Module: RgssDb::Strings::StrSubMenu
- Defined in:
- lib/rgss_db/model/strings.rb
Overview
Submenu strings
This module contains strings used in submenus
Constant Summary collapse
- EXIT_TEXT =
Text shown on the exit submenu
"Exiting..."
- EXPORT_TEXT =
Text shown on the export submenu as an information message
<<~EOF Choose the data files you want to export from the list of files below All data files selected will be exported to the choosen file format If you want to cancel this action do not select any data file EOF
- EXPORT_LOAD_FILES_TEXT =
Text shown on the export submenu when loading data files
"Loading RPG Maker database files..."
- EXPORT_LOAD_ERROR_TEXT =
Text shown as an error when the application failed to detect RPG Maker database files
"No valid RPG Maker database files detected inside the data folder!"
- EXPORT_NO_FILES_ERROR_TEXT =
Text shown when the user does not select any data files from the export files list
"No data files were selected from the list!"
- EXPORT_CUSTOM_TEXT =
Text shown on the export custom submenu as an information message
<<~EOF Choose the data files you want to export from the list of files below You can only select data files that allows object selection. If you wish to export a data file that does not appear here try the other export action. Keep in mind that if you do not select any object from the list or skip the selection process all objects will be considered for the export operation If you want to cancel this action do not select any data file EOF
- EXPORT_CUSTOM_SELECT_OBJ_ID_TEXT =
Text shown when asking the user whether they want to select specific objects from a data file or not
String contains a “%s” flag to insert the data file name
"Do you wish to select specific objects from '%s'?"
- EXPORT_ACTION_TEXT =
Text shown when the application is exporting a data file
String contains a “%s” flag to insert the data file name
"Exporting data file '%s'..."
- EXPORT_CUSTOM_ACTION_TEXT =
Text shown when the application is exporting a custom data file
String contains a “%s” flag to insert the data file name
"Exporting custom data file '%s'..."
- IMPORT_TEXT =
Text shown on the import submenu as an information message
<<~EOF Choose the data files you want to import from the list of files below When importing data, all objects are auto. considered for the operation A backup of the original database file will be created for each data file You can disable this behavior by disabling backups when running the application If you want to cancel this action do not select any data file EOF
- IMPORT_LOAD_FILES_TEXT =
Text shown on the import submenu when loading data files
"Loading extracted data files..."
- IMPORT_LOAD_ERROR_TEXT =
Text shown as an error when the application failed to detect external data files
"No valid extracted data file detected on the application's folder!"
- IMPORT_NO_FILES_ERROR_TEXT =
Text shown when the user does not select any data files from the import files list
"No data files were selected from the list!"
- IMPORT_CUSTOM_TEXT =
Text shown on the import custom submenu as an information message
<<~EOF Choose which custom data files you want to import from the list of files below The data files selected will be merged into their appropiate RPG Maker database file New objects will be appended at the end of the list of objects to avoid problems You should make sure that any reference to other database files that the new object imported has, exists within the RPG Maker database. A backup of the original database file will be created for each data file You can disable this behavior by disabling backups when running the application If you want to cancel this action do not select any data file EOF
- IMPORT_CUSTOM_LOAD_FILES_TEXT =
Text shown on the import custom submenu when loading data files
"Loading custom extracted data files..."
- IMPORT_ACTION_TEXT =
Text shown when the application is importing a data file
String contains a “%s” flag to insert the data file name
"Importing data file '%s'..."
- IMPORT_CUSTOM_ACTION_TEXT =
Text shown when the application is importing a custom data file
String contains a “%s” flag to insert the data file name
"Importing custom data file '%s'..."
- SET_FORMAT_TYPE_TEXT =
Text shown on the set format type submenu as an information message
<<~EOF You can set the type of file format the application will use below The choosen file format will be used when exporting data files If using binary, RPG Maker files will automatically use the appropiate binary file type EOF
- SET_FORMAT_TYPE_UPDATE_TEXT =
Text shown on the set format type submenu when updating the file format type
String contains a “%s” flag to insert the type of file format
"Type of file format updated to: '%s'"
- SET_WORKING_DIR_TEXT =
Text shown on the set app working directory submenu as an information message
<<~EOF You can set the application's working directory to the desired one below The path can be either an absolute or relative path to the RPG Maker data folder Keep in mind that the app will overwrite any files inside of the working directory! EOF
- SET_WORKING_DIR_ASK_TEXT =
Text shown when asking the user to set the app working directory
"Type the working directory"
- SET_WORKING_DIR_ASK_FAIL_TEXT =
Text shown when the working directory validation fails
"The path contains invalid characters!"
- SET_WORKING_DIR_UPDATE_TEXT =
Text shown on the set working directory submenu when updating the working directory
String contains a “%s” flag to insert the new working directory
String contains a “%s” flag to insert the application working directory
"Application working directory updated to: '%s'"
- SET_ENTRIES_TEXT =
Tip text shown on the set file entries submenu as an information message
<<~EOF You can set a list of file entries that will be pre-selected when performing an action Keep in mind that if a file entry is deleted it will be removed from the object ID list too! You must type all entries separated by commas! EOF
- SET_ENTRIES_ASK_TEXT =
Text shown when asking the user to set the list of file entries
"Type the list of file entries"
- SET_ENTRIES_UPDATE_TEXT =
Text shown when asking the user to set the list of file entries
String contains a “%s” flag to insert the file entries
"File entries updated to: '%s'"
- SET_IDS_TEXT =
Tip text shown on the set object IDs submenu as an information message
<<~EOF You can set a list of IDs that will be selected for each file entry You must type all ID values separated by commas! EOF
- SET_IDS_NO_FILES_ERROR_TEXT =
Text shown when the user does not have any file entry to select object IDs from
"No file entries available to select from!"
- SET_IDS_NO_FILES_SELECTED_ERROR_TEXT =
Text shown when the user does not select any file entries from the files list
"No file entries were selected from the list!"
- SET_IDS_ASK_IDS_TEXT =
Text shown when asking the user for the list of object IDs to select for a file entry
String contains a “%s” flag to insert the file entry
"Type the list of object IDs for '%s':"
- SET_IDS_UPDATE_TEXT =
Text shown when updating the list of object IDs for a file entry
String contains a “%s” flag to insert the hash of file entries and object IDs
"List of object IDs updated to: '%s'"
- SHOW_OPTIONS_RAW_TEXT =
Text shown on the show options submenu in the raw mode
<<~EOF All options will be shown below, note that not all options are relevant to the user EOF
- SHOW_OPTIONS_PRETTY_TEXT =
Text shown on the show options submenu in the pretty mode
<<~EOF All options will be shown below, note that not all options are relevant to the user In case the table is unreadable, use the raw mode EOF
- SHOW_OPTIONS_COLUMN_1 =
Column 1 text shown on the show options submenu
"Option ID"
- SHOW_OPTIONS_COLUMN_2 =
Column 2 text shown on the show options submenu
"Option Value"