Module: RgssDb::Strings::StrSubMenu

Defined in:
lib/rgss_db/model/strings.rb

Overview

Submenu strings

This module contains strings used in submenus

Constant Summary collapse

EXIT_TEXT =

Text shown on the exit submenu

Returns:

  • (String)
"Exiting..."
EXPORT_TEXT =

Text shown on the export submenu as an information message

Returns:

  • (String)
<<~EOF
  Choose the data files you want to export from the list of files below

  All data files selected will be exported to the choosen file format

  If you want to cancel this action do not select any data file
EOF
EXPORT_LOAD_FILES_TEXT =

Text shown on the export submenu when loading data files

Returns:

  • (String)
"Loading RPG Maker database files..."
EXPORT_LOAD_ERROR_TEXT =

Text shown as an error when the application failed to detect RPG Maker database files

Returns:

  • (String)
"No valid RPG Maker database files detected inside the data folder!"
EXPORT_NO_FILES_ERROR_TEXT =

Text shown when the user does not select any data files from the export files list

Returns:

  • (String)
"No data files were selected from the list!"
EXPORT_CUSTOM_TEXT =

Text shown on the export custom submenu as an information message

Returns:

  • (String)
<<~EOF
  Choose the data files you want to export from the list of files below

  You can only select data files that allows object selection.
  If you wish to export a data file that does not appear here
  try the other export action.

  Keep in mind that if you do not select any object from the list or skip the
  selection process all objects will be considered for the export operation

  If you want to cancel this action do not select any data file
EOF
EXPORT_CUSTOM_SELECT_OBJ_ID_TEXT =

Text shown when asking the user whether they want to select specific objects from a data file or not

String contains a “%s” flag to insert the data file name

Returns:

  • (String)
"Do you wish to select specific objects from '%s'?"
EXPORT_ACTION_TEXT =

Text shown when the application is exporting a data file

String contains a “%s” flag to insert the data file name

Returns:

  • (String)
"Exporting data file '%s'..."
EXPORT_CUSTOM_ACTION_TEXT =

Text shown when the application is exporting a custom data file

String contains a “%s” flag to insert the data file name

Returns:

  • (String)
"Exporting custom data file '%s'..."
IMPORT_TEXT =

Text shown on the import submenu as an information message

Returns:

  • (String)
<<~EOF
  Choose the data files you want to import from the list of files below
  When importing data, all objects are auto. considered for the operation

  A backup of the original database file will be created for each data file
  You can disable this behavior by disabling backups when running the application

  If you want to cancel this action do not select any data file
EOF
IMPORT_LOAD_FILES_TEXT =

Text shown on the import submenu when loading data files

Returns:

  • (String)
"Loading extracted data files..."
IMPORT_LOAD_ERROR_TEXT =

Text shown as an error when the application failed to detect external data files

Returns:

  • (String)
"No valid extracted data file detected on the application's folder!"
IMPORT_NO_FILES_ERROR_TEXT =

Text shown when the user does not select any data files from the import files list

Returns:

  • (String)
"No data files were selected from the list!"
IMPORT_CUSTOM_TEXT =

Text shown on the import custom submenu as an information message

Returns:

  • (String)
<<~EOF
  Choose which custom data files you want to import from the list of files below

  The data files selected will be merged into their appropiate RPG Maker database file

  New objects will be appended at the end of the list of objects to avoid problems

  You should make sure that any reference to other database files that the new object
  imported has, exists within the RPG Maker database.

  A backup of the original database file will be created for each data file
  You can disable this behavior by disabling backups when running the application

  If you want to cancel this action do not select any data file
EOF
IMPORT_CUSTOM_LOAD_FILES_TEXT =

Text shown on the import custom submenu when loading data files

Returns:

  • (String)
"Loading custom extracted data files..."
IMPORT_ACTION_TEXT =

Text shown when the application is importing a data file

String contains a “%s” flag to insert the data file name

Returns:

  • (String)
"Importing data file '%s'..."
IMPORT_CUSTOM_ACTION_TEXT =

Text shown when the application is importing a custom data file

String contains a “%s” flag to insert the data file name

Returns:

  • (String)
"Importing custom data file '%s'..."
SET_FORMAT_TYPE_TEXT =

Text shown on the set format type submenu as an information message

Returns:

  • (String)
<<~EOF
  You can set the type of file format the application will use below

  The choosen file format will be used when exporting data files

  If using binary, RPG Maker files will automatically use the appropiate binary file type
EOF
SET_FORMAT_TYPE_UPDATE_TEXT =

Text shown on the set format type submenu when updating the file format type

String contains a “%s” flag to insert the type of file format

Returns:

  • (String)
"Type of file format updated to: '%s'"
SET_WORKING_DIR_TEXT =

Text shown on the set app working directory submenu as an information message

Returns:

  • (String)
<<~EOF
  You can set the application's working directory to the desired one below

  The path can be either an absolute or relative path to the RPG Maker data folder

  Keep in mind that the app will overwrite any files inside of the working directory!
EOF
SET_WORKING_DIR_ASK_TEXT =

Text shown when asking the user to set the app working directory

Returns:

  • (String)
"Type the working directory"
SET_WORKING_DIR_ASK_FAIL_TEXT =

Text shown when the working directory validation fails

"The path contains invalid characters!"
SET_WORKING_DIR_UPDATE_TEXT =

Text shown on the set working directory submenu when updating the working directory

String contains a “%s” flag to insert the new working directory

String contains a “%s” flag to insert the application working directory

Returns:

  • (String)
"Application working directory updated to: '%s'"
SET_ENTRIES_TEXT =

Tip text shown on the set file entries submenu as an information message

Returns:

  • (String)
<<~EOF
  You can set a list of file entries that will be pre-selected when performing an action

  Keep in mind that if a file entry is deleted it will be removed from the object ID list too!

  You must type all entries separated by commas!
EOF
SET_ENTRIES_ASK_TEXT =

Text shown when asking the user to set the list of file entries

Returns:

  • (String)
"Type the list of file entries"
SET_ENTRIES_UPDATE_TEXT =

Text shown when asking the user to set the list of file entries

String contains a “%s” flag to insert the file entries

Returns:

  • (String)
"File entries updated to: '%s'"
SET_IDS_TEXT =

Tip text shown on the set object IDs submenu as an information message

Returns:

  • (String)
<<~EOF
  You can set a list of IDs that will be selected for each file entry

  You must type all ID values separated by commas!
EOF
SET_IDS_NO_FILES_ERROR_TEXT =

Text shown when the user does not have any file entry to select object IDs from

Returns:

  • (String)
"No file entries available to select from!"
SET_IDS_NO_FILES_SELECTED_ERROR_TEXT =

Text shown when the user does not select any file entries from the files list

Returns:

  • (String)
"No file entries were selected from the list!"
SET_IDS_ASK_IDS_TEXT =

Text shown when asking the user for the list of object IDs to select for a file entry

String contains a “%s” flag to insert the file entry

Returns:

  • (String)
"Type the list of object IDs for '%s':"
SET_IDS_UPDATE_TEXT =

Text shown when updating the list of object IDs for a file entry

String contains a “%s” flag to insert the hash of file entries and object IDs

Returns:

  • (String)
"List of object IDs updated to: '%s'"
SHOW_OPTIONS_RAW_TEXT =

Text shown on the show options submenu in the raw mode

Returns:

  • (String)
<<~EOF
  All options will be shown below, note that not all options are relevant to the user
EOF
SHOW_OPTIONS_PRETTY_TEXT =

Text shown on the show options submenu in the pretty mode

Returns:

  • (String)
<<~EOF
  All options will be shown below, note that not all options are relevant to the user

  In case the table is unreadable, use the raw mode
EOF
SHOW_OPTIONS_COLUMN_1 =

Column 1 text shown on the show options submenu

Returns:

  • (String)
"Option ID"
SHOW_OPTIONS_COLUMN_2 =

Column 2 text shown on the show options submenu

Returns:

  • (String)
"Option Value"