Class: RPG::Troop::Page::Condition
- Inherits:
-
Object
- Object
- RPG::Troop::Page::Condition
- Defined in:
- lib/rpg/troop/page/condition.rb
Instance Attribute Summary collapse
-
#actor_hp ⇒ Object
Returns the value of attribute actor_hp.
-
#actor_id ⇒ Object
Returns the value of attribute actor_id.
-
#actor_valid ⇒ Object
Returns the value of attribute actor_valid.
-
#enemy_hp ⇒ Object
Returns the value of attribute enemy_hp.
-
#enemy_index ⇒ Object
Returns the value of attribute enemy_index.
-
#enemy_valid ⇒ Object
Returns the value of attribute enemy_valid.
-
#switch_id ⇒ Object
Returns the value of attribute switch_id.
-
#switch_valid ⇒ Object
Returns the value of attribute switch_valid.
-
#turn_a ⇒ Object
Returns the value of attribute turn_a.
-
#turn_b ⇒ Object
Returns the value of attribute turn_b.
-
#turn_ending ⇒ Object
Returns the value of attribute turn_ending.
-
#turn_valid ⇒ Object
Returns the value of attribute turn_valid.
Instance Method Summary collapse
-
#initialize ⇒ Condition
constructor
A new instance of Condition.
Constructor Details
#initialize ⇒ Condition
Returns a new instance of Condition.
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# File 'lib/rpg/troop/page/condition.rb', line 5 def initialize @turn_ending = false @turn_valid = false @enemy_valid = false @actor_valid = false @switch_valid = false @turn_a = 0 @turn_b = 0 @enemy_index = 0 @enemy_hp = 50 @actor_id = 1 @actor_hp = 50 @switch_id = 1 end |
Instance Attribute Details
#actor_hp ⇒ Object
Returns the value of attribute actor_hp.
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# File 'lib/rpg/troop/page/condition.rb', line 29 def actor_hp @actor_hp end |
#actor_id ⇒ Object
Returns the value of attribute actor_id.
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# File 'lib/rpg/troop/page/condition.rb', line 28 def actor_id @actor_id end |
#actor_valid ⇒ Object
Returns the value of attribute actor_valid.
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# File 'lib/rpg/troop/page/condition.rb', line 22 def actor_valid @actor_valid end |
#enemy_hp ⇒ Object
Returns the value of attribute enemy_hp.
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# File 'lib/rpg/troop/page/condition.rb', line 27 def enemy_hp @enemy_hp end |
#enemy_index ⇒ Object
Returns the value of attribute enemy_index.
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# File 'lib/rpg/troop/page/condition.rb', line 26 def enemy_index @enemy_index end |
#enemy_valid ⇒ Object
Returns the value of attribute enemy_valid.
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# File 'lib/rpg/troop/page/condition.rb', line 21 def enemy_valid @enemy_valid end |
#switch_id ⇒ Object
Returns the value of attribute switch_id.
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# File 'lib/rpg/troop/page/condition.rb', line 30 def switch_id @switch_id end |
#switch_valid ⇒ Object
Returns the value of attribute switch_valid.
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# File 'lib/rpg/troop/page/condition.rb', line 23 def switch_valid @switch_valid end |
#turn_a ⇒ Object
Returns the value of attribute turn_a.
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# File 'lib/rpg/troop/page/condition.rb', line 24 def turn_a @turn_a end |
#turn_b ⇒ Object
Returns the value of attribute turn_b.
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# File 'lib/rpg/troop/page/condition.rb', line 25 def turn_b @turn_b end |
#turn_ending ⇒ Object
Returns the value of attribute turn_ending.
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# File 'lib/rpg/troop/page/condition.rb', line 19 def turn_ending @turn_ending end |
#turn_valid ⇒ Object
Returns the value of attribute turn_valid.
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# File 'lib/rpg/troop/page/condition.rb', line 20 def turn_valid @turn_valid end |