Method: Ray::Scene#push_scene

Defined in:
lib/ray/scene.rb

#push_scene(scene, *args) ⇒ Object

Pushes a scene in the stack, and exits that one



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# File 'lib/ray/scene.rb', line 226

def push_scene(scene, *args)
  game.push_scene(scene, *args)
  exit
end