ :void, :GLuint, :GLsizei, :pointer ].freeze, def glDepthRangeIndexedfNV(index, n, f) end => [ :void, :GLuint, :GLfloat, :GLfloat ].freeze, def glGetFloati_vNV(target, index, data) end => [ :void, :GLenum, :GLuint, :pointer ].freeze, def glEnableiNV(target, index) end => [ :void, :GLenum, :GLuint ].freeze, def glDisableiNV(target, index) end => [ :void, :GLenum, :GLuint ].freeze, def glIsEnablediNV(target, index) end => [ :GLboolean, :GLenum, :GLuint ].freeze, }.freeze