Class: RPG::State
Instance Attribute Summary collapse
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#auto_removal_timing ⇒ Object
Returns the value of attribute auto_removal_timing.
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#chance_by_damage ⇒ Object
Returns the value of attribute chance_by_damage.
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#max_turns ⇒ Object
Returns the value of attribute max_turns.
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#message1 ⇒ Object
Returns the value of attribute message1.
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#message2 ⇒ Object
Returns the value of attribute message2.
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#message3 ⇒ Object
Returns the value of attribute message3.
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#message4 ⇒ Object
Returns the value of attribute message4.
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#min_turns ⇒ Object
Returns the value of attribute min_turns.
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#priority ⇒ Object
Returns the value of attribute priority.
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#remove_at_battle_end ⇒ Object
Returns the value of attribute remove_at_battle_end.
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#remove_by_damage ⇒ Object
Returns the value of attribute remove_by_damage.
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#remove_by_restriction ⇒ Object
Returns the value of attribute remove_by_restriction.
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#remove_by_walking ⇒ Object
Returns the value of attribute remove_by_walking.
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#restriction ⇒ Object
Returns the value of attribute restriction.
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#steps_to_remove ⇒ Object
Returns the value of attribute steps_to_remove.
Attributes inherited from BaseItem
#description, #features, #icon_index, #id, #name, #note
Instance Method Summary collapse
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#initialize ⇒ State
constructor
A new instance of State.
Constructor Details
#initialize ⇒ State
Returns a new instance of State.
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# File 'lib/rpg/state.rb', line 3 def initialize super @restriction = 0 @priority = 50 @remove_at_battle_end = false @remove_by_restriction = false @auto_removal_timing = 0 @min_turns = 1 @max_turns = 1 @remove_by_damage = false @chance_by_damage = 100 @remove_by_walking = false @steps_to_remove = 100 @message1 = '' @message2 = '' @message3 = '' @message4 = '' end |
Instance Attribute Details
#auto_removal_timing ⇒ Object
Returns the value of attribute auto_removal_timing.
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# File 'lib/rpg/state.rb', line 25 def auto_removal_timing @auto_removal_timing end |
#chance_by_damage ⇒ Object
Returns the value of attribute chance_by_damage.
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# File 'lib/rpg/state.rb', line 29 def chance_by_damage @chance_by_damage end |
#max_turns ⇒ Object
Returns the value of attribute max_turns.
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# File 'lib/rpg/state.rb', line 27 def max_turns @max_turns end |
#message1 ⇒ Object
Returns the value of attribute message1.
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# File 'lib/rpg/state.rb', line 32 def @message1 end |
#message2 ⇒ Object
Returns the value of attribute message2.
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# File 'lib/rpg/state.rb', line 33 def @message2 end |
#message3 ⇒ Object
Returns the value of attribute message3.
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# File 'lib/rpg/state.rb', line 34 def @message3 end |
#message4 ⇒ Object
Returns the value of attribute message4.
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# File 'lib/rpg/state.rb', line 35 def @message4 end |
#min_turns ⇒ Object
Returns the value of attribute min_turns.
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# File 'lib/rpg/state.rb', line 26 def min_turns @min_turns end |
#priority ⇒ Object
Returns the value of attribute priority.
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# File 'lib/rpg/state.rb', line 22 def priority @priority end |
#remove_at_battle_end ⇒ Object
Returns the value of attribute remove_at_battle_end.
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# File 'lib/rpg/state.rb', line 23 def remove_at_battle_end @remove_at_battle_end end |
#remove_by_damage ⇒ Object
Returns the value of attribute remove_by_damage.
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# File 'lib/rpg/state.rb', line 28 def remove_by_damage @remove_by_damage end |
#remove_by_restriction ⇒ Object
Returns the value of attribute remove_by_restriction.
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# File 'lib/rpg/state.rb', line 24 def remove_by_restriction @remove_by_restriction end |
#remove_by_walking ⇒ Object
Returns the value of attribute remove_by_walking.
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# File 'lib/rpg/state.rb', line 30 def remove_by_walking @remove_by_walking end |
#restriction ⇒ Object
Returns the value of attribute restriction.
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# File 'lib/rpg/state.rb', line 21 def restriction @restriction end |
#steps_to_remove ⇒ Object
Returns the value of attribute steps_to_remove.
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# File 'lib/rpg/state.rb', line 31 def steps_to_remove @steps_to_remove end |