Class: QuickMagick::Image
- Inherits:
-
Object
- Object
- QuickMagick::Image
- Defined in:
- lib/quick_magick/image.rb
Constant Summary collapse
- IMAGE_SETTINGS_METHODS =
Image settings supported by ImageMagick
%w{ adjoin affine alpha authenticate attenuate background bias black-point-compensation blue-primary bordercolor caption channel colors colorspace comment compose compress define delay depth display dispose dither encoding endian family fill filter font format fuzz gravity green-primary intent interlace interpolate interword-spacing kerning label limit loop mask mattecolor monitor orient ping pointsize preview quality quiet red-primary regard-warnings remap respect-parentheses scene seed stretch stroke strokewidth style taint texture treedepth transparent-color undercolor units verbose view virtual-pixel weight white-point density page sampling-factor size tile-offset }
- IMAGE_OPERATORS_METHODS =
Image operators supported by ImageMagick
%w{ alpha auto-orient bench black-threshold bordercolor charcoal clip clip-mask clip-path colorize contrast convolve cycle decipher deskew despeckle distort edge encipher emboss enhance equalize evaluate flip flop function gamma identify implode layers level level-colors median modulate monochrome negate noise normalize opaque ordered-dither NxN paint polaroid posterize print profile quantize radial-blur Raise random-threshold recolor render rotate segment sepia-tone set shade solarize sparse-color spread strip swirl threshold tile tint transform transparent transpose transverse trim type unique-colors white-threshold adaptive-blur adaptive-resize adaptive-sharpen annotate blur border chop contrast-stretch extent extract frame gaussian-blur geometry lat linear-stretch liquid-rescale motion-blur region repage resample resize roll sample scale selective-blur shadow sharpen shave shear sigmoidal-contrast sketch splice thumbnail unsharp vignette wave append average clut coalesce combine composite deconstruct flatten fx hald-clut morph mosaic process reverse separate write crop }
- WITH_EQUAL_METHODS =
methods that are called with (=)
%w{alpha background bias black-point-compensation blue-primary border bordercolor caption cahnnel colors colorspace comment compose compress depth density encoding endian family fill filter font format frame fuzz geometry gravity label mattecolor page pointsize quality stroke strokewidth undercolor units weight brodercolor transparent type size}
- WITH_GEOMETRY_METHODS =
methods that takes geometry options
%w{density page sampling-factor size tile-offset adaptive-blur adaptive-resize adaptive-sharpen annotate blur border chop contrast-stretch extent extract frame gaussian-blur geometry lat linear-stretch liquid-rescale motion-blur region repage resample resize roll sample scale selective-blur shadow sharpen shave shear sigmoidal-contrast sketch splice thumbnail unsharp vignette wave crop}
- SPECIAL_COMMANDS =
Methods that need special treatment. This array is used just to keep track of them.
%w{floodfill antialias draw}
Instance Attribute Summary collapse
-
#image_filename ⇒ Object
(also: #original_filename)
readonly
define attribute readers (getters).
Class Method Summary collapse
-
.from_blob(blob, &proc) ⇒ Object
create an array of images from the given blob data.
-
.gradient(width, height, type = QuickMagick::LinearGradient, color1 = nil, color2 = nil) {|i| ... } ⇒ Object
Creates a new image initially set to gradient Default gradient is linear gradient from black to white.
-
.identify(filename) ⇒ Object
returns info for an image using
identify
command. -
.pattern(width, height, pattern) {|i| ... } ⇒ Object
Creates an image from pattern.
-
.read(filename, &proc) ⇒ Object
(also: open)
create an array of images from the given file.
-
.solid(width, height, color = nil) {|i| ... } ⇒ Object
Creates an image with solid color.
Instance Method Summary collapse
-
#animate ⇒ Object
displays the current image as animated image.
-
#antialias=(flag) ⇒ Object
Enables/Disables flood fill.
-
#append_basic(arg) ⇒ Object
append the given string as is.
-
#append_to_operators(arg, value = nil) ⇒ Object
append the given option, value pair to the args for the current image.
-
#append_to_settings(arg, value = nil) ⇒ Object
append the given option, value pair to the settings of the current image.
-
#bit_depth ⇒ Object
Bit depth.
-
#colors ⇒ Object
Number of different colors used in this image.
-
#columns ⇒ Object
(also: #width)
columns of image in pixels.
-
#command_line ⇒ Object
The command line so far that will be used to convert or save the image.
-
#details ⇒ Object
Returns details of the image as found by “identify -verbose” command.
-
#display ⇒ Object
displays the current image to the x-windowing system.
-
#draw_arc(x0, y0, x1, y1, a0, a1, options = {}) ⇒ Object
The arc primitive is used to inscribe an elliptical segment in to a given rectangle.
-
#draw_bezier(points, options = {}) ⇒ Object
The Bezier primitive creates a spline curve and requires three or points to define its shape.
-
#draw_circle(x0, y0, x1, y1, options = {}) ⇒ Object
The circle primitive makes a disk (filled) or circle (unfilled).
-
#draw_ellipse(x0, y0, rx, ry, a0, a1, options = {}) ⇒ Object
Use ellipse to draw a partial (or whole) ellipse.
-
#draw_image(operator, x0, y0, w, h, image_filename, options = {}) ⇒ Object
Use image to composite an image with another image.
-
#draw_line(x0, y0, x1, y1, options = {}) ⇒ Object
draws a line between the given two points A line primitive requires a start point and end point.
-
#draw_path(path_spec, options = {}) ⇒ Object
A path represents an outline of an object, defined in terms of moveto (set a new current point), lineto (draw a straight line), curveto (draw a Bezier curve), arc (elliptical or circular arc) and closepath (close the current shape by drawing a line to the last moveto) elements.
-
#draw_point(x, y, options = {}) ⇒ Object
draws a point at the given location in pixels A point primitive is specified by a single point in the pixel plane, that is, by an ordered pair of integer coordinates, x,y.
-
#draw_polygon(points, options = {}) ⇒ Object
The polygon primitive requires three or more points to define their perimeters.
-
#draw_polyline(points, options = {}) ⇒ Object
The polyline primitive requires three or more points to define their perimeters.
-
#draw_rectangle(x0, y0, x1, y1, options = {}) ⇒ Object
draw a rectangle with the given two corners A rectangle primitive is specified by the pair of points at the upper left and lower right corners.
-
#draw_round_rectangle(x0, y0, x1, y1, wc, hc, options = {}) ⇒ Object
draw a rounded rectangle with the given two corners wc and hc are the width and height of the arc A roundRectangle primitive takes the same corner points as a rectangle followed by the width and height of the rounded corners to be removed.
-
#draw_text(x0, y0, text, options = {}) ⇒ Object
Use text to annotate an image with text.
-
#floodfill(width, height = nil, x = nil, y = nil, flag = nil, color = nil) ⇒ Object
Fills a rectangle with a solid color.
-
#format ⇒ Object
image file format.
-
#get_pixel(x, y) ⇒ Object
Reads a pixel from the image.
-
#image_infoline ⇒ Object
An information line about the image obtained using ‘identify’ command line.
-
#initialize(filename, index = 0, info_line = nil, pseudo_image = false) ⇒ Image
constructor
constructor.
-
#options_to_str(options) ⇒ Object
converts options passed to any primitive to a string that can be passed to ImageMagick options allowed are: * rotate degrees * translate dx,dy * scale sx,sy * skewX degrees * skewY degrees * gravity NorthWest, North, NorthEast, West, Center, East, SouthWest, South, or SouthEast * stroke color * fill color The rotate primitive rotates subsequent shape primitives and text primitives about the origin of the main image.
-
#points_to_str(points) ⇒ Object
Converts an array of coordinates to a string that can be passed to polygon, polyline and bezier.
-
#revert! ⇒ Object
Reverts this image to its last saved state.
-
#rows ⇒ Object
(also: #height)
rows of image in pixels.
-
#save(output_filename) ⇒ Object
(also: #write, #convert)
saves the current image to the given filename.
-
#save! ⇒ Object
(also: #write!, #mogrify!)
saves the current image overwriting the original image file.
-
#size ⇒ Object
returns size of image in bytes.
- #to_blob ⇒ Object
Constructor Details
#initialize(filename, index = 0, info_line = nil, pseudo_image = false) ⇒ Image
constructor
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# File 'lib/quick_magick/image.rb', line 200 def initialize(filename, index=0, info_line=nil, pseudo_image=false) @image_filename = filename @index = index @pseudo_image = pseudo_image if info_line @image_infoline = info_line.split @image_infoline[0..1] = @image_infoline[0..1].join(' ') while @image_infoline.size > 1 && !@image_infoline[0].start_with?(image_filename) end @arguments = "" end |
Instance Attribute Details
#image_filename ⇒ Object (readonly) Also known as: original_filename
define attribute readers (getters)
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# File 'lib/quick_magick/image.rb', line 196 def image_filename @image_filename end |
Class Method Details
.from_blob(blob, &proc) ⇒ Object
create an array of images from the given blob data
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# File 'lib/quick_magick/image.rb', line 9 def from_blob(blob, &proc) file = Tempfile.new(QuickMagick::random_string) file.binmode file.write(blob) file.close self.read(file.path, &proc) end |
.gradient(width, height, type = QuickMagick::LinearGradient, color1 = nil, color2 = nil) {|i| ... } ⇒ Object
Creates a new image initially set to gradient Default gradient is linear gradient from black to white
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# File 'lib/quick_magick/image.rb', line 33 def gradient(width, height, type=QuickMagick::LinearGradient, color1=nil, color2=nil) template_name = type + ":" template_name << color1.to_s if color1 template_name << '-' << color2.to_s if color2 i = self.new(template_name, 0, nil, true) i.size = QuickMagick::geometry(width, height) yield(i) if block_given? i end |
.identify(filename) ⇒ Object
returns info for an image using identify
command
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# File 'lib/quick_magick/image.rb', line 64 def identify(filename) QuickMagick.exec3 "identify #{QuickMagick.c filename}" end |
.pattern(width, height, pattern) {|i| ... } ⇒ Object
Creates an image from pattern
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# File 'lib/quick_magick/image.rb', line 54 def pattern(width, height, pattern) raise QuickMagick::QuickMagickError, "Invalid pattern '#{pattern.to_s}'" unless QuickMagick::Patterns.include?(pattern.to_s) template_name = "pattern:#{pattern.to_s}" i = self.new(template_name, 0, nil, true) i.size = QuickMagick::geometry(width, height) yield(i) if block_given? i end |
.read(filename, &proc) ⇒ Object Also known as: open
create an array of images from the given file
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# File 'lib/quick_magick/image.rb', line 18 def read(filename, &proc) info = identify(filename) info_lines = info.split(/[\r\n]/) images = [] info_lines.each_with_index do |info_line, i| images << Image.new(filename, i, info_line) end images.each(&proc) if block_given? return images end |
.solid(width, height, color = nil) {|i| ... } ⇒ Object
Creates an image with solid color
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# File 'lib/quick_magick/image.rb', line 44 def solid(width, height, color=nil) template_name = QuickMagick::SolidColor+":" template_name << color.to_s if color i = self.new(template_name, 0, nil, true) i.size = QuickMagick::geometry(width, height) yield(i) if block_given? i end |
Instance Method Details
#animate ⇒ Object
displays the current image as animated image
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# File 'lib/quick_magick/image.rb', line 486 def animate `animate #{command_line}` end |
#antialias=(flag) ⇒ Object
Enables/Disables flood fill. Pass a boolean argument.
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# File 'lib/quick_magick/image.rb', line 191 def antialias=(flag) append_basic flag ? '-antialias' : '+antialias' end |
#append_basic(arg) ⇒ Object
append the given string as is. Used to append special arguments like antialias or debug
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# File 'lib/quick_magick/image.rb', line 78 def append_basic(arg) @arguments << arg << ' ' end |
#append_to_operators(arg, value = nil) ⇒ Object
append the given option, value pair to the args for the current image
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# File 'lib/quick_magick/image.rb', line 96 def append_to_operators(arg, value=nil) is_draw = (arg == 'draw') if @last_is_draw && is_draw @arguments.insert(@arguments.rindex('"'), " #{value}") else @arguments << %Q<-#{arg} #{QuickMagick.c value} > end @last_is_draw = is_draw self end |
#append_to_settings(arg, value = nil) ⇒ Object
append the given option, value pair to the settings of the current image
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# File 'lib/quick_magick/image.rb', line 71 def append_to_settings(arg, value=nil) @arguments << "-#{arg} #{QuickMagick.c value} " @last_is_draw = false self end |
#bit_depth ⇒ Object
Bit depth
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# File 'lib/quick_magick/image.rb', line 430 def bit_depth [4].to_i end |
#colors ⇒ Object
Number of different colors used in this image
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# File 'lib/quick_magick/image.rb', line 435 def colors [6].to_i end |
#columns ⇒ Object Also known as: width
columns of image in pixels
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# File 'lib/quick_magick/image.rb', line 416 def columns [2].split('x').first.to_i end |
#command_line ⇒ Object
The command line so far that will be used to convert or save the image
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# File 'lib/quick_magick/image.rb', line 212 def command_line %Q< "(" #{@arguments} #{QuickMagick.c(image_filename + (@pseudo_image ? "" : "[#{@index}]"))} ")" > end |
#details ⇒ Object
Returns details of the image as found by “identify -verbose” command
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# File 'lib/quick_magick/image.rb', line 454 def details str_details = QuickMagick.exec3("identify -verbose #{QuickMagick.c image_filename}[#@index]") # This is something like breadcrumb for hashes visited at any time hash_stack = [] # Current indentation. Used to infer nesting using indentation current_indent = "" # Last key inserted in the hash. Used to determine which key is the parent of a nested hash last_key = nil # Start with top level empty hash hash_stack.push({}) str_details.each_line do |line| key, value = line.split(":", 2) key_indent = key[/^\s*/] if key_indent.length < current_indent.length # Must go one level up hash_stack.pop elsif key_indent.length > current_indent.length # Must go one level deeper using last key hash_stack.last[last_key] = {} hash_stack.push hash_stack.last[last_key] end current_indent = key_indent key = key.strip value = value.strip hash_stack.last[key] = value last_key = key end hash_stack.first end |
#display ⇒ Object
displays the current image to the x-windowing system
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# File 'lib/quick_magick/image.rb', line 491 def display `display #{command_line}` end |
#draw_arc(x0, y0, x1, y1, a0, a1, options = {}) ⇒ Object
The arc primitive is used to inscribe an elliptical segment in to a given rectangle. An arc requires the two corners used for rectangle (see above) followed by the start and end angles of the arc of the segment segment (e.g. 130,30 200,100 45,90). The start and end points produced are then joined with a line segment and the resulting segment of an ellipse is filled.
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# File 'lib/quick_magick/image.rb', line 293 def draw_arc(x0, y0, x1, y1, a0, a1, ={}) append_to_operators("draw", "#{()} arc #{x0},#{y0} #{x1},#{y1} #{a0},#{a1}") end |
#draw_bezier(points, options = {}) ⇒ Object
The Bezier primitive creates a spline curve and requires three or points to define its shape. The first and last points are the knots and these points are attained by the curve, while any intermediate coordinates are control points. If two control points are specified, the line between each end knot and its sequentially respective control point determines the tangent direction of the curve at that end. If one control point is specified, the lines from the end knots to the one control point determines the tangent directions of the curve at each end. If more than two control points are specified, then the additional control points act in combination to determine the intermediate shape of the curve. In order to draw complex curves, it is highly recommended either to use the path primitive or to draw multiple four-point bezier segments with the start and end knots of each successive segment repeated.
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# File 'lib/quick_magick/image.rb', line 338 def draw_bezier(points, ={}) append_to_operators("draw", "#{()} bezier #{points_to_str(points)}") end |
#draw_circle(x0, y0, x1, y1, options = {}) ⇒ Object
The circle primitive makes a disk (filled) or circle (unfilled). Give the center and any point on the perimeter (boundary).
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# File 'lib/quick_magick/image.rb', line 305 def draw_circle(x0, y0, x1, y1, ={}) append_to_operators("draw", "#{()} circle #{x0},#{y0} #{x1},#{y1}") end |
#draw_ellipse(x0, y0, rx, ry, a0, a1, options = {}) ⇒ Object
Use ellipse to draw a partial (or whole) ellipse. Give the center point, the horizontal and vertical “radii” (the semi-axes of the ellipse) and start and end angles in degrees (e.g. 100,100 100,150 0,360).
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# File 'lib/quick_magick/image.rb', line 300 def draw_ellipse(x0, y0, rx, ry, a0, a1, ={}) append_to_operators("draw", "#{()} ellipse #{x0},#{y0} #{rx},#{ry} #{a0},#{a1}") end |
#draw_image(operator, x0, y0, w, h, image_filename, options = {}) ⇒ Object
Use image to composite an image with another image. Follow the image keyword with the composite operator, image location, image size, and filename You can use 0,0 for the image size, which means to use the actual dimensions found in the image header. Otherwise, it is scaled to the given dimensions. See -compose for a description of the composite operators.
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# File 'lib/quick_magick/image.rb', line 357 def draw_image(operator, x0, y0, w, h, image_filename, ={}) append_to_operators("draw", "#{()} image #{operator} #{x0},#{y0} #{w},#{h} \"#{image_filename}\"") end |
#draw_line(x0, y0, x1, y1, options = {}) ⇒ Object
draws a line between the given two points A line primitive requires a start point and end point.
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# File 'lib/quick_magick/image.rb', line 271 def draw_line(x0, y0, x1, y1, ={}) append_to_operators("draw", "#{()} line #{x0},#{y0} #{x1},#{y1}") end |
#draw_path(path_spec, options = {}) ⇒ Object
A path represents an outline of an object, defined in terms of moveto (set a new current point), lineto (draw a straight line), curveto (draw a Bezier curve), arc (elliptical or circular arc) and closepath (close the current shape by drawing a line to the last moveto) elements. Compound paths (i.e., a path with subpaths, each consisting of a single moveto followed by one or more line or curve operations) are possible to allow effects such as donut holes in objects. (See www.w3.org/TR/SVG/paths.html)
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# File 'lib/quick_magick/image.rb', line 349 def draw_path(path_spec, ={}) append_to_operators("draw", "#{()} path #{path_spec}") end |
#draw_point(x, y, options = {}) ⇒ Object
draws a point at the given location in pixels A point primitive is specified by a single point in the pixel plane, that is, by an ordered pair of integer coordinates, x,y. (As it involves only a single pixel, a point primitive is not affected by -stroke or -strokewidth.)
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# File 'lib/quick_magick/image.rb', line 265 def draw_point(x, y, ={}) append_to_operators("draw", "#{()} point #{x},#{y}") end |
#draw_polygon(points, options = {}) ⇒ Object
The polygon primitive requires three or more points to define their perimeters. A polyline is simply a polygon in which the final point is not stroked to the start point. When unfilled, this is a polygonal line. If the -stroke setting is none (the default), then a polyline is identical to a polygon.
points - A single array with each pair forming a coordinate in the form (x, y).
e.g. [0,0,100,100,100,0] will draw a polygon between points (0,0)-(100,100)-(100,0)
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# File 'lib/quick_magick/image.rb', line 323 def draw_polygon(points, ={}) append_to_operators("draw", "#{()} polygon #{points_to_str(points)}") end |
#draw_polyline(points, options = {}) ⇒ Object
The polyline primitive requires three or more points to define their perimeters. A polyline is simply a polygon in which the final point is not stroked to the start point. When unfilled, this is a polygonal line. If the -stroke setting is none (the default), then a polyline is identical to a polygon.
points - A single array with each pair forming a coordinate in the form (x, y).
e.g. [0,0,100,100,100,0] will draw a polyline between points (0,0)-(100,100)-(100,0)
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# File 'lib/quick_magick/image.rb', line 314 def draw_polyline(points, ={}) append_to_operators("draw", "#{()} polyline #{points_to_str(points)}") end |
#draw_rectangle(x0, y0, x1, y1, options = {}) ⇒ Object
draw a rectangle with the given two corners A rectangle primitive is specified by the pair of points at the upper left and lower right corners.
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# File 'lib/quick_magick/image.rb', line 277 def draw_rectangle(x0, y0, x1, y1, ={}) append_to_operators("draw", "#{()} rectangle #{x0},#{y0} #{x1},#{y1}") end |
#draw_round_rectangle(x0, y0, x1, y1, wc, hc, options = {}) ⇒ Object
draw a rounded rectangle with the given two corners wc and hc are the width and height of the arc A roundRectangle primitive takes the same corner points as a rectangle followed by the width and height of the rounded corners to be removed.
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# File 'lib/quick_magick/image.rb', line 285 def draw_round_rectangle(x0, y0, x1, y1, wc, hc, ={}) append_to_operators("draw", "#{()} roundRectangle #{x0},#{y0} #{x1},#{y1} #{wc},#{hc}") end |
#draw_text(x0, y0, text, options = {}) ⇒ Object
Use text to annotate an image with text. Follow the text coordinates with a string.
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# File 'lib/quick_magick/image.rb', line 362 def draw_text(x0, y0, text, ={}) append_to_operators("draw", "#{()} text #{x0},#{y0} '#{text}'") end |
#floodfill(width, height = nil, x = nil, y = nil, flag = nil, color = nil) ⇒ Object
Fills a rectangle with a solid color
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# File 'lib/quick_magick/image.rb', line 186 def floodfill(width, height=nil, x=nil, y=nil, flag=nil, color=nil) append_to_operators "floodfill", QuickMagick::geometry(width, height, x, y, flag), color end |
#format ⇒ Object
image file format
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# File 'lib/quick_magick/image.rb', line 411 def format [1] end |
#get_pixel(x, y) ⇒ Object
Reads a pixel from the image. WARNING: This is done through command line which is very slow. It is not recommended at all to use this method for image processing for example.
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# File 'lib/quick_magick/image.rb', line 447 def get_pixel(x, y) result = QuickMagick.exec3("identify -verbose -crop #{QuickMagick::geometry(1,1,x,y)} #{QuickMagick.c image_filename}[#{@index}]") result =~ /Histogram:\s*\d+:\s*\(\s*(\d+),\s*(\d+),\s*(\d+)\)/ return [$1.to_i, $2.to_i, $3.to_i] end |
#image_infoline ⇒ Object
An information line about the image obtained using ‘identify’ command line
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# File 'lib/quick_magick/image.rb', line 217 def return nil if @pseudo_image unless @image_infoline @image_infoline = QuickMagick::Image::identify(command_line).split @image_infoline[0..1] = @image_infoline[0..1].join(' ') while @image_infoline.size > 1 && !@image_infoline[0].start_with?(image_filename) end @image_infoline end |
#options_to_str(options) ⇒ Object
converts options passed to any primitive to a string that can be passed to ImageMagick options allowed are:
-
rotate degrees
-
translate dx,dy
-
scale sx,sy
-
skewX degrees
-
skewY degrees
-
gravity NorthWest, North, NorthEast, West, Center, East, SouthWest, South, or SouthEast
-
stroke color
-
fill color
The rotate primitive rotates subsequent shape primitives and text primitives about the origin of the main image. If you set the region before the draw command, the origin for transformations is the upper left corner of the region. The translate primitive translates subsequent shape and text primitives. The scale primitive scales them. The skewX and skewY primitives skew them with respect to the origin of the main image or the region. The text gravity primitive only affects the placement of text and does not interact with the other primitives. It is equivalent to using the gravity method, except that it is limited in scope to the draw_text option in which it appears.
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# File 'lib/quick_magick/image.rb', line 243 def () .to_a.flatten.join " " end |
#points_to_str(points) ⇒ Object
Converts an array of coordinates to a string that can be passed to polygon, polyline and bezier
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# File 'lib/quick_magick/image.rb', line 248 def points_to_str(points) raise QuickMagick::QuickMagickError, "Points must be an even number of coordinates" if points.size.odd? points_str = "" points.each_slice(2) do |point| points_str << point.join(",") << " " end points_str end |
#revert! ⇒ Object
Reverts this image to its last saved state. Note that you cannot revert an image created from scratch.
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# File 'lib/quick_magick/image.rb', line 109 def revert! raise QuickMagick::QuickMagickError, "Cannot revert a pseudo image" if @pseudo_image @arguments = "" end |
#rows ⇒ Object Also known as: height
rows of image in pixels
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# File 'lib/quick_magick/image.rb', line 423 def rows [2].split('x').last.to_i end |
#save(output_filename) ⇒ Object Also known as: write, convert
saves the current image to the given filename
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# File 'lib/quick_magick/image.rb', line 367 def save(output_filename) result = QuickMagick.exec3 "convert #{command_line} #{QuickMagick.c output_filename}" if @pseudo_image # since it's been saved, convert it to normal image (not pseudo) initialize(output_filename) revert! end return result end |
#save! ⇒ Object Also known as: write!, mogrify!
saves the current image overwriting the original image file
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# File 'lib/quick_magick/image.rb', line 381 def save! raise QuickMagick::QuickMagickError, "Cannot mogrify a pseudo image" if @pseudo_image result = QuickMagick.exec3 "mogrify #{command_line}" # remove all operations to avoid duplicate operations revert! return result end |
#size ⇒ Object
returns size of image in bytes
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# File 'lib/quick_magick/image.rb', line 440 def size File.size?(image_filename) end |
#to_blob ⇒ Object
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# File 'lib/quick_magick/image.rb', line 392 def to_blob tmp_file = Tempfile.new(QuickMagick::random_string) if command_line =~ /-format\s(\S+)\s/ # use format set up by user blob_format = $1 elsif !@pseudo_image # use original image format blob_format = self.format else # default format is jpg blob_format = 'jpg' end save "#{blob_format}:#{tmp_file.path}" blob = nil File.open(tmp_file.path, 'rb') { |f| blob = f.read} blob end |